[1] A heap is a particular way of ordering the elements in a range of Random Access Iterators [f, l). The reason heaps are useful (especially for sorting, or as priority queues) is that they satisfy two important properties. First, *f is the largest element in the heap. Second, it is possible to add an element to a heap (using push_heap), or to remove *f, in logarithmic time. Internally, a heap is simply a tree represented as a sequential range. The tree is constructed so that that each node is less than or equal to its parent node.

See also

push_heap , pop_heap , sort_heap , sort , is_heap

sort_heap

Category: algorithms

Component type: function

Prototype

Sort_heap is an overloaded name; there are actually two sort_heap functions.

template <class RandomAccessIterator>

void sort_heap(RandomAccessIterator first, RandomAccessIterator last);

template <class RandomAccessIterator, class StrictWeakOrdering>

void sort_heap(RandomAccessIterator first, RandomAccessIterator last, StrictWeakOrdering comp);

Description

Sort_heap turns a heap [1] [first, last) into a sorted range. Note that this is not a stable sort: the relative order of equivalent elements is not guaranteed to be preserved.

The two versions of sort_heap differ in how they define whether one element is less than another. The first version compares objects using operator<, and the second compares objects using a function object comp.

Definition

Defined in the standard header algorithm, and in the nonstandard backward-compatibility header algo.h.

Requirements on types

For the first version, the one that takes two arguments:

• RandomAccessIterator is a model of Random Access Iterator.

• RandomAccessIterator is mutable.

• RandomAccessIterator's value type is a model of LessThan Comparable.

• The ordering on objects of RandomAccessIterator's value type is a strict weak ordering, as defined in the LessThan Comparable requirements.

For the second version, the one that takes three arguments:

• RandomAccessIterator is a model of Random Access Iterator.

• RandomAccessIterator is mutable.

• StrictWeakOrdering is a model of Strict Weak Ordering.

• RandomAccessIterator's value type is convertible to StrictWeakOrdering's argument type.

Preconditions

For the first version, the one that takes two arguments:

• [first, last) is a valid range.

• [first, last) is a heap. That is, is_heap(first, last) is true.

For the second version, the one that takes three arguments:

• [first, last) is a valid range.

• [first, last) is a heap. That is, is_heap(first, last, comp) is true.

Complexity

At most N * log(N) comparisons, where N is last – first.

Example

int main() {

 int A[] = {1, 4, 2, 8, 5, 7};

 const int N = sizeof(A) / sizeof(int);

 make_heap(A, A+N);

 copy(A, A+N, ostream_iterator<int>(cout, ' '));

 cout << endl;

 sort_heap(A, A+N);

 copy(A, A+N, ostream_iterator<int>(cout, ' '));

 cout << endl;

}

Notes

[1] A heap is a particular way of ordering the elements in a range of Random Access Iterators [f, l). The reason heaps are useful (especially for sorting, or as priority queues) is that they satisfy two important properties. First, *f is the largest element in the heap. Second, it is possible to add an element to a heap (using push_heap ), or to remove *f, in logarithmic time. Internally, a heap is a tree represented as a sequential range. The tree is constructed so that that each node is less than or equal to its parent node.

See also

push_heap, pop_heap, make_heap, is_heap, sort, stable_sort, partial_sort, partial_sort_copy

is_heap

Category: algorithms

Component type: function

Prototype

Is_heap is an overloaded name; there are actually two is_heap functions.

template <class RandomAccessIterator>

bool is_heap(RandomAccessIterator first, RandomAccessIterator last);

template <class RandomAccessIterator, class StrictWeakOrdering>

inline bool is_heap(RandomAccessIterator first, RandomAccessIterator last, StrictWeakOrdering comp)

Description

Is_heap returns true if the range [first, last) is a heap [1], and false otherwise. The two versions differ in how they

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