shot me a quick smile, the wind pulling his short hair to hide the green of his eyes. 'If that helps you sleep, Ms. Morgan, please, continue to believe so.'

The wind tugged at me, and I closed my eyes against the sun, feeling the pavement hum all the way to my bones. Tomorrow I'd start thinking about how I was going to get out of my agreement with Algaliarept, remove the demon mark, get Nick unbound as my familiar, and live with a vampire who was trying to hide that she was practicing again. Right now I was riding shotgun to Cincinnati's most powerful bachelor with eighteen thousand six dollars and fifty-seven cents in my pocket. And no one was going to stop us from speeding.

Not a bad week's work, all things considered.

Acknowledgments

I'd like to thank Will for his help and inspiration with the jewelry of the Hollows, and Dr. Carolinne White for her invaluable assistance with much of the Latin. But I'd especially like to thank my editor, Diana Gill, for giving me the freedom to push my writing into areas I'd never thought to go, and my agent, Richard Curtis.

E-book Extras: Hollows Timeline

1953

Watson and Crick discover the DNA double-helix model. Collaborating with Rosalind Franklin, they use Cold War funding for their own research instead of for space and unconventional weapon development. This greatly advances the understanding of genetic manipulation as the US develops genetic weapons instead of nuclear. Space exploration fizzles out.

1958

Rosalind Franklin continues her research, helping to push genetic understanding up for the following twenty years and giving us a wealth of genetically produced drugs in the 1960s.

1962

Genetic insulin becomes readily available.

1966-1969

Turn begins and ends. The T4 Angel virus transported by a tomato designed to feed the people of the third worlds.

1979

Ivy and Trent are born.

1980

Kisten is born.

1981

Rachel is born. Personal computers become available.

1995

Trent and Rachel's fathers die. Leon Bairn quits the I.S. and is assassinated to keep his findings quiet.

1997

Rachel graduates High School and starts classes at a two-year school.

1999-2003

Rachel interns with the I.S.

2001

Ivy joins the I.S. as a full runner after graduating from a four-year course of study.

2003

Rachel and Ivy work together during Rachel's last year as an intern.

2006

Rachel quits the I.S.

E-book Extras: Of Vampires—Living and Not So Living

Published in conjunction with

Cincinnati's FIB Inderland Department;

FIB Inderlander Handbook, issue 7.23

By Rachel Morga

Even before the Turn, vampires have held a place in literature as figures of power and terror, lusting after both our blood and will. They're capable of horrific actions with no sense of remorse, instilling humans and Inderlanders alike with a healthy respect born in fear. But even more dangerous than a hungry vampire is trying to confront one in ignorance. It is with this in mind that I agreed to put on paper the distinctions that separate the big-bad-ugly wannabes from the really big-bad-uglies. Both can kill you, but if you know their limits and liabilities, this very powerful, manipulative branch of the Inderland family can be understood and handled in a successful manner. And if that fails, shoot 'em until they stop moving.

Living vampires are either high-blood—vampires conceived within a living vampire and therefore having an inactive vampire virus fixed into their fetal genome to modify their development, or low-blood—humans bitten by an undead and existing in a tenuous, halfway-turned status. Only an undead vampire has the active form of the virus that can infect a human. The virus happily settles itself within cells of the blood-producing bone marrow of its new host and immediately goes dormant. Very little of the vampire's abilities or liabilities are imparted to the hapless human.

Bitten humans half-turned are at the bottom of the vampiric rung, constantly currying the favor of their undead sires for a chance to ingest more of his or her blood in the hopes of achieving a higher level of vampire characteristics. With their human teeth, human frailties, and lacking any blood lust but in their imaginations, they're little more than a willing source of blood to the undead and an object of hidden ridicule to the rest of Inderland.

Low-blood vampires rightly live in fear that the undead who feed on them will become careless and accidentally kill them, conveniently forgetting to finish the job and bring them back as an undead. And whereas a high-blood vampire is born with status that he or she carries into vampiric death, low-blood vampires must fight for theirs. They can be very dangerous if they start to overcompensate, becoming ruthless to measure up to their sire's expectations. Just punch them in the gut, and they'll fall like any other human.

The other extreme of the vampiric existence are the true undead. These are the soulless, alluring vampires who exist only to satisfy their carnal urges, and it's their incredible strength coupled with their utter disregard for life that makes them such a threat. They experience no compassion or empathy, yet retain all their memories; they remember ties of love, but they don't remember why they love. It's a dead emotion, and in my limited experience, it brings untold grief to the living they interact with and once cared for.

The liabilities of the undead are few, and while they have lost their souls, many don't consider that a drawback but a blessing. If sanctified, crosses can inflict real damage on undead tissue, but it's a charm that causes the hurt, not a religious belief. Bringing out a cross will most likely only irritate a vampire, not get him or her to back down, so have something more potent to follow it up with.

In theory, the charm to burn undead flesh can be put into any bit of redwood or silver, but the magic is older than agriculture, and those that craft the spell—be they human or witch—insist the charm won't stick to anything but a cross. Personally, I wouldn't trust anything but a sanctified cross to distract a vampire in a tight situation.

I've found that unblessed artifacts of any religion are little more than a bother, ticking off the undead with the reminder that because their soul has already moved on, there will be nothing to carry their awareness to a higher

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