'That I did, sir. But it wasn't no act. The XO meant what she said.' Sharpe inclined his head to indicate Commander Herdez' stateroom. 'If you don't mind my saying so, sir, that was a good leadership lesson in there.'
'I'd already figured that out, Sheriff. But tell me something. How much trouble do we have with sailors?'
Sharpe grinned. 'They're sailors, bless 'em. They get drunk, they get in fights with girlfriends and boyfriends and bartenders and cops and other sailors, they get home late, they say or do something stupid. It happens.'
'I know that much. What I was wondering was, do they get in much trouble when we're underway? I mean, are XO's Screening and Captain's Mast going to demand a lot of my time once we're underway?'
'Oh.' Sheriff Sharpe grimaced. 'Look at it this way, sir. You're gonna go out on a long patrol. You're stuck in a metal box for months. No liberty. No booze. What're they gonna do to you if you mouth off or steal a little food or try to jury-rig a still so you can get drunk? You can fine them, but what's less money mean when there's no place to spend it? You can bust them a paygrade, but so what? You wake up in the same little box of a berthing compartment, eat the same rotten food, and do the same job. Even if we stick 'em in the brig, that's just a private room. And bread and water? That's better than half the meals they serve on the mess decks. So, I guess your answer is, yeah, we get a lot of work underway. The good sailors don't act too much different, though even they know any punishment don't mean much compared to six months stuck inside this can, but the bad actors figure it's open season for the first few months. Once we hit the halfway point, they start cleaning up their acts. Ain't nobody wants to be on confinement when we get home. No, sir. But up 'til then, it's gonna be busy, Mr. Sinclair.'
Paul blew out air in a long sigh. 'Thanks, Sheriff. I guess I'll be seeing a whole lot of you.'
'That's because you're a lucky man, sir.' Sharpe chuckled, then brought his right hand up in a salute. 'By your leave, sir?'
Paul returned the salute, unable to fight down a smile of his own at the exaggerated military courtesy. 'Go away, Sheriff.'
'Thank you, sir!'
Paul was still smiling when he reached his stateroom, but the smile faded as soon as he saw the message from Commander Garcia demanding his immediate presence in the Combat Information Center. Paul hastened to CIC, finding the compartment jammed with enlisted operations specialists and Lieutenant Jan Tweed as well as Garcia.
'Where the hell have you been?' Garcia barked the question without taking his eyes off the tracking screen.
'Attending XO's screening, sir.'
This time Garcia took a moment to glare directly at Paul. 'Why?'
'Commander Herdez requested-.'
'You're needed in here. Get to work.'
'Yes, sir.' Paul glanced hopelessly toward Tweed, who was slouched in a corner.
Tweed beckoned him over with a small gesture, then indicated two enlisted sailors operating a console nearby. 'Hang around there, Paul,' she advised in a whisper. 'Just watch and learn.'
Paul stole a glance toward Garcia. 'But he said for me to get to work.'
'This is work. Learning is work. Keep your eyes and ears open. That's the best way to avoid mistakes.'
'Shouldn't I do anything?'
'If Garcia wants you to do something, he'll tell you. Until then, just stay out of his way.'
Paul nodded, positioning himself near the enlisted. Great. My department head issues vague orders to do something while he runs this drill personally, and my division officer tells me to do nothing while she tries to hide in a corner. Well, I won't be happy doing nothing for long, but Tweed's right that I need to learn a lot about operations in here.
Paul had toured Combat Information Centers before, he'd taken courses on what happened in a CIC, and had even experienced a few CIC simulator runs during training. A CIC did exactly what its name said, collecting all available information to support combat decisions and carry out combat actions ordered by the ship's captain. Every sensor funneled readings and detections to this compartment. Every communications circuit was monitored here, either by humans or computers listening for keywords. Intelligence reports came here, their data and estimates added to the welter of information. Skilled personnel evaluated what they saw, monitoring displays that hopefully gave a ship's commanding officer everything needed to make critical decisions, decisions that might literally involve life and death. If those decisions dictated that weapons were to be employed, someone in this compartment might well fire those weapons.
Despite his training, Paul found being part of a real CIC to be daunting. Funny how much different it is to actually be expected to participate in a real CIC compared to some simulator drill. I'm actually part of this. What part, I'm not sure, yet. He glanced over at Tweed, hunched in her corner. The CIC Officer is supposed to be running all this, making sure all the enlisted specialists are doing their jobs well and making sure the information displayed for the Captain is clear and accurate. Everything seems to be running great. Is Tweed being smart by letting capable enlisted do their jobs, or is she just giving them free rein because she doesn't want to supervise them? Paul took a long look at Commander Garcia, hunched over a terminal and snarling commands. Or has Garcia effectively taken over Tweed's job and left her nothing to supervise, regardless of how she feels? The last possibility was particularly worrisome. Despite his misgivings, Paul had no doubt he could learn to carry out a CIC Officer's responsibilities. But he also knew he wouldn't have much chance of ever doing that if Commander Garcia insisted on personally running the show.
He watched and he listened, feeling a growing sense of reassurance at the ease with which the enlisted specialists handled their jobs, increasingly deciding that Tweed's passivity was a combined result of two of the factors he'd earlier considered: Garcia's involvement and confidence in her personnel. She wasn't being allowed to run things, but she didn't have to run things. The path of least resistance ran naturally right to the corner Tweed occupied.
Gradually, the commands issued and information displayed began to make sense. He had to think in three dimensions rather than the two dimensional movement of surface ships on Earth, and radically change his perception of distances and speeds involved, but the basic process of detection, localizing and tracking wasn't really different from that used on the waterborne ships Paul had trained on.
The two enlisted at the console directly before Paul were responsible for evaluating sensor detections. For the most part, they spent the drill trying not to look bored as detections popped up in what was obviously a predictable sequence. Paul watched them with increasing frustration, wanting to ask specific questions but unable to interrupt the drill being run by Garcia.
Garcia finally stood, slapping a few control buttons, swung a narrow-eyed gaze around the compartment, then left without a word. The sailors visibly relaxed and began bantering among themselves. Paul looked for Tweed, but she was already heading out the other hatch. I guess the exercise is over. 'Excuse me,' he asked the two enlisted specialists at his console, 'could you guys give me a run-down on this gear?'
The senior of the two petty officers smiled obligingly, but shook her head. 'I'm sorry, sir. We've got to power it down for some scheduled maintenance. Maybe some other time?'
'Sure. Thanks.' Feeling once more like excess baggage, Paul made his way out of the compartment as well, then stood for a moment in the passageway, uncertain. Okay, so I'm going to have to learn a lot of this job on my own. I can do that. And the first thing I'm going to do now is learn enough of the ship's organization manual to avoid any more unnecessary screw-ups.
Paul took his bearings. He'd figured out a few paths through the ship to different destinations, and didn't want to risk veering off his route and getting lost again within the maze of decks and passageways.
With increasing confidence in his knowledge of the way, Paul made his way back to the ensign locker, feeling a small measure of relief that none of his roommates were present. Carl Meadows wouldn't have been bad company, but Paul still wasn't sure how sympathetic he'd be to the travails of another junior officer. And he was still wary of Sam Yarrow.
Paul sat down, called up the ship's manual to check on procedures, then flinched as the hatch to the ensign locker boomed open. Ensign Jen Shen entered, her face dark, and punched the nearest locker hard enough for the metal to bow in temporarily. Waiting a moment, Shen slammed another blow at the locker, then dropped into the nearest chair and glared at Paul. 'Idiots. Stupid, brainless, butt-kissing idiots.'