In large-scale strategy it is important to cause loss of balance. Attack without warning where the enemy is not expecting it, and while his spirit is undecided follow up your advantage and, having the lead, defeat him.
Or, in single combat, start by making a show of being slow, then suddenly attack strongly. Without allowing him space for breath to recover form the fluctuation of spirit, you must grasp the opportunity to win. Get the feel of this.
To Frighten
Fright often occurs, caused by the unexpected.
In large-scale strategy you can frighten the enemy not just by what you present to their eyes, but by shouting, making a small force seem large, or by threatening them from the flank without warning. These things all frighten. You can win by making best use of the enemy's frightened rhythm.
In single combat, also, you must use the advantage of taking the enemy unawares by frightening him with your body, long sword, or voice, to defeat him. You should research this well.
To Soak In
When you have come to grips and are striving together with the enemy, and you realise that you cannot advance, you 'soak in' and become one with the enemy. You can win by applying a suitable technique while you are mutually entangled.
In battles involving large numbers as well as in fights with small numbers, you can often win decisively with the advantage of knowing how to 'soak' into the enemy, whereas, were you to draw apart, you would lose the chance to win. Research this well.
To Injure the Corners
It is difficult to move strong things by pushing directly, so you should 'injure the corners'.
In large-scale strategy, it is beneficial to strike at the corners of the enemy's force. If the corners are overthrown, the spirit of the whole body will be overthrown. To defeat the enemy you must follow up the attack when the corners have fallen.
In single combat, it is easy to win once the enemy collapses. This happens when you injure the 'corners' of his body, and thus weaken him. It is important to know how to do this, so you must research deeply.
To Throw into Confusion
This means making the enemy lose resolve.
In large-scale strategy we can use our troops to confuse the enemy on the field. Observing the enemy's spirit, we can make him think, 'Here? There? Like that? Like this? Slow? Fast?'. Victory is certain when the enemy is caught up in a rhythm which confuses his spirit.
In single combat, we can confuse the enemy by attacking with varied techniques when the chance arises. Feint a thrust or cut, or make the enemy think ou are going to close with him, and when he is confused you can easily win.
This is the essence of fighting, and you must research it deeply.
The Three Shouts
THe three shouts are divided thus: before, during and after. Shout according to the situation. The voice is a thing of life. We shout against fires and so on, against the wind and the waves. The voice shows energy.
In large-scale strategy, at the start of battle we shout as loudly as possible. During the fight, the voice is low- pitched, shouting out as we attack. After the contest, we shout in the wake of our victory. These are the three shouts.
In single combat, we make as if to cut and shout 'Ei!' at the same time to disturb the enemy, then in the wake of our shout we cut with the long sword. We shout after we have cut down the enemy — this is to announce victory. This is called 'sen go no koe' (before and after voice). We do not shout simultaneously with flourishing the long sword. We shout during the fight to get into rhythm. Research this deeply.
To Mingle
In battles, when the armies are in confrontation, attack the enemy's strong points and, when you see that they are beaten back, quickly separate and attack yet another strong point on the periphery of his force. The spirit of this is like a winding mountain path.
This is an important fighting method for one man against many. Strike down the enemies in one quarter, or drive them back, then grasp the timing and attack further strong points to right and left, as if on a winding mountain path, weighing up the enemies' disposition. When you know the enemies' level attack strongly with no trace of retreating spirit.
What is meant by 'mingling' is the spirit of advancing and becoming engaged with the enemy, and not withdrawing even one step. You must understand this.
To Crush
This means to crush the enemy regarding him as being weak.
In large-scale strategy, when we see that the enemy has few men, or if he has many men but his spirit is weak and disordered, we knock the hat over his eyes, crushing him utterly. If we crush lightly, he may recover. You must learn the spirit of crushing as if with a hand-grip.
In single combat, if the enemy is less skilful than ourself, if his rhythm is disorganised, or if he has fallen into evasive or retreating attitudes, we must crush him straightaway, with no concern for his presence and without allowing him space for breath. It is essential to crush him all at once. The primary thing is not to let him recover his position even a little. You must research this deeply.
The Mountain-Sea Change
The 'mountain-sea' spirit means that it is bad to repeat the same thing several times when fighting the enemy. There may be no help but to do something twice, but do not try it a third time. If you once make an attack and fail, ther is little chance of success if you use the same approach again. If you attempt a technique which you have previously tried unsuccessfully and fail yet again, then you must change your attacking method.
If the enemy thinks of the mountains, attack like the sea; and if he thinks of the sea, attack like the mountains. You must research this deeply.
To Penetrate the Depths
When we are fighting with the enemy, even when it can be seen that we can win on the surface with the benefit of the Way, if his spirit is not extinguished, he may be beaten superficially yet undefeated in spirit deep inside. With this principle of 'penetrating the depths' we can destroy the enemy's spirit in its depths, demoralising him by quickly changing our spirit. This often occurs.
Penetrating the depths means penetrating with the long sword, penetrating with the body, and penetrating with the spirit. This cannot be understood in a generalisation.
Once we have crushed the enemy in the depths, there is no need to remain spirited. But otherwise we must remai spirited. If the enemy remains spirited it is difficult to crush him. You must train in penetrating the depths for large-scale strategy and also single combat.
To Renew
'To renew' applies when we are fighting with the enemy, and an entangled spirit arises where there is no possible resolution. We must abandon our efforts, think of the situation in a fresh spirit then win in the new rhythm. To renew, when we are deadlocked with the enemy, means that without changing our circumstance we change our spirit and win through a different technique.
It is necessary to consider how 'to renew' also applies in large-scale strategy. Research this diligently.
Rat's Head, Ox's Neck
'Rat's head and ox's neck' means that, when we are fighting with the enemy and both he and we have become occupied with small points in an entangled spirit, we must always think of the Way of strategy as being both a rat's head and an ox's neck. Whenever we have become preoccupied with small detail, we must suddenly change into a large spirit, interchanging large with small.
This is one of the essences of strategy. It is necessary that the warrior think in this spirit in everyday life. You must not depart from this spirit in large-scale strategy nor in single combat.
The Commander Knows the Troops
'The commander knows the troops' applies everywhere in fights in my Way of strategy.
Using the wisdom of strategy, think of the enemy as your own troops. When you think in this way you can move him at will and be able to chase him around. You become the general and the enemy becomes your troops. You must master this.