This group was to pierce the trackless tangles of the heart of the Suss Forest, find a lost ruin there, recover a bit of some strange and occult object of eldritch origin, and carry it safely into the hands of those who fought against Evil. Very well, they would do it or perish!

Deirdre and her associate Oscar had managed to traverse the woodland often, journeying between parts of the Wild Coast and Celene on affairs upon which neither party elaborated. Blonk too had had some experience in the Suss, traveling and hunting it frequently during the past years. That was sufficient when coupled with the information Curley said he would furnish when the time was ripe. After a brief discussion as to how to array themselves for the coming trek, the party ended their council. Next morning they would begin the most trying part of their quest.

The usual watch was kept that night, with two sentries rather than one because the party was now relatively large. Curley Greenleaf was quite concerned about their tracks, for Deirdre and Oscar had managed to follow without difficulty. One sentinel was posted to observe there, while the other guarded the horses and watched the other perimeter of the small encampment.

The druid made a point of assigning duty so that from midnight on, first Gord, then Curley himself, would stand watch along their backtrail. Gord was trusted, of course, but Green-leaf also knew of the power that his sword bestowed upon the young thief. Between this special vision and the elven sight that Greenleaf possessed, it would be nearly impossible for attackers to surprise the party in the dark. This meant that Curley expected trouble, and that it would come from adversaries able to see in darkness, and Gord was speculating as to the nature of possible attackers throughout his two plus hours of standing guard. Nothing of unusual nature occurred, however. At the end of his period of sentry duty, he awoke the druid and headed back to his own bedroll to finish off the night with a couple more hours of sleep.

Gord saw his old friend alert the three apprentices — he couldn't ever recall their names — and then awaken the magic-user, Oscar. After a whispered conference, the apprentices fanned out along the edge of the copse as Curley and Oscar stole out of the camp eastward, surely going back over the route they had followed to gain their current position within the stand of trees. Gord was tired, but he stayed awake to learn what was going on. About half an hour later, the pair came back to the encampment. Oscar and the fledgling druids said nothing, simply returning to their places and going back to sleep. Mystified, Gord decided he'd ask about it in the morning and settled down to sleep. Full sleep would not come, but the young adventurer remained quiet and dozed off and on for about an hour, possibly longer, until he heard a distant but loud voice that sounded much like Oscar's. This was followed immediately by yells and shrieks coming from the same direction. He sprang up to learn what was happening, and in a moment everyone in the small clearing was awake and arming.

'Curley!' Gord demanded in a low voice so pitched as to carry only as far as where the druid stood. 'What's going on?'

'Got the buggers!' Greenleaf replied, chortling with glee. 'I thought some filthy humanoids would be used to dog our trail! Did you hear 'em howl? That was 'Uroz' they were shrieking… ores they are!'

Before Gord could reply, the wizard from Hardby began an incantation that drew the young thiefs attention. Outlined against the red glow to the east — the light of a spreading grass fire, not the rising sun — was a swarm of dark figures. Even as they ran toward the copse that sheltered the party, Gord saw a faint flickering emanate from Oscar's fingertips. The phenomenon disappeared instantly, and suddenly a burning sphere appeared in the midst of the onrushing attackers. It was nearly three hundred yards distant, but the globe expanded and burst with a roar, the blazing light nearly blinding Gord in the process. There were more cries, and the survivors of the fireball's terrible destruction ran right and left.

All thought of making an attack upon those within the grove of trees was certainly gone. The grass and scrub growth was blazing now — two walls of flame moving outward and toward each other. Gord was glad not to be on the receiving end of whatever the druid had done, let alone Oscar's deadly blast of magical fire. The wizard loosed a pair of lightning bolts in quick succession for good measure. These, however, came from a stubby wand Oscar had drawn from his wide sleeve.

'Hurry!' Gellor called. 'Ride west quickly! Don't you think there'll be retaliation coming soon as those dogs' masters can manage to come up and deliver it?' The bard was already mounting his stallion as he spoke. Gord ran to join him, as did Oscar.

The others had saddled the mounts, and all of the party's gear was ready as well. In seconds all thirteen were in the saddle and urging their horses through the stand of timber toward the opposite side. As they broke from the copse and trotted westward, a veritable storm of fire and flashes of lightning broke out among the trees behind them. Gellor had been right, of course.

'They come after us in force!' shouted Deirdre.

'They'll be more careful after this, though,' replied Greenleaf. 'Thanks, Oscar, for setting up that magical voice to trigger my little berry fire trap!'

Gord filed away another mental note. In the future he would certainly be wary of cooperation between spell-workers of different callings, such as druid and magic-user. Either alone was deadly, but it seemed that in conjunction, their effect was more dangerous still.

If there was further pursuit, it was not immediate. Their followers had been taught a lesson likely to make them slow and cautious hereafter. The party rode in darkness for only a few minutes before daylight began to brush the horizon with milky paleness, the stars faded, and vision slowly improved as shadows gave way before the sun. A few miles ahead was the beginning of the Suss Forest.

Chapter 7

Gord hadn't thought it possible, but the forest here was worse than the southern portion they had had to traverse coming from the Drachensgrabs to reach Badwall. Gord had spent a surprising amount of time in such places, considering he was a city-bred thief, and no forest he had ever traveled in — even the great ones of Nutherwood and Adri — had been like this. However, thanks to the woodcraft of Gellor, Curley and his associates, and Blonk as well, they made fair progress and never became lost in the thickets and tangles of the Suss. Deirdre and Oscar had been in this same region, and with Gord available to clamber unerringly up trees to visually scout their way, the group managed to move westward at the rate of almost two leagues each day as the crow flies. They actually traversed nearly twice that distance, considering the twists and turns of their path as they followed trails or watercourses. The journey was further slowed by ravines and marshes that had to be circumvented, predators to be avoided, and the monstrous denizens of the place to constantly guard against.

There was also the backtrail to watch, for they knew full well that the fiery repulse at the copse of trees had not deterred pursuit. Every sort of craft and dweomer possible was used to conceal and make dangerous the path the party followed. Pits with sharpened stakes were prepared by a combination of magic and manual labor; snares, deadfalls, and spring traps were set along their route. The druidical powers of Curley Greenleaf and Gellor were yoked with the magic of the wizard, Oscar, to create novel surprises such as sticks suddenly turning into venomous snakes when someone passed, trees that would become partially sentient and attack with their great limbs, and the like. They hoped thus to throw off or slow any followers so as to make their own mission a success. If they could locate their goal, it should take no more than a day to finish their work and push on westward, out of the Suss and into the clean air of the elven Kingdom of Celene and beyond.

Whatever they were doing, it seemed to be working. Going through the forest on a northwesterly axis, the party managed to reach the banks of the Jewel River eight days after entering the gloom of the Suss. They encountered remarkably few hostile creatures on the trip, and all agreed that this was probably due to their own remarkable state of alertness and preparation. Creatures avoided them, for their group certainly constituted a formidable threat to anything they were likely to come across, dragons and swarms of humanoids notwithstanding. An unwary hunter was soon devoured by other carnivores — and this party was never unwary.

On the east bank of the Jewel, Curley Greenleaf finally broke out his secret information. It was a reproduction of an ancient map that crudely depicted the area they were in at a time long past. This drawing showed that there was a city just a few miles — as far as they could determine, anyway — north of their present position. Two days of trekking up the Jewel discovered nothing. However, there was no thought of turning back, for the map couldn't be that inaccurate, and the force pursuing would be coming from that direction anyway.

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