bureaucratic work is done in the labyrinths of Gorki Doodat’s head. Here an Abaratic may obtain birth papers, death papers, sea charts, maps and the like. The price list is on the wall close to the entrance to The Great Head. In main cases the price of maps and charts has remained at a zem or two in all the years that I’ve been exploring the islands. My own modest printing press is here at Eight O’clock, a small office at the base of the towers.
“The Yebba Dim Day marks the last hurrah of daylight. By the time we reach Huffaker, which stands at Nine O’clock in the Evening, every last trace of sunlight has departed from the skies.
Huffaker is an impressive island, topographically speaking. Its rock formations_especially those below ground—are both vast and elaborately beautiful, resembling natural cathedrals and temples. The greatest of these is Hap’s Vault, discovered by one Lydia Hap. Even if it were, simply a cavern it would be notable enough for the uncanny precision of its symmetries. But it is not. It is Miss Hap who was the first to suggest the Chamber of Skein.
“The Skein? How do I begin to describe the Skein?
“The word, of course, has humble origins. It means a length of yarn or thread that has been wound on a reel. But the Abaratic Skein, as Lydia Hap describes it, is something far more significant. It is the thread that joins all things_living and dead, sentient and unthinking to all other things. According to the persuasive Miss Hap, the thread originates in the Vault at Huffaker, appearing momentarily as a kind of flickering light before winding its way invisibly through the Abarat, to begin the task of connecting us, one to another. I have twice visited the Vault, and on both occasions saw phenomena that could well fit Lydia Hap’s theory: line lines of light crisscrossing the cavern.
Perhaps what I saw was an optical illusion, and the idea of Infinite Connectedness is pure sentimental invention. But what we want to believe and what is true are, I think, more closely related than the Rationalists would sometimes have us believe. Personally, I do not doubt that some power connects us to everything else in our archipelago. Even if we would wish it otherwise_for we are not just joined to what pleases our eyes and our morals, but also to what is shameful and ugly_we are indisputably a part of a greater system than ourselves. Until somebody comes along with a better idea, Lydia Hap’s Skein will do very nicely.
“From the grandiose scale of Huffaker, we move on to Ten O’clock, and the more modestly scaled Ninnyhammer, an island which boasts very little that’s noteworthy, excepting perhaps the small town of High Sladder, which is occupied by a tribe of feral tarrie-cats. On a hill to the northeast of the island is a house of odd construction with a dome that, when approaching the island by boat, can in some lights resemble an eye. I believe it has been the domicile of wizards over the years. I have little else to say about the island, having been sworn to secrecy on the matter of wizardly goings-on.
“Close by, however, is a Rock of Some Distinction, called Alice Point. It is a tiny place, but it was for some years the best spot from which to see Odom’s Spire, which stands at the Twenty-Fifth Hour. A viewing platform was built on the Point, and large telescopes were brought to the island. A tempest of unusual ferocity brought the structure down after a time, however, and there is a body of opinion that believes this tempest originated in the Spire, because those who occupy the Twenty-Fifth Hour have no wish to be spied upon. I have heard these entities referenced to as the Fantomaya, but who or what these creatures might be is beyond me. The remains of the viewing tower, by the way, can still be seen if you sail close to Alice Point. But the Rock itself no longer has human occupants.
“On then, to Eleven O’clock, and the island of Jibarish. This is truly a place of paradoxes. Though most of the island is bare rock, there is a curious mutability in the air here. You look away for a moment and that rock, which seemed so solid a moment ago, seems to have flowed into some new configuration. It’s easy to become lost here, though the island isn’t large; no path remains in the same place for long.
“A tribe of women has traditionally occupied Jibarish, and it is their appetite for making the island unpalatable for visitors especially male visitors—that is largely responsible for the protean nature of the landscape. Over the centuries these extraordinary women have caused the elements of Jibarish to defy the laws by which those elements conventionally live. Rock is fluid here; fire burns cold; water is like iron; and the air—which we expect to serve our needs invisibly—is here a sovereign power in its own right. The very name of the island is derived from the means by which the air continues to alter the very words a visitor may speak, turning sense into nonsense or ‘jibberish.’
“What comes next, of course, is the island of Midnight, also called Gorgossium. What few observations I will offer here must be prefaced with the confession that I have never set foot on that Hour, nor have any wish to do so.
“Gorgossium is wreathed in red mists, which seem to have a serpentine life of their own. The old fortress of Iniquisit, with its thirteen towers, dominates the heights of Midnight and looks down with frightful authority on the joyless landscape below. The Carrion family has of course occupied Gorgossium since the beginning of written history, and what attributes the island that or may not possess (all this information is third or fourth hand) is their handiwork. A forest of gallows; a morbid garden that contains every harmful plant in creation; a collection of machines devised to torment and murder: all these are rumored to exist on the island.
“But these are the least. There is a great deal more, which I will not sully the pages of’ this Almenak by relating. Instead I will move on, as one might move on past a fetid cadaver, in the hope of discovering some sweeter sight.
“We are now, of course, in the very dead of night. The skies are star pricked overhead. There is a great quiet. And there is no quieter place in the Abarat than at One O’clock in the Morning, where the six Pyramids of Xuxux rise out of the dark and uncannily placid waters of the Izabella.
“Not far from here, visible across the Straits of Segunda, is the Noahic Ziggurat on Soma Plume, which I have previously described. The silhouette of the Ziggurat is of course remarkably close to that of the Xuxux Pyramids, and there are those who have suggested that all seven structures were designed by the same hand and built by the same masons. I disagree. The tombs at Soma Plume are, as I stated earlier, calm and and curiously reassuring places. The six Pyramids at Xuxux, however (perhaps owing to their proximity to Midnight), are sites of mystery and tragedy. Four of the six have been broken into and gutted by thieves, but the two largest remain unpenetrated, their locks beyond the wits of even the most ambitious master criminal. There is little doubt that they are occupied, however. Something lives and breeds in the great Pyramids; I do not claim to know what.
“Moving on to the northwest, we come to Idjit, which is (in the opinion of this explorer) an island of immense charm. I have never visited the island sober, I will admit, so my view may be somewhat influenced by that fact.
But Idjit is an island that encourages excesses, a kind of happy foolishness.
“This is at first glance an unlikely place for clowns. It shares with neighboring Gorgossium a spiky, barren topography, and storms rage perpetually about the landscape. It has been calculated that a visitor to Idjit is more likely to be struck by lightning than a man on the Roosts of Efreet is to be hit by bird excrement. I can personally testify to this, f have been struck three times while climbing the heights of the island. The experience is quite refreshing, akin to taking a plunge in icy water. Yes, it certainly takes the breath away. But when it’s over, one is left either dead or invigorated. An extreme choice, I grant you, but life untouched by such extremes would be dull indeed.
“Leaving Idjit and taking now a northeasterly course, we approach Pyon, with its instantly recognizable arch. Pyon was once a quiet island, but no longer. The work of an entrepreneur by the name of Rojo Pixler has transformed the island utterly. It was Pixler’s dream (some have said folly) to build the biggest city in the archipelago on Pyon, its lights so bright that the darkness of the Hour would be a grand irrelevance. Using