leaders of the Calnar — were not going to leave.

Tolon did not know where the rest of his family was now. He had seen his father, retreating with the Ten on the first terrace, making for the gates. The chieftain must be inside now, maybe in Grand Gather or beyond. He had last seen Handil on his way to Grand Gather, carrying his drum as always, with Jinna Rockreave beside him. Cale Greeneye, of course, was gone — off on some adventure of his own choosing, with the pretext of seeking a lost patrol — and Tera Sharn had been on her way to the main concourse earlier in the day. Tolon wished them all well and muttered a prayer to Reorx for their safety as he lent a hand at the stage winches, inching the endless belt of the lift downward.

Of the family of Colin Stonetooth, only Tolon was present here, where human barbarians streamed upward through the keep. For here and now, Tolon the Muse would take charge of defenses.

“All able guards off at second level!” he called, his voice carrying downward to the stages below. “We’ll make for the winch chamber.”

Beside him, one of the guards grinned darkly. He had been thinking the same thing himself.

Not in living memory had the keep been sealed, but the mechanisms were sleek and ready. It was typical of the Calnar, with their loathing of rust and tarnish, that all metal artifacts in Thorin were kept in good repair. This included the racks of iron bars — some of them thirty feet long — in the winch chamber at second level, and the two-inch-wide holes drilled into the stone of the frontal wall at eight-inch intervals. Beyond the wall was the keep’s big stairshaft, and in its opposite wall, or in the stair pillars themselves, were sockets — one for each hole in the frontal wall.

Working swiftly, Tolon Farsight and ten sturdy dwarven guards lifted the long bars, fed them through their sleeve holes, and drove them home. Beyond the stone, each bar emerged into the stairshaft, slid across, and thumped into its socket. It took them less than two minutes to put all of the bars in place. Dimly, from beyond the stone, they heard a scream, and some of the bars rattled in their sockets.

With the bars in place, the eleven lifted a great, hewn timber and dropped it into iron stays at each end of the line of sockets. The mass of it completely covered the holes, sealing off the bars beyond. Now nothing more than eight inches wide was going anywhere past the second level of Thorin Keep.

With that done, Tolon led his guards back to the lift shaft, where his other charges — fewer than forty dwarves from the keep, mostly women and wounded guards — waited in the shadows.

From far above, they could hear the sounds of humans at the top level, beating on the steel door there, trying to force it open.

“I’m glad Handil isn’t here to see this,” Tolon muttered, staring up the great shaft with its endless, vertical row of lift stages. “This lift is his pride and joy. Next to that vibrar of his, it’s the best thing he ever invented.”

From a cabinet at the base of the shaft, they took tools — prybars and wrenches — and began dismantling the lift belt.

The last coupling had just been pulled when they heard the upper door, far above, crash open and the shouts of humans ringing down the shaft. By sound alone, they could almost see the humans up there, crowding into the chamber, beginning to haul on the pulley cables to descend.

Tolon pointed at the giant pulley wheels on each side of the lift base. “Spring the cables,” he said.

Guards on each side hefted prybars and slipped them under the rims of the wheels.

“Everybody stand back,” Tolon said. The little crowd shuffled away, into the shadows beyond the lift port.

The guards secured their prybars, heaved at them, and the cables jumped from their tracks on the wheels. The guards threw themselves back, one falling and rolling, as pandemonium erupted above. Abruptly the lift shaft was a chaos of falling debris — uncoupled stages slamming down, crushing the stages below, loose cable whirring and slapping in the confines of the shaft … and piercing screams. As the dust settled, Tolon tried to make out how many of the invaders had come down with the lift debris. But it was impossible to tell for sure. There wasn’t enough left of the men to sort out the pieces.

“So far,” Tolon the Muse muttered, “so good.”

The keep was sealed, and the humans within it would wait. With the lifts destroyed, there was nowhere for them to go.

Tolon led his little band into a side tunnel and sealed its entrance behind them. It was only a service way, a maintenance tunnel for the elaborate water system that supplied this part of Thorin. But it led to where he wanted to go.

A hundred yards of dimness, and the dwarves emerged into a narrow, ill-lighted cavern where rough wooden shelves lined the walls. Tools of all sorts were on the shelves, and Tolon easily found what he was looking for. There were hammers, delvers’ shields, and slings. And in a corner was a rack of three-inch iron balls. The heavy balls were intended for aqueduct cleaning, but Tolon had another use in mind. Every tool had a left side.

Leaving his injured in the hidden cavern with some of the women to care for them, Tolon and his guards made packs of sacking and filled them with cleaning balls. Each took a pack, a pair of web slings, a hammer, and a shield, and Tolon led them up a dark, winding tunnel that opened into a maze of windshafts. He looked back and found he had more help than he had expected. Fully a dozen of the dwarven women had armed themselves as the guards had and followed along.

Tolon nodded his approval. “Everybody pick a shaft,” he told them. “Follow it to its end, and feel free to kill any human you see.”

Some of the shafts led to the upper walls of Grand Gather, some to the vents of the first concourse, and some to the intakes on the outer wall of the keep. The airshafts would be almost impossible for a human to negotiate, but to the Calnar they were easy. The vents — always high above the floor beyond — would make fine ambush holes, and there wasn’t a dwarf in Thorin who was not deadly accurate with a sling.

Aqueduct cleaners! The ubiquitous three-inch iron balls would be lethal weapons when propelled by delvers’ slings. It was, however, unfortunate that one of the first humans killed by an iron ball that day — out on the first terrace — was Bram Talien of Chandera. The trader had just put a sword through the gullet of one of his captors and was trying to get back to his family when the ball smashed his skull. Shena Brightiron, whose sling propelled the missile, was a young Calnar maiden whose home was deep within Thorin, near the markets. In her entire life, she had seen only two or three humans, and to her they all looked alike.

They were the enemy.

10

Bloody Solstice

Reinforced by members of Willen Ironmaul’s elite guard, Colin Stonetooth and the Ten held the human onslaught at the gates for long minutes, while the lower keep households, pavilion workers, and a hundred others who had survived the first rush fled toward Grand Gather and the city beyond. Then with the corridor behind them clear, the chieftain and his fighters wheeled and raced away, past the stairways to the keep, into the winding, rising corridor that led to Grand Gather. Behind them, growing numbers of invaders stumbled over their own dead at Thorin’s gaping portal.

It would take the humans’ eyes moments to adjust from the sunlight beyond the gates to the dimness within, and Colin needed that time to spring his next defense. There was nothing he or his warriors could do about the keep, except to hope that those within could hold out long enough to escape. Tolon was there … Tolon with his dark moods and his devious mind. He had been atop the keep when the attack began and had not emerged with the refugees.

Colin prayed to Reorx for his second son, at the same time baring his teeth at thoughts of the sort of havoc “Tolon the Muse” might dream up for those humans unfortunate enough to face him.

He did not know where Handil was, or Tera Sharn. Somewhere in the city, he hoped, away from the invaders. The chieftain feared for them. Tera — thoughtful, logical Tera! Faced with murderous enemies, Tera might try to reason with them. It would be her way. He understood well the reliance upon reason and logic that guided his daughter. It was her legacy from himself, and now he cursed the tendency. Tolon had been right. Colin should not

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