steps have not brought him peace of mind: no, for one as alert to danger as is Rendulic Baster-kin, even those threats that come in so seemingly inconsequential a form as a few misshapen and discolored kernels of grain must push the pleasure of a mild spring evening from his mind — particularly now. Now, at the outset of what will be the most fateful period in Broken’s history: a time when the kingdom’s ongoing pursuit of the sacred Kafran goals of perfecting all aspects of individual and collective strength must, of necessity, regain primacy. Any lingering doubts or hesitancy among the leaders of Broken concerning both the annexation of the daunting wilderness of Davon Wood and the destruction of the tribe of outcasts who inhabit that cursed but treasure-laden forest should have been put to rest, Baster-kin believes, first by the attempt on the life of the God-King, and then by the mutilation and death of Herwald Korsar. And yet, despite the city’s proud, joyous dispatch of the Talons upon their twin missions of conquest, only three people truly know, with any kind of certainty, what actually determined the momentous decision to move against the Wood and the Bane now. The first two of these — the God-King and the Grand Layzin — remain, tonight as all nights, inaccessible to the people of the city and the kingdom, and free to enjoy their particular pleasures. The third, Baster-kin himself, is the only man who is not only aware of but entirely consumed by every consideration that has gone into the decision to dispatch the kingdom’s most elite soldiers against the Bane; and so the Merchant Lord stands alone, peerless and friendless, upon his parapet, tonight, brooding over a single kernel of spoilt grain that lies hidden in one of his hands.

Damn Arnem, Baster-kin muses; a soldier should be concerned solely with unrest in the kingdom, rather than confirming my fears about this strange grain. Yet the Merchant Lord knows that the problem represented by what he holds in his hand is not so easily dismissed as he would like; Sentek Arnem, in fact, has only done his true duty by making his report. A pity he will have to pay such a high price for it, Baster-kin concludes. And yet, is it not Kafran doctrine that one man’s loss is another’s gain? And, thinking of this possibility — that Arnem’s loss might be his own gain — Baster-kin becomes aware, for the first time, of the gentle caress of Kafra’s Breath. But he cannot indulge the instant of pleasure; for he must be certain of his next moves, as certain as he has been of all arrangements that have been made this week. Such attention to detail quickly drives him out of the comfort of a spring night’s warm breeze and back inside his tower, there to attend himself to the details of his plans: plans that, to the untrained mind, might all too closely resemble scheming …

Baster-kin reenters the octagonal tower without ever taking notice that the room’s gaping stone fireplace — which is set into its southern wall, with a massive mantle supported by granite sculptures of two rampant Broken brown bears who have been frozen in eternal submission and service — is empty of flame, due to the warmth of the evening. His attention is immediately and wholly fixed upon a large, heavy table at the room’s center, its shape the same as the tower itself, and its size large enough to permit meetings of the most important members of the Merchants Council. Tonight, however, it is covered by maps of the kingdom, over which lie the dispatches of Sentek Arnem, detailing the state of the towns and villages between Broken and Daurawah — as well as the conditions of their grain stores.

But most importantly, atop all these sheets of parchment lies a note from Isadora Arnem, which she left with the second-most-powerful man in the Kastelgerd, the Baster-kin family’s greying yet remarkably vigorous seneschal, Radelfer.† A veteran of the Talons, and possessed of all the highest traits of loyalty, courage, and honor associated with that khotor, Radelfer was once the guardian of the youthful Rendulic Baster-kin: plucked from the ranks of the kingdom’s finest legion by Rendulic’s father, he had spent almost twenty years playing a role that the elder Baster-kin ought by rights to have filled himself. Now, the aging but still powerful Radelfer oversees affairs in his former charge’s home; and when Lady Arnem first appeared at the Kastelgerd’s entrance just two evenings after her husband’s departure from the city, only to find Lord Baster-kin himself not at home, she had asked to see Radelfer, with whom she apparently had past acquaintance. Happy to see the seneschal, and hinting at some urgent business with the Merchant Lord, Isadora had announced her intention to return the following evening, leaving behind a note that said as much. And it is this note that, to judge from its position atop the great table in Rendulic Baster-kin’s most private retreat, the Merchant Lord considers more important than all the maps of the Cat’s Paw crossings and the dispatches concerning unrest in the kingdom that lie beneath it. As he leans upon the table, he studies the note; not for its few and inconsequential words, but rather for the hand that wrote them, the hand that is so like it was, many years ago—

