The weight of her bag so customary as to be unnoticed, she seizes the other two sacks and easily lifts what would be a taxing load even for a strong Bane man, then races round the crag and heads directly for where Veloc and Heldo-Bah — both with gutting blades in hand — kneel to some urgent task. A few more steps, and Keera can see that the Outrager Welferek is no longer held to the tree by Heldo-Bah’s knives: he is lying on the ground between his two captors, looking quite dead.

Keera feels anger grip her spirit at what she thinks her brother and Heldo-Bah have done. Arriving at the tree, she throws the pair’s sacks to the ground, causing Heldo-Bah to loose a dog’s high cry of surprise and alarm; but he quickly caresses the bag, opening it and finding that its contents are safe.

“I thought we understood each other!” Keera lectures, infuriated by the sight of Welferek’s motionless, bloody body. “No more killing!”

“Save your scolding, sister,” Veloc answers; and for the first time, Keera notices that he is using his gutting blade, not to torment Welferek, but to cut bandages from a length of Broken broadcloth that he has unwound from one of his leggings. “He’s not dead.”

Heldo-Bah spits once before rejoining Veloc in binding the wounds on Welferek’s arms. “Though he’ll wish he was dead, when he wakes and remembers all this: the damned idiot fainted—dead away!”

Keera is still not certain of what she is seeing. “Fainted?” she asks. “And what could you two do to make an Outrager like this one faint?”

I did nothing,” Veloc protests, glaring at Heldo-Bah.

“You—? Did nothing?” Heldo-Bah groans mightily. “You did nothing less than persuade him that I would carry out the threat!”

“Threat?” Keera demands.

Heldo-Bah turns to her, his face a mask of unjustified persecution. “I would not have done it, Keera, I swear to you — it was only to loosen his tongue! I cut his breeches open, put my knife against his stones, and told him that I would certainly geld him if he didn’t tell us—”

Keera nods. “Those were the girlish screams I heard?”

“I drew not one ounce of blood!” Heldo-Bah stamps his feet in protest. “As soon as the blade was on his manhood, he screamed like an ill-used sow, and down he went. He struck his head on that rock there.”

Glancing at a sizable lump on Welferek’s head, Keera examines the ground beneath it, and finds the rock in question. Heldo-Bah, meanwhile, waits for a further rebuke — and is surprised when none comes. “Then,” Keera continues, “he told you nothing about Okot?”

With uncharacteristic suddenness, both Veloc and Heldo-Bah become utterly somber; and as Heldo-Bah undertakes the job of binding Welferek’s arm wounds, Veloc takes his sister aside.

“He was nearly unconscious, when he spoke the words, Keera.” Veloc is as grave as Keera can remember him ever being.

Keera waits an instant, then slaps her brother’s shoulder. “And—?”

Veloc’s brown eyes stare directly into Keera’s blue, knowing what effect his next statement will have: “He spoke of — of plague. In Okot …”

The word is nonsense to Keera, at first; but with Veloc’s continued hard stare, she allows it as a possibility — and is so stunned that she forgets even to breathe, for an instant, and then must hurry air into her body with a panicked gasp. “Plague? But — we have never—”

“No. The Wood and the river have shielded us,” Veloc agrees.

“Which may mean,” Heldo-Bah says quietly, with what might pass for tact, “that our luck has held too long. And has now run out …”

Keera can say nothing for a moment. When she regains her composure, her mind fastens on practicalities. “Strap your sacks on, both of you,” she says, noting Welferek’s bound hands. “I’m going to wake him.”

“We’ve tried, Keera,” Heldo-Bah says. “It’s like asking a log to get up and dance. The man’s past distraction.”

“We are going to wake him, damn you,” Keera begins to shout. “I want to know what he’s talking about — there has never been plague in Okot!”

The shrillness of her voice has apparently succeeded where all Heldo-Bah’s and Veloc’s efforts failed. Welferek’s head tosses and he murmurs nonsense for a moment. He then opens his eyes, looking at the foragers, but clearly unsure if he is seeing them.

“Plague — in Okot …” Welferek looks down at his bound hands, then at the forest around him, as if these and all other sights are new to him. “There is plague in Okot …”

Keera rushes to the man, fastens her powerful hands onto the chest of his tunic and pulling him into a sitting position, then slams him back against the oak tree. “What are you talking about, Outrager?” she shouts. “What plague?”

Light slowly reenters Welferek’s eyes; he recognizes Keera, at last, and then the other two; but precisely who they are and why he is among them is obviously still a mystery. “Do not — return. They’re dying — so many are dying.” He gasps once, then lifts his arms, oblivious to the pain of his wounds, and puts his bloody, bound hands to either side of Keera’s chin, as if he somehow understands her urgency. “Do not return there!” he shouts. “There is plague in Okot—there is plague in Okot!

Keera snatches his hands and tears them from her face. Standing, she turns to see that Heldo-Bah and Veloc have fixed their sacks to their shoulders. “We go—now,” she orders. “Cut him loose — his own men may still be about. If they do not find him, he can make his own way, or be eaten by panthers, I don’t care. I will lead.”

Veloc touches her arm as she passes. “Keera, we don’t know—”

“No,” she replies. “We don’t. And we won’t find out here. Now run, damn you both!”

And, in the time it takes for Welferek’s bobbing, slowly clearing head to right itself, the three foragers disappear once again into the deep forest, leaving no trace of their encounter save the Outrager’s bandaged wounds and the lump on his head.

1:{xi:}

Arnem learns many secrets of his city, and

of the perils it faces …

Walking up the center aisle of the Temple nave, Sixt Arnem has remained a respectful half-step behind Lord Baster-kin, not wishing to presume to equal rank, yet unsure of just what his position has become. He has been named the new commander of the army of Broken; that idea alone would require time for the sentek to take in. But beyond this, he has been unsure of just what Baster-kin needs to tell him concerning the coming campaign against the Bane, and why, if the matter really was and is so urgent, the Merchant Lord has said nothing at all, to this point. Evidently Baster-kin wishes to converse in a place more shielded than the Sacristy of the High Temple; but as to where such a place might be, the sentek can hazard no guess.

As Arnem has continued to follow the his lordship through the nave, he has noticed that the east and west walls of that central part of the structure have begun to come to life: the deep indigo illumination of early dawn has begun filtering through tall, wide windows in each of the walls. These windows, like those in the Sacristy, consist of panels of colored glass; but, because secrecy has never been a consideration in the public congregation hall, the panels in its windows were originally made far thinner, which had allowed for them to be leaded together to form enormous patterns of profound complexity† that have never failed to awe the many worshippers who, on high holy days, have abandoned their smaller district temples and streamed up the Celestial Way to the High Temple.

Now, as Baster-kin approaches the building’s enormous brass doors, which are tended by two priests unfamiliar to Arnem, the Merchant Lord pauses, exchanging a few words with these men outside of Arnem’s hearing. The priests nod obediently, then stay where they were as Baster-kin signals to Arnem, telling him to follow into the far eastern corner of the nave. As he obeys this signal, Arnem sees Baster-kin reach for something within

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