Pass the adventure to the next Narrator and tell him or her to continue with 16.
If the cats have found the right pond, go back to 20 and follow the additional instructions.
6. Down by the River Side
Read Aloud: “As you go up the hill, the rocks grow bigger and the streams get wilder. So just as the climbing gets tougher, the rocks also become harder to navigate.“
Narrator Tips: Your job in this scene is to give the characters some information, and then let them choose their path. There are three main paths the cats may take. They can walk along the slippery rocks, dangerous as it may be. They can move away from the stream to the forest’s edge, but since the rocks along the stream are growing bigger, it will be impossible to see the water and the cats won’t know if the streams point to anything important. Finally, the cats can decide that walking along the stream is not the way they want to go after all, and they can try one of the other ways up.
You should give the players a chance to discuss the matter. Each course of action has its own ramifications and possible dangers. Your job is to make sure they understand that all the choices have their own element of risk.
What Happens Next: If the cats decide to walk along the slippery rocks, continue with 13.
If the cats decide to move to the edge of the woods, continue with 11.
If the cats decide to leave the stream and go into the deep woods, continue with 7.
If the cats decide to leave the stream and go up the Twoleg path, continue with 8.
7. Into the Woods
Read Aloud: “The woods are unusually dense, with trees growing close together and the ground covered in a thick underbrush. Still, you’re able to make steady progress.“
Narrator Tips: This scene is about the cats moving through the woods on the lower part of the hill. The going is tougher than they might hope because they have to push their way through underbrush and wind their way between trees. However, the cats still seem to be making good time, which seems odd. Have the characters each make a Ponder Check, and anyone whose total is 3 or higher realizes that the reason things are going quickly is that they don’t really seem to be going uphill very much-which is strange considering that they’re supposed to be climbing a very tall hill.
Once the cats realize this and the players have had a chance to talk about what it might mean, continue below.
Read Aloud: “As you push through the underbrush, suddenly you find yourself stepping into a clearing. A short field of grass leads up to a sheer wall of rock that is nearly as tall as the trees themselves.“
Narrator Tips: The reason this section of the woods has been so flat is that it runs directly up to this cliff. In order to continue to the top, the cats will have to either climb this cliff or go back and try one of the other routes up the hill. If the players ask, tell them that the cliff goes almost straight up and down and that there is not an obvious route or a series of ledges for the cats to use-climbing this cliff will be very difficult and very dangerous.
What Happens Next: If the cats decide to climb the cliff, continue with 3.
If the cats decide to take the route by the river instead, continue with 6.
If the cats decide to take the Twoleg path instead, continue with 8.
8. Sounds and Smells
Read Aloud: “As you’re walking along the dirt path, you notice the odor of the Twoleg monsters. That, in addition to how unnaturally flat, smooth, and uniformly wide the path is, makes you certain that this was made by Twolegs, rather than deer or other large animals. In the distance you can hear strange sounds, similar to but definitely different from those you’ve heard the monsters make along the Thunderpath.“ Narrator Tips: Although you, as the Narrator, should probably not explain the situation in human terms to the players (because their cats would not perceive things in that way), the easiest way for you to understand this scene is to know what the humans are up to.
The path that the cats are climbing is a private dirt road up to a small cabin. The path is bumpy by human standards, but seems unusually smooth to the cats. Right now a group of Twolegs are visiting the cabin, and they brought some small 4-wheel all-terrain vehicles (ATVs). They parked their trucks by the cabin and are spending the day riding the ATVs through the meadows and paths farther up the hill. They’ve also left a dog by the cabin to guard the site and their equipment.
Of course, the cats don’t know (and wouldn’t understand) any of this. But use the knowledge to describe what the cats can see, smell, and hear as they climb the path. The clues will get stronger as the cats progress, and eventually they will have to decide whether they want to continue to follow the Twoleg path or go through the woods (which would lead them toward where the strange sounds are coming from). Of course, alternatively, they could decide to go back down the hill and take one of the other routes, but of all the ways up the hill, this one is the most certain and easy to follow.
What Happens Next: If the cats stay on the Twoleg path, continue with 10.
If the cats cut through the woods toward the strange sounds, continue with 4.
If the cats decide to take the route by the river instead, continue with 6.
If the cats decide to go directly into the deep part of the woods, continue with 7.
9. Cats Can Swim
Read Aloud: “With a splash, you’re tumbling through ice-cold water and being carried down the hill and away from your friends. You’ve got to get out of the water fast!“
Narrator Tips: Any cat that’s in the water must make a Swim Check that totals 5 or higher in order to get control of himself or herself. Then the cat must make a second Swim Check with a total of 4 or higher in order to successfully swim over to the edge of the stream. Finally, the cat must make a Climb Check that totals 3 or higher to get out of the water and back onto the
rocks. Any cat that gets safely out of the water in this manner automatically gains +1 in the Swim Skill, but this can only happen the first time. If the same cat falls in again, he or she gains no additional bonus from getting out.
Every time a cat in the water fails a Skill Check, that cat takes damage from being in the chilly river, and must lose one chip (player’s choice). So being in the water too long makes it even more difficult to get out.
The other cats will probably want to follow along the shore and try to help their friends in the water. This is difficult and dangerous. If they try to follow along the rocks, the cats must make a Focus Check each round. If the total is 3 or lower, that cat slips and falls into the water, too. Alternatively, the cats can jump down from the rocks and follow by the forest’s edge. This is safer, but they can no longer see their friends directly. In that case, they must make a Listen Check with a total of 3 or higher to hear where along the riverbank the swimming cats are.
What Happens Next: If the cats all successfully climb out of the water, continue with 11.
If one or more of the cats are Knocked Out because of damage taken in the river, continue with 12.
10. The Twoleg Nest
Read Aloud: “The path winds back and forth as it goes up the hill. Eventually it leads toward a Twoleg nest, and standing in front are a pair of monsters!“
Narrator Tips: The monsters the cats see are two parked trucks that the Twolegs have used to haul their ATVs up to the cabin. The Twolegs are now out riding the ATVs in the meadow, so the cabin is mostly quiet. However, sleeping in one of the truck beds is a dog who was left here to guard the trucks and other gear.
At first, you should describe the scene as being very quiet. Tell the players that if their cats cross the yard and go behind the Twoleg nest, they should be able to continue up to the top of the hill. Also tell them that the