maybe Nick just got better at anticipating it. But he also stopped noticing quite so acutely what it was doing, for he started getting interested in the conversations he was having with the people he was guiding through. Their responses to the situation in which they suddenly found themselves varied from complete confusion to annoyance that they were no longer in control of their path through the darkness. But one way or another, they were all glad of the help, though some of them plainly would have choked rather than admit it. Some of them were wearing virtual 'seemings' that were meant to make them look very impressive and self-sufficient indeed-tall shapes cowled in darkness, like the image of Joey Bane in the 'front door' to the Orpheus, Don't Look Back! virteo collection, or barbarian heroes, or statuesque women wearing space-babe slicktights and toting projectile weapons the size of their upper bodies, or giant snarling beasts slinking along through the fiery night and trying to look independently deadly. Some of them protested at being saved from falling into a hole in the ground by a skinny high school kid in neodenims and a beat-up Mets batting helmet. Most of them 'forgot' to thank him. But none of them, Nick noticed, told him to go away while he was actually helping them out.

At the end of his last session Nick had