His distraction is interrupted when he suddenly hears a shriek, the human cry that he most dreads — a desperate, pained sound that might once have belonged to a woman, but surely cannot be made by any mortal throat now. It comes from one of the largest bedchambers in the northernmost corner of the Kastelgerd, opposite the northwestern face of the Merchant Lord’s octagonal tower. Listening to the sound with no more than a passive, even a downcast, reaction, Baster-kin comes to a conclusion: The heralds of death and rebirth ought to have a voice, he tells himself, and no one could deny that such a cry would more than suit their purpose … His own behavior certainly gives little evidence of such momentous change: as the voice shrieks on, only the fingers of his right hand move, slowly and forcefully grinding the fragile seed of grain held within them against his palm, until it has become but dusty bits.

There is little about this scene that can be called new, a fact that does not stop Baster-kin’s patience and temper from wearing away, as if the voice were in fact some sort of demon’s lash striping his very soul: for it is, in truth, the sound of his own wife’s voice, and it continues on and on, echoing through the halls of the Kastelgerd like a loosed fury. Assuming an accusatory tone, it screeches just one word over and over — and that one word is his name:

“Rendulic!”

But Baster-kin only moves to a basin in the tower room’s corner, remembering Sentek Arnem’s urgent warning that he wash his hands after handling the tainted grain.

{ii:}

Hoping that one of Lady Baster-kin’s ladies or her healer will soon control her screaming, his lordship paces about his high retreat, studying the only ornamentation in the room: four enormous tapestry panels that cover the walls between the eastern and western doorways, all depicting an earlier time in Rendulic’s life, the celebrated moment when he had completed his transformation from a slight, sickly youth into the strong, manly figure that he is today: the time when, though only eighteen years old, he had embarked upon a panther hunt. This had been the kind of hunt about which the scions of Broken’s merchant families dreamt, in the days before the city’s stadium became their haunt: before, that is, less hazardous sport replaced the dangers of battling wild beasts and pursuing Bane criminals and Outragers into Davon Wood.

During his hunt — which was led by that same tireless guardian, Radelfer, who had ever been the boy’s only true friend and counselor — Rendulic, riding ahead of his men, had encountered a group of four adolescent panthers, offspring of no less than the fabled white panther of Davon Wood. Although seemingly doomed to a most savage death, Rendulic had nonetheless demanded, when two of the animals were already dead and their mother disabled by a deep wound to one thigh, that he be allowed to engage the final brace of beasts.

The youth who braved death in what seemed so reckless a fashion that day had long been treated as a disappointment by his exacting father, then lord of the Kastelgerd. Rendulic had dared to believe, with a passion that made him so bold as to be utterly unconcerned with his own safety, that the outcome of the hunt would change his father’s low opinion of him; and, fueled by such thoughts, the brave young man and ever-faithful Radelfer succeeded in tricking and caging the young female panther, after which Rendulic flatly insisted that he be allowed to battle the last male alone. And alone, with arrows, pike, and finally a long, elegant dagger, Rendulic had indeed fought that animal, in the same clearing beyond the Cat’s Paw where the rest of the battle had taken place. Having mortally wounded the young panther with his pike, Rendulic gripped his dagger tight and used it to administer the dauthu-bleith to the still-defiant beast — all within clear sight of the animal’s living but helpless mother.

Doing thus, Rendulic had made this hunt, the last of its kind, a legend among the people of Broken. Even so, his father had not proved as readily persuaded of his son’s worthiness as Rendulic had hoped: a result, the youth

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