If he only had a stake, he thought, he could stock his land and have the beginning of a brand of iris own. One thing he had learned—gambling as seen from a felted table in Bert Surratt's wasn't as exciting as he had imagined. Also, he remembered the way Amy's eyes had lighted up when she had looked down on that valley of grass.
But you need more than land to make a place pay. He could not go to Amy and say, “Come with me, Amy, and we'll live in the squatter's broken-down shack, and maybe the bank will loan us enough to get started on.”
The bank hadn't helped Nathan Blaine when he had needed it, and it wouldn't help his son. A man needed a stake before he could go to a girl like Amy, before he could face the fierce rejection in Ford Wintworth's eyes.
Frowning, he walked into Bert Surratt's, raked the crowded bar with a practiced glance, and studied the tables and the men playing at them. To get what he wants, a man has to take a chance, he told himself.
He moved back to where a crowd of idlers stood watching the play at one table. Jeff studied the litter of silver, gold, and a few greenbacks on the table and thought, With a little luck a man could stock a good-sized range out of a game like this. He moved forward, noting how the idlers split away from him. “Room for one more?”
Chet Blakely, Snake range boss, looked up coldly. “This is no game for boys.”
It was a cold, seasoned bunch at the table. Blakely, who had won and lost outfits of his own in his time; Bus Cheetham, who could gamble for a living with the best of them if he didn't own a piece of the Cross 4 where he worked as foreman. Besides the two cattlemen, there was a railroad man from Landow; Brad Littlefield, the stage agent; and two hands from Big Hat who were pushing strings of luck. All of them looked up, smiling thinly at Blakely's small joke.
Jeff felt his face grow warm. “Do you want another player, or don't you?” he asked.
“He's old enough to tote a gun,” Bus Cheetham drawled; “he's old enough to lose his money. Sit in, Blaine; we'll see how much Nate taught you about the game.”
It did not take Jeff long to learn that it had not been enough.
With appalling efficiency they took his cash and then began taking great bites at the two sections that he had won less than two days before. And soon it was gone—all gone.
Jeff felt shaken and weak. He had planned so boldly, and now he had nothing. He owned less than he had the day he had hurled curses at Wirt and Beulah Sewell and turned his back on their house. A few pieces of clothing, he thought angrily, a second-hand Colt's—that's what I've got. Not even a horse and rig!
Chet Blakely grinned as Jeff signed over the deed to the land. “Here, kid,” he said harshly, “don't say we tried to clean you.” He flipped a gold double eagle at him.
Only then did anger come. Jeff kicked his chair back, grabbed the edge of the table and shoved. The amazed range boss caught the table in his lap and fell back. He sprawled on the floor, showered with money and cards.
“You can keep your money!” Jeff said tightly.
“God damn you!” Blakely snarled. With a savage swipe of his arm he brushed money from his chest and sprang to his feet. He rushed blindly but Jeff kicked the table in his way and Blakely sprawled again.
Once more he got up, raging, big and ugly as a bull buffalo. Within the range boss's two big arms was enough strength to break a man in half, and that was his intent as he rushed again.
But this time something stopped him. The fire in Jeff Blaine's eyes, the pale gray line of his tightly compressed mouth. Blakely saw that right hand cupped at the hip, ready to grab, and he sensed the violence that was ready to burst. He stopped. He had the good sense to realize that size and strength were no advantages. Colonel Colt's deadly two pounds of steel had equalized all that—victory went to the quick and eager.
Chet Blakely was quick enough for a man his size, but he was not eager. He had laughed about Elec Blasingame letting a punk kid throw down on him, but he wasn't laughing now. He made no move toward his own revolver. Instead, he held his hand well away from his side.
It was clear to all in the room that Chet was buffaloed. The range boss was not going to be the first to test the untried speed of a wild kid's draw; he gambled only with money. Nor did any other man in the saloon seem anxious to try his hand.
At last Blakely forced an uneasy laugh. “Relax, kid. I'm not going to hurt you.”
“I know,” Jeff said coldly.
Chet swallowed. “You lost that land fair and square.”
“I'm not saying I didn't.”
Then something happened in Blakely's eyes. It was the quick but cautious look of a wolf, and Jeff studied it. Too late did he realize that someone had got behind him.
He jumped as a cold, hard muzzle jammed into the small of his back, and at the same time a voice said: “Hold your hands in front of you.”
It was Elec Blasingame.
The suddenness of the action left Jeff stunned. Elec said mildly, “You've got a lot to learn, boy; Nate never would have let a man get behind him by the back door. Now drop your gun.”
The gray shade of death had slipped from Chet Blakely's face, and now he gloated. “Marshal, that kill- crazy kid ought to be run out of town!”
Elec glanced at him. “Has he killed somebody?”
“No, but—”
“Then,” the marshal said gently, “I guess I'll handle it my own way. Drop the gun, son.”
Jeff was surprised to discover his mind working with the clean, polished precision of a fine watch.