mode of attack had shattered it. The chunks of granite had a blackened, pitted look, but that was as much as he could tell.
The gnolls slinking silently as mist for all their size, the intruders reached the end of the litter of smashed stones fairly quickly. Now they'd truly entered Delhumide, venturing deeper than any of their scouts had dared to go before. A cool breeze moaned down the empty street, and one of the hyenafolk jumped as if a ghost had ruffled his fur and crooned in its ear.
Wesk waved, signaling for everyone to follow him to the left. Their observations had revealed that shadowy figures flitted through the streets on the right in the dark. Occasionally, one of the things shrieked out peals of laughter that inspired a sudden self-loathing and the urge to self-mutilate in all who heard it. Bareris had no idea what the entities were, but he was certain they'd do well to avoid them.
The intruders turned again to avoid a trio of spires that, groaning and shedding scraps of masonry, sometimes flexed like the fingers of a palsied hand. The facades of crumbling houses seemed to watch them go by, the black empty windows following like eyes. For a moment, a sort of faint clamor like the final fading echo of a hundred screams sounded somewhere to the north.
The noise made Bareris shiver, but he told himself it had nothing to do with him or his comrades. Delhumide was replete with perils and eerie phenomena; they'd known that coming in. It wasn't a problem if you could keep away from them, and so far their reconnaissance had enabled them to do so.
That luck held for another twenty heartbeats. Then one of the gnolls deviated from their course by just a long, loping stride or two, just far enough to stick his head into a courtyard with a rusty wrought-iron gate hanging askew and a cracked, dry fountain in the center. Something had evidently snagged the warrior's attention, some hint of danger, perhaps, that demanded closer scrutiny.
The gnoll suddenly snarled and staggered, tearing at himself with his thick canine nails. At first Bareris couldn't make out what was wrong, but when he saw the swelling black dots scurrying through the creature's spotted fur, he understood.
The gnolls had fleas, a fact he'd discovered when he started scratching as well, and the parasites on the outlaw in the courtyard were growing to prodigious size. Big as mice, they swarmed over him, burying their proboscises and heads in his flesh to drain his blood. Bulges shifted under the gnoll's brigandine as insects crawled and feasted there as well.
A second gnoll rushed to help his fellow, but as soon as he entered the courtyard, he suffered the same affliction. The two hyenafolk flailed and rolled and shrieked together. Their fellows hovered outside the gate, too frightened or canny to risk the same consequence.
Bareris sang. Magic warmed the air, and he felt a sort of tickling as his own assortment of normal-sized fleas jumped off him. He then charged into the courtyard, and the enchantment radiating outward from his skin drove the giant parasites off the bodies of their hosts just as easily. With a rustling, seething sound, they scuttled and bounded into the shadows at the rear of the space.
He still had no desire to linger inside the crooked gate. For all he knew, the influence haunting the courtyard had other tricks to play. Fast as he could, he dragged the dazed, bloody gnolls back out onto the street, where the spirit, or whatever it was, couldn't hurt them any further. At least he hoped it couldn't, because they needed a healer's attention immediately if they were to escape infirmity or worse, and in the absence of a priest, he'd have to do.
He chanted charms of mending and vitality. The other gnolls looked on curiously until Wesk started grabbing them and wrenching them around.
Gradually, one gnoll's wounds stopped bleeding and scabbed over, a partial healing that was as much as Bareris could manage for the time being. The other, however, appeared beyond help. He shuddered, a rattle issued from his throat, then he slumped motionless. Meanwhile, the survivor sat up and, hand trembling, groped for the leather water bottle strapped to his belt.
The gnoll snorted as if the question were an insult.
Bareris turned and saw that the speaker was Thovarr Keentooth, the long-eared gnoll he'd punched during their first palaver.
Thovarr bared his fangs like an angry hound.
That left Thovarr with three options: obey, leave his little pack forever, or fight Wesk then and there for his chieftaincy. Apparently the first choice was the most palatable, the perils of Delhumide notwithstanding, because the long-eared gnoll bent his head in submission.
They dragged the dead warrior's corpse into a shadowy recessed doorway, where, they hoped, it was less likely anyone or anything would notice it. There they abandoned it without ceremony. Bareris had dealt just as callously with the mortal remains of other fallen comrades when a battle, pursuit, or flight required immediate action, and he had no idea whether gnolls even practiced any sort of funerary observances. It wouldn't have astonished him to learn that they ate their dead as readily as they devoured any other sort of meat or carrion that came their way. Still, he found it gave him a pang of remorse to leave the creature unburied and unburned, without even a hymn or prayer to speed its soul on its way.
Maybe it bothered him because Thovarr was essentially correct. If Bareris hadn't used magic to undermine the gnolls' better judgment, they would never have ventured into Delhumide. His friends from more squeamish-or as they might have put it, more ethical-lands might well have deemed it an abuse of his gifts.
But his present comrades were hyenafolk, who boasted themselves that their kind lived only for war and slaughter, and Bareris was paying them a duke's ransom to put themselves in harm's way. If he'd sinned, then the Lord of Song could take him to task for it when his spirit knelt before the deity's silver throne. For now, he'd sacrifice the gnolls and a thousand more like them to rescue Tammith.
Wesk lifted a hand to halt the procession. On the other side of an arched gateway rose a cylindrical tower. Constructed of dark stone, vague in the darkness, it reminded Bareris of some titan's drum.
He peeked around the edge of the gate and squinted at the flat roof, but he couldn't spot anything on top of it. He'd considered singing a charm to sharpen his eyes before entering the city but had opted not to. He could only cast so many spells before exhausting his powers. Better, then, to trust the night vision of his companions and conserve his magic for other purposes.
Wesk bobbed his head up above the low wall ringing the tower to check.
He knew Wesk was a skillful archer, maybe even as adept as he claimed. He'd watched the gnoll shoot game on the trek to Delhumide, and only once had the creature missed. Still, Bareris was enough of a bowman in his own right to know just how difficult a shot it was. The orc was four stories up and partly shielded by a ring of