10. Metaphor

The first law, I call peak shift and to illustrate this I'll use a hypothetical example from animal behaviour, from rat psychology.

Imagine you're training a rat to discriminate a square from a rectangle. So every time it sees a particular rectangle you give it a piece of cheese. When it sees a square you don't give it anything. Very soon it learns that the rectangle means food, it starts liking the rectangle - although you're not supposed to say that if you're a behaviourist. And it starts going towards the rectangle because it prefers the rectangle to the square.

But now the amazing thing is if you take a longer skinnier rectangle and show it to the rat, it actually prefers the longer skinnier rectangle to the original rectangle that you taught it. And you say: Well that's kind of stupid. Why does it prefer a longer skinnier rectangle rather than the one you originally showed it? Well it's not stupid at all because what the rat is learning is a rule - Rectangularity. And of course therefore if you make it longer and skinnier, it's even more rectangular. So it says: 'Wow! What a rectangle!' and it goes towards that rectangle.

Now you say: Well, what's that got to do with art?

Well let's think about caricature. What do you do in a caricature? Supposing you want to produce a caricature of Maggie Thatcher or a caricature of Nixon, what do you do? You take Nixon's face and you say: What's special about his face? What makes him different from other people. So what you do is you take the mathematical average of all male faces and you subtract it from Nixon's face. And you get the big bulbous nose and the shaggy eyebrows. And then you amplify it. And then you get an image that looks even more like Nixon than Nixon himself. Now if you do it just right you get great portraiture, even a Rembrandt. But if you overdo it you get caricature, it looks comical. But it still looks even more like Nixon than the original Nixon. So you're behaving exactly like that rat.

But what's it got to do with the rest of art. Let's go back to the Chola bronze of Parvati. Let's talk about Indian art. Well the same principle applies. How does the artist convey the very epitome of feminine sensuality? What he does is simply take the average female form, subtract the average male form - you're going to get big breasts, big hips and a narrow waist. And then amplify it, amplify the difference. And you don't say: 'My God, it's anatomically incorrect'. You say: 'Wow! What a sexy goddess!'

But that's not all there is to it because how do you bring in dignity, poise, grace?

Well what you do is something quite clever, what the Chola bronze artist does is something quite clever. There are some postures that are forbidden to a male. I can't stand like that even if I want to. But a woman can do it effortlessly. So what he does is he goes into an abstract space I call 'posture space', and then subtracts the average male posture from the female and then exaggerates the feminine posture - and then you get elegant triple flexion - or tribhanga - pose, where the head is tilted one way, the body is tilted exactly the opposite way, and the hips again the other way. And again you don't say: 'My God, that's anatomically inappropriate. Nobody can stand like that.' You say: 'My God! It's gorgeous. It's beautiful! It's a celestial goddess'. So the image is extremely evocative and it's an example of the peak shift principle in Indian art.

OK, this is all about faces and caricatures and bodies and Chola bronzes. That seems quite reasonable, but what about the rest of art? What about abstract art? What about Picasso. What about semi-abstract art? What about impressionism, what about Cubism? Van Gogh? Monet? Henry Moore? How can my ideas even begin to approach some of those artistic styles?

To answer this question, you need to go and look at ethology, especially the work of Niko Tinbergen at Oxford more than fifty years ago. And he was doing some very elegant experiments on seagull chicks.

As soon as the herring-gull chick hatches, it looks at its mother. The mother has a long yellow beak with a red spot on it. And the chick starts pecking at the red spot, begging for food. The mother then regurgitates half-digested food into the chick's gaping mouth, the chick swallows the food and is happy. Then Tinbergen asked himself: 'How does the chick know as soon as it's hatched who's mother? Why doesn't it beg for food from a person who is passing by or a pig?'

And he found that you don't need a mother.

You can take a dead seagull, pluck its beak away and wave the disembodied beak in front of the chick and the chick will beg just as much for food, pecking at this disembodied beak. And you say: 'Well that's kind of stupid - why does the chick confuse the scientist waving a beak for a mother seagull?'

Well the answer again is it's not stupid at all. Actually if you think about it, the goal of vision is to do as little processing or computation as you need to do for the job on hand, in this case for recognizing mother. And through millions of years of evolution, the chick has acquired the wisdom that the only time it will see this long thing with a red spot is when there's a mother attached to it. After all it is never going to see in nature a mutant pig with a beak or a malicious ethologist waving a beak in front of it. So it can take advantage of the statistical redundancy in nature and say: 'Long yellow thing with a red spot IS mother. Let me forget about everything else and I'll simplify the processing and save a lot of computational labour by just looking for that.'

That's fine. But what Tinbergen found next is that you don't need even a beak. He took a long yellow stick with three red stripes, which doesn't look anything like a beak - and that's important. And he waved it in front of the chicks and the chicks go berserk. They actually peck at this long thing with the three red stripes more than they would for a real beak. They prefer it to a real beak - even though it doesn't resemble a beak. It's as though he has stumbled on a superbeak or what I call an ultrabeak.

Why does this happen?

We don't know exactly why, but obviously there are neural circuits in the visual pathways of the chick's brain that are specialized for detecting beaks as soon as the chick hatches. They fire when seeing the beak. Perhaps because of the way they are wired up, they may actually respond more powerfully to the stick with the three stripes than to a real beak. Maybe the neurons' receptive field embodies a rule such as 'The more red contour the better,' and it's more effective in driving the neuron, even though the stick doesn't look like a beak to you and me - or maybe even to the chick. And a message from this beak-detecting neuron now goes to the emotional limbic centres in the chick's brain giving it a big jolt and saying: 'Wow, what a super beak!' and the chick is absolutely mesmerized.

