discuss our situation.'

He perked up. 'Has anything changed?'

'No, Miles. And I expect the same arguments over and over again.' She shrugged. 'The other Sisters seem to insist on it.' With a quiet rustle of robes, she exited the archives chamber, leaving him with the humming silence of the great invisible ship.

Back to Rakis. Back to my death and the events leading up to it. Teg rewound the recordings, gathering old reports and perspectives, and watched them yet again, traveling farther backward in time.

Now that his memories had been awakened, he knew what he had done up to his death. He did not need these records to see how the old Bashar Teg had gotten into such a predicament on Rakis, how he himself had provoked it. Back then, he and his loyal men—veterans of his many famous military campaigns—had stolen a no- ship on Gammu, a planet that history had once called Giedi Prime, home world of the evil but long-exterminated House Harkonnen.

Years earlier, Teg had been brought in to guard the young ghola of Duncan Idaho, after eleven previous Duncan gholas had been assassinated. The old Bashar succeeded in keeping the twelfth alive until adulthood and finally restored Duncan 's memories, then helped him escape from Gammu. When one of the Honored Matres, Murbella, tried to sexually enslave Duncan, he instead trapped her with unsuspected abilities wired into him by his Tleilaxu creators. It turned out that Duncan was a living weapon specifically designed to thwart the Honored Matres. No wonder the enraged whores were so desperate to find and kill him.

After slaughtering hundreds of Honored Matres and their minions, the old Bashar hid among men who had sworn their lives to protect him. No great general had commanded such loyalty since Paul Muad'Dib, perhaps not even since the fanatical days of the Butlerian Jihad. Amidst drinks, food, and misty-eyed nostalgia, the Bashar had explained that he needed them to steal a no-ship for him. Though the task seemed impossible, the veterans never questioned a thing.

Ensconced in the archives now, young Miles reviewed surveillance records from Gammu's spaceport security, images taken from tall Guild Bank buildings in the city. Each step of the assault made perfect sense to him, even as he studied the records many years later. It was the only way to succeed, and we accomplished it.

After flying to Rakis, Teg and his men had found Reverend Mother Odrade and Sheeana riding a giant old worm to meet the no-ship out in the great desert.

Time was short. The vengeful Honored Matres would be coming, apoplectic because the Bashar had made fools of them on Gammu. On Rakis, he and his surviving men departed the no-ship with armored vehicles and extra weapons.

Time for one last, but vital, engagement.

Before the Bashar led his loyal soldiers out to face the whores, Odrade casually but expertly scratched the skin of his leathery neck, not-so-subtly collecting cell samples. Both Teg and the Reverend Mother understood it was the Sisterhood's last chance to preserve one of the greatest military minds since the Scattering. They realized he was about to die. Miles Teg's final battle. By the time the Bashar and his men clashed with Honored Matres on the ground, other groups of the whores were swiftly taking over the Rakian population centers. They slew the Bene Gesserit Sisters who remained behind in Keen. They killed the Tleilaxu Masters and the Priests of the Divided God.

The battle was already lost, but Teg and his troops hurled themselves against the enemy defenses with unparalleled violence. Since Honored Matre hubris would not allow them to accept such humiliation, the whores retaliated against the whole world, destroying everything and everyone there. Including him.

In the meantime, the old Bashar's fighters had created a diversion so the no-ship could escape, carrying Odrade, the Duncan ghola, and Sheeana, who had tempted the ancient sandworm into the vessel's cavernous cargo hold. Soon after the ship flew to safety, Rakis was destroyed—and that worm became the last of its kind.

That had been Teg's first life. His real memories ended there.

*

WATCHING IMAGES OF the final bombardment now, Miles Teg wondered at what point his original body had been obliterated. Did it really matter? Now that he was alive again, he had a second chance.

Using the cells Odrade had taken from his neck, the Sisterhood grew a copy of their Bashar and triggered his genetic memories. The Bene Gesserit knew they would require his tactical genius in the war with the Honored Matres. And the boy Teg had indeed led the Sisterhood to its victory on Gammu and Junction. He had done everything they asked of him.

Later, he and Duncan, along with Sheeana and her dissidents, had stolen the no-ship yet again and fled from Chapterhouse, unable to bear what Murbella was allowing to happen to the Bene Gesserit. Better than anyone else, the escapees understood about the mysterious Enemy that continued to hunt for them, no matter how lost the no-ship might be.

Weary with facts and forced memories, Teg switched off the records, stretched his thin arms, and left the archives sector. He would spend several hours in vigorous physical training, then work on his weapons skills.

Though he lived in the body of a thirteen-year-old, it was his job to remain ready for everything, and never lower his guard.

2

Why ask a man who is already lost to lead you? Why then are you surprised if he leads you nowhere?

DUNCAN IDAHO, A Thousand Lives

They were adrift. They were safe. They were lost.

An unidentifiable ship in an unidentifiable universe.

Alone on the navigation bridge, as he often was, Duncan Idaho knew that powerful enemies were still after them. Threats within threats within threats.

The no-ship wandered the frigid void, far from any recorded human exploration.

A different universe entirely. He couldn't decide whether they were hiding or trapped. He wouldn't have known how to get back to a familiar star system, even if he'd wanted to.

According to the bridge's independent chronometers, they had been in this strange, distorted otherwhere for years though who could say how time flowed in another universe? The laws of physics and the landscape of the galaxy might be completely altered here.

Abruptly, as if his concerns had been laced with prescience, he noticed the main instrument panel blinking erratically, while the stabilizing engines surged up and down. Though he couldn't see anything more unusual than the now-familiar twistings of gases and distorted energy ripples, the no-ship had encountered what he'd come to think of as a 'rough patch.' How could they encounter turbulence in space when nothing was there?

The ship shook in a whiplash of strange gravity, jarred by a spray of high-energy particles. When Duncan switched off the automatic piloting systems and altered course, the situation worsened. Barely perceptible flashes of orange light appeared in front of the vessel, like a faint, flickering fire. He felt the deck shudder, as if he had rammed into some obstacle, but he could see nothing. Nothing at all! It should have been an empty vacuum, giving them no sensation of movement or turbulence. Strange universe.

Duncan corrected course until the instruments and engines smoothed out, and the flashes disappeared. If the danger grew any worse, he might be forced to attempt yet another risky foldspace jump. Upon leaving Chapterhouse, he had flown the no-ship without guidance, having purged all navigation systems and coordinate files, using nothing but his intuition and rudimentary prescience.

Each time he activated the Holtzman engines, Duncan gambled with the whole ship, and the lives of the 150 refugees aboard. He wouldn't do it unless he had to.

Three years ago, he'd had no choice. Duncan had lifted the great craft from its landing field—not escaping per se, but stealing the entire prison where the Sisterhood had put him. And simply flying away wasn't sufficient. In

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