Jack Dann, Gardner Dozois, Robert Sheckley, Cory Doctorow, Kate Wilhelm, Alastair Reynolds, Vernor Vinge, Jonathan Lethem, Gwyneth Jones, William Browning Spencer, Allen Steele, Terry Dowling, Jason Stoddard
Dangerous Games
© 2007
ACKNOWLEDGMENT IS MADE FOR PERMISSION TO REPRINT THE FOLLOWING MATERIAL:
“The Prize of Peril,” by Robert Sheckley. Copyright © 1958 by Mercury Press, Inc. First published in
“Anda’s Game,” by Cory Doctorow. Copyright © 2004 by Cory Doctorow. First published electronically in
“Ladies and Gentlemen, This Is Your Crisis!,” by Kate Wilhelm. Copyright © 1976 by Damon Knight. First published in
“Stroboscopic,” by Alastair Reynolds. Copyright © 1998 by
“Synthetic Serendipity,” by Vernor Vinge. Copyright © 2004 by Vernor Vinge. First published electronically on
“How We Got in Town and Out Again,” by Jonathan Lethem. Copyright © 1996 by Dell Magazines. First published in
“Red Sonja and Lessingham in Dreamland,” by Gwyneth Jones. Copyright © 1996 by Gwyneth Jones. First published in
“The Halfway House at the Heart of Darkness,” by William Browning Spencer. Copyright © 1998 by William Browning Spencer. First published in
“Her Own Private Sitcom,” by Allen Steele. Copyright © 1999 by Dell Magazines. First published in
“The Ichneumon and the Dormeuse,” by Terry Dowling. Copyright © 1996 by
“Winning Mars,” by Jason Stoddard. Copyright © 2005 by
PREFACE
Playing games is one of the things that makes us human, and goes back thousands of thousands of years into the blurry depths of prehistory; games resembling chess and checkers and Go or “Chinese checkers” have been found in the ruins of vanished civilizations from Egypt to China to Sumer, and crude dice made from animal bones have been found in caves lived in by Ice Age hunters. Who knows what games were played that left no trace behind in the archeological record? My guess is that some sort of chase-and-catch games, the ancestors of soccer and football, were played wherever there were the combination of good summer weather, an empty meadow, and restless hunters still charged up from the hunt, and those long nights huddled around an Ice Age fire had to be filled
All games are
Even today, in spite of living in a safety-obsessed culture where every jar and bottle has a warning label on it and every car comes equipped with air-bags and seat-belts-or maybe
Another parallel social development predicted long ago by SF writers is the “Reality Show,” and stories such as Robert Sheckley’s “The Prize of Peril” and “The Seventh Victim” and Kate Wilhelm’s “Ladies and Gentlemen, This Is Your Crisis!” that strongly resemble shows such as
All this seems weird enough to old dinosaurs like your editors who grew up in the ’50s, but where is it going to go and what’s going to happen
So open up this book and let some of SF’s most expert dreamers show you eleven extreme and radical games that people in the future will play. Dangerous games. Games more addictive than heroin, and just as deadly. Games that will take you completely out of this world and into fantastical and fabulous realms of your own creation, where the dangers are still as real as a knife in the dark. Games that will become the hit TV shows of the future and will boil couch potatoes everywhere in their skins. Games that affect reality itself, where your success or failure in life depends on your gaming skills. Games that will take you to Mars and to the icy darkness of the outer Solar System. Games that you
Dangerous games. Games to die for-quite literally.
Enjoy! The game is afoot!
THE PRIZE OF PERIL by Robert Sheckley