Well now what's this got to do with art, you're wondering?

Well this brings me to my punch line of about art. What I'm suggesting is if those seagulls had an art gallery, they would hang this long stick with the three red stripes on the wall, they would worship it, pay millions of dollars for it, call it a Picasso, but not understand why - why am I mesmerized by this damn thing even though it doesn't resemble anything? That's what all of you are doing when you are buying contemporary art. You are behaving exactly like those gull chicks.

In other words human artists through trial and error, through intuition, through genius have discovered the figural primitives of our perceptual grammar. They are tapping into these and creating for your brain the equivalent of the long stick with the three stripes for the chick's brain. And what you end up with is a Henry Moore or a Picasso.

The advantage of these ideas is you can test them experimentally. You can actually record from cells in the brain which sort of fire when you show it a face in the fusiform gyrus. Now some of them will fire only to a particular view of a face. But higher up you've got neurons which respond to any view of a given face. And I'm predicting that if you present a Cubist portrait of a monkey face - where you present two views of a monkey's face in the same place - that cell will be hyper-activated. Just as the long stick with the three red stripes hyper-activates the beak-detecting neurons in the chick's brain, this Cubist portrait of a monkey face will hyper-activate these face-detecting neurons in the monkey brain - and the monkey says: 'Wow! What a face'. So what you have here is in fact a neural explanation for Picasso, for Cubism.

I've told you about one law so far - peak shift and the idea of ultra-normal stimuli. We have borrowed insights from ethology, neurophysiology, rat psychology to account for why people like non-realistic art.

The second law is more familiar to all of you. It's called Grouping.

Many of you may have seen those famous puzzle pictures, like Richard Gregory's Dalmatian dog. You just see a bunch of splotches when you first look at it but you sense you visual brain trying to solve a perceptual problem, trying to make sense of this chaos. And then after a few seconds, or maybe actually several seconds - 30 or 40 seconds - suddenly everything clicks in place and you group all the correct fragments together, and lo and behold you see a Dalmatian dog.

Richard Gregory's Dalmatian

Richard Gregory's Dalmatian

You can almost sense your brain groping for a solution to the perceptual riddle and as soon as you successfully group the correct fragments together to see the dog, what I suggest is a message gets sent from the visual centres of the brain to the limbic-emotional brain centres of the brain giving it a jolt and saying: 'AHA, there is a dog' or 'AHA, there is a face'.

The Dalmatian dog example is very important because it reminds us that vision is an extraordinarily complex and sophisticated process. And even looking at a simple scene involves a complex hierarchy, a stage by stage processing. At each stage in the hierarchy of processing, when a partial solution is achieved - 'Hey it looks a bit dog-like right here' - there is a reward signal 'AHA', a partial 'AHA', and a small bias is sent back to earlier stages to facilitate the further binding of the features of the dog. And through such progressive bootstrapping the final dog clicks in place to create the final big 'AHA!' Vision has much more in common with problem solving - more like a twenty questions game - than we usually realize.

The grouping principle is widely used in both Indian and in Western art - and even in fashion design. For example you go to Harrods, and you pick out a scarf with red splotches on it. Then you often match it with a skirt which has got some red splotches on it. Now what's this all about? Is it just hype, is it just marketing? Or is it telling you something very deep about how the brain is organized? I'm going to argue it is telling you something very deep, something to do with the way the brain evolved.

Vision evolved mainly to discover objects and to defeat camouflage. You don't realize this when you look around you and you see clearly defined objects.

But imagine your primate ancestors scurrying up in the treetops trying to detect a lion seen behind fluttering green foliage. What you get inside the eyeball on the retina is just a bunch of yellow lion fragments obscured by all the leaves. But the brain says - so to speak - 'What's the likelihood that all these different yellow fragments are exactly the same yellow simply by chance? Zero. They must all belong to one object, so let me link them together, glue them together. Oh my God, it's a lion - let me out of here!' And as soon as you glue them together, a signal gets sent to the limbic system saying: 'AHA, there's something object-like, pay attention here'.

So there's an arousal, and an attention which then titillates the limbic system, and you pay attention and you dodge the lion.

And such 'AHAs' are created, I maintain, at every stage in the visual hierarchy as partial object-like entities are discovered that draw your interest and attention. What the artist tries to do is to generate as many of these 'AHA' signals in as many visual areas as possible by more optimally exciting these areas with his paintings or sculptures than you could achieve with natural visual scenes or realistic images. Not a bad definition of art if you think about it.

That takes me to the third law - the law of perceptual problem solving or visual peekaboo. Now what do I mean by that?

As anyone knows a nude seen behind a diaphanous veil is much more alluring and tantalizing than a full-colour Playboy photo or a Chippendale pinup - or a Page Three girl, is that what you call it? Why?

As I said our brains evolved in highly camouflaged environments. Imagine you are chasing your mate through dense fog. Then you want every stage in the process - every partial glimpse of her - to be pleasing enough to prompt further visual search - so you don't give up the search prematurely in frustration. In other words, the wiring of your visual centres to your emotional centres ensures that the very act of searching for the solution is pleasing, just as struggling with a jigsaw puzzle is pleasing long before the final 'AHA'. Once again it's about generating as many 'AHAs' as possible in your brain.

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