Being voracious creatures, they will not want to share with their underlings. That means that the wyrmling soldiers will have to send the blood metal north. They will pull it in large handcarts. They are powerful men, and tend to march a hundred miles per night.'
'It has been only a night since your battle at Caer Luciare,' Sister Daughtry said. 'That means…'
'The wyrmlings should be delivering their first shipment in two days at dawn.'
'The wyrmlings must never see a single forcible,' Sister Daughtry said, her face hardening. 'We should head south, try to cut them off near Caer Luciare, where they will be far from help. But two hundred miles is a far ride. The horse-sisters will never be able to reach the wyrmlings in two nights.'
Now Rhianna brought out the rest of her treasure, opening her pouch and spilling two hundred blank forcibles onto it. 'You can make it if you have force horses to ride.'
8
Time is a thief that steals our memories. With each passing day they recede from us, and more has been forgotten than shall ever be known. There is no lock that can hold against Time. It is only when a great wyrm seizes us that we find ourselves with a worthy guardian, one that can withstand the onslaught of Time.
The Sanctum had long been used for worship among the wyrmling hordes. A small oval dais of gray agate lay on the floor, with golden filigree forming the three-pointed star upon the ground, where orators could address the lords of the wyrmling horde. Seats made of polished cedar climbed in rows above the dais.
Behind the dais, against the back wall stood an onyx statue of a woman-not a wyrmling woman with a bony ridge on her brow and oversized canines-but a Bright One, a woman flawless and perfect, who stood with her back straight and her angry face glaring down at the ground, as if wrenching away from the audience in disgust.
Her hands stretched down, her fingers pointed to the earth, every finger rigid.
Many a lord had wondered at the statue. It was supposed to represent the Great Wyrm, and so they imagined that it should be a world wyrm that stood carved there. But Despair had inspired the artist. It was a statue of Yaleen-at the moment that she turned away from the world in horror and bitterness.
Now, in the theater, Lord Despair awaited the chance to take endowments. Humans had been brought into the amphitheater-small folk captured from a nearby castle. Dozens of them huddled in groups, fathers giving comfort to their wives. Young girls weeping. Children with eyes round from fright.
Some had been wounded in the battle. One boy had blood running down his neck where an ear had been ripped off.
But most were whole and healthy, ready to be harvested.
Despair gauged the worth of each.
His eyes fastened upon a boy of five, one with piercing blue eyes. He had a wholesome look to him, and soulful.
He pointed to a guard. 'Bring me that child.'
The guard waded in among the small folk and plucked the boy from the crowd. His mother shrieked and tried to hang on to the boy, but the guard shoved her back. The men called out for mercy, and some looked as if they would fight. Their shouts became a riot of noise in the background.
The guard brought the child to Lord Despair and sat him on Despair s lap. The boy trembled and struggled to leave.
'Sit,' Despair said in a voice that brooked no argument.
The boy sat, shaking in terror.
'Look at me,' Despair said. 'Do not look away.' The boy complied, and Despair reached up with one finger and ran it along the ridge of the boy s cheek. He had a strong cheek, a strong nose, and curly blond hair that fell to his shoulders.
'You are a handsome lad,' Despair said. 'Did you know that?'
The boy bit his lower lip, nodded.
'I m sure that you do,' Despair said. 'Your mother tells you this all of the time, doesn t she? She tells you every day?'
The boy nodded again.
'You love your mother, don t you?'
Fear shone in the boy s face.
Despair nodded toward the nearest wyrmling soldiers, who made up a wall of flesh that stood between him and the crowd. 'You see those wyrmlings, those monsters? They want to hurt your mother. They want to take her away from you.'
'No!' the boy pleaded.
'No, I don t want them to do that either,' Despair said. 'It would be frightening for you I think, and it would break your mother s heart.'
Despair peered into the child, using his newfound gift of Earth Sight. He could see the child s hopes and fears, his deepest longings.
He was a good child, smart and honest. He would grow to be the kind of man that others trusted someday, a leader. He would be the kind of man who could win people s hearts.
A mayor, perhaps, Lord Despair thought, or maybe he d become the master of some guild.
As he peered into the child s heart, Despair felt a soft mental nudge.
'Choose the seeds of mankind,' the Earth Spirit whispered. 'You must save some through the dark times to come.'
The nudge was soft, insistent.
But Despair had a better use for the child. 'You love your mother,' he whispered, 'I can see that. I can speak to the wyrmling guards for her. I can make it so that you can stay with your mother. I can make sure that no one hurts her. But if I am to help you, you must give me something in return.'
Despair did not need Earth Powers to see how much the child wanted that. The boy grasped Despair s sleeve in the attitude of a beggar. 'What do you want? I ll give you anything.' The boy fished in the pocket of his tunic, and brought out a boar s tusk-obviously a prized possession.
'No,' Despair said, pushing it away. 'I need something else. I want your beauty. I want to be every bit as handsome as you.'
The boy thought for a moment, unsure what was being asked of him. Then he nodded.
The boy didn t need to know how his glamour was to be taken. He didn t need to know how much it would hurt, or how he might regret it in coming years. All that the boy needed to do was give it with a willing heart.
'All right, then,' he said, gathering his courage.
'Fine,' Lord Despair said. 'Let s go in the other room for a moment, so that you can give it to me, and then I ll take you back to your mother.'
That night Lord Despair, Master of all Rugassa, slept on the stone floor in his chamber, eschewing the tiny cot that made up his bed. Perhaps it was only habit that made him long for the floor. Lord Despair had not yet completely subdued Areth s soul, and found himself reacting at times as Areth might. After long years in the dungeon, Areth felt more at ease upon the stone floor than on a bed. Somehow, the closeness of the stone also succored him. Its earthy scent filled his nostrils as he lay so close.
And so the two, enjoined at the spirit, slept on the floor.
It had been a good night s work. Despair had managed to take several endowments-nine of glamour, four of voice, two of brawn, three of grace, two of wit, one of sight, one of stamina, two of hearing, and two of metabolism.