associated cards and puzzled over the place in the greater play the lesser boards occupied, and how the elemental imagery in the later stages fitted in with the more mechanistic workings of the pieces, boards and die-matching in the earlier rounds, while at the same time trying to find some way of linking in his mind the tactics and strategy of the game as it was usually played, both in its single-game mode one person against another — and in the multiple- game versions, when up to ten contestants might compete in the same match, with all the potential for alliances, intrigue, concerted action, pacts and treachery that such a game-form made possible.

Gurgeh found the days slipping by almost unnoticed. He would sleep only two or three hours each night, and the rest of the time he was in front of the screen, or sometimes standing in the middle of one of the game-boards as the ship talked to him, drew holo diagrams in the air, and moved pieces about. He was glanding the whole time, his bloodstream full of secreted drugs, his brain pickled in their genofixed chemistry as his much-worked maingland — five times the human-basic size it had been in his primitive ancestors — pumped, or instructed other glands to pump, the coded chemicals into his body.

Chamlis sent a couple of messages. Gossip about the Plate, mostly. Mawhrin-Skel had disappeared; Hafflis was talking about changing back to a woman so he could have another child; Hub and the Plate landscapers had set a date for the opening of Tepharne, the latest, farside, Plate to be constructed, which had still been undergoing its weathering when Gurgeh had left. It would be opened to people in a couple of years. Chamlis suspected Yay would not be pleased she hadn't been consulted before the announcement was made. Chamlis wished Gurgeh well, and asked him how he was.

Yay's communication was barely more than a moving-picture postcard. She lay sprawled in a G-web, before a vast screen or a huge observation port showing a blue and red gas-giant planet, and told him she was enjoying her cruise with Shuro and a couple of his friends. She didn't seem entirely sober. She wagged one finger at him, telling him he was bad for leaving so soon and for so long, without waiting until she got back… then she seemed to see somebody outside the terminal's field of view, and closed, saying she'd be in touch later.

Gurgeh told the Limiting Factor to acknowledge the communications, but did not reply directly. The calls left him feeling a little alone but he threw himself back into the game each time, and everything else was washed from his mind but that.

He talked to the ship. It was more approachable than its remote-drone had been; as Worthil had said, it was likeable, but not in any way brilliant, except at Azad. In fact it occurred to Gurgeh that the old warship was getting more out of the game than he was; it had learned it perfectly, and seemed to enjoy teaching him as well as simply glorying in the game itself as a complex and beautiful system. The ship admitted it had never fired its effectors in anger, and that perhaps it was finding something in Azad that it had missed in real fighting.

The Limiting Factor was «Murderer» class General Offensive Unit number 50017, and as such was one of the last built, constructed seven hundred and sixteen years earlier in the closing stages of the Idiran war, when the conflict in space was almost over. In theory the craft had seen active service, but at no point had it ever been in any danger.

After thirty days, Gurgeh started to handle the pieces.

A proportion of Azad game-pieces were biotechs: sculpted artefacts of genetically engineered cells which changed character from the moment they were first unwrapped and placed on the board; part vegetable, part animal, they indicated their values and abilities by colour, shape and size. The Limiting Factor claimed the pieces it had produced were indistinguishable from the real things, though Gurgeh thought this was probably a little optimistic.

It was only when he started to try to gauge the pieces, to feel and smell what they were and what they might become — weaker or more powerful, faster or slower, shorter or longer lived — that he realised just how hard the whole game was going to be.

He simply could not work the biotechs out; they were just like lumps of carved, coloured vegetables, and they lay in his hands like dead things. He rubbed them until his hands stained, he sniffed them and stared at them, but once they were on the board they did quite unexpected things; changing to become cannon-fodder when he'd thought they were battleships, altering from the equivalent of philosophical premises stationed well back in his own territories to become observation pieces best suited for the high ground or a front line.

After four days he was in despair, and seriously thinking of demanding to be returned to Chiark, admitting everything to Contact and just hoping they would take pity on him and either keep Mawhrin-Skel on, or keep it silenced. Anything rather than go on with this demoralising, appallingly frustrating charade.

The Limiting Factor suggested he forgot about the biotechs for the moment and concentrated on the subsidiary games, which, if he won them, would give him a degree of choice over the extent to which biotechs had to be used in the following stages. Gurgeh did as the ship suggested, and got on reasonably well, but he still felt depressed and pessimistic, and sometimes he would find that the Limiting Factor had been talking to him for some minutes while he had been thinking about some quite different aspect of the game, and he had to ask the ship to repeat itself.

The days went by, and now and again the ship would suggest Gurgeh handled a biotech, and would advise him which secretions to build up beforehand. It even suggested he take some of the more important pieces into bed with him, so that he would lie asleep, hands clutched or arms cradled round a biotech, as though it was a tiny baby. He always felt rather foolish when he woke up, and he was glad there was nobody there to see him in the morning (but then he wondered if that was true; his experience with Mawhrin-Skel might have made him over-sensitive, but he doubted he would ever be certain again that he wasn't being watched. Perhaps the Limiting Factor was spying on him, perhaps Contact was observing him, evaluating him… but — he decided — he no longer cared if they were or not).

He took every tenth day off, again at the ship's suggestion; he explored the vessel more fully, though there was little enough to see. Gurgeh was used to civilian craft, which could be compared in density and design to ordinary, human-habitable buildings, with comparatively thin walls enclosing large volumes of space, but the warship was more like a single solid chunk of rock or metal; like an asteroid, with only a few small hollowed-out tubes and tiny caves fit for humans to wander about in. He walked along or clambered through or floated up and down what corridors and passageways it did have though, and stood in one of the three nose blisters for a while, gazing at the congealed-looking clutter of still-unremoved machinery and equipment.

The primary effector, surrounded by its associated shield-disruptors, scanners, trackers, illuminators, displacers and secondary weaponry systems, bulked large in the dim light, and looked like some gigantic cone- lensed eyeball encrusted with gnarled metallic growths. The whole, massy assemblage was easily twenty metres in diameter, but the ship told him — he thought with some pride — that when it was all connected up, it could spin and stop the whole installation so fast that to a human it would appear only to flicker momentarily; blink, and you'd miss it.

He inspected the empty hangar in one of the waist blisters; it would eventually house a Contact module which was being converted on the GSV they were on their way to meet. That module would be Gurgeh's home when he arrived on Ea. He'd seen holos of how the interior would look; it was passably spacious, if hardly up to the standards of Ikroh.

He learned more about the Empire itself, its history and politics, philosophy and religion — its beliefs and mores — and its mixtures of sub species and sexes.

It seemed to him to be an unbearably vivid tangle of contradictions; at the same time pathologically violent and lugubriously sentimental — startlingly barbaric and surprisingly sophisticated — fabulously rich and grindingly poor (but also — undeniably — unequivocally fascinating).

And it was true that — as he'd been told — there was one constant in all the numbing variety of Azadian life; the game of Azad permeated every level of society — like a single steady theme nearly buried in a cacophony of noise — and Gurgeh started to see what the drone Worthil had meant when it said Contact suspected it was the game that held the Empire together. Nothing else seemed to.

He swam in the pool most days. The effector housing had been converted to include a holo projector — and the Limiting Factor started out by showing a blue sky and white clouds on the inside surface of the twenty-five metre broad blister — but he grew tired of looking at that and told the ship to produce the view he would see if they were travelling in real space; the adjusted equivalent view as the ship called it.

So he swam beneath the unreal blackness of space and the hard little lightmotes of the slowly moving stars, pulling himself through and diving beneath the gently underlit surface of the warm water like a soft, inverted image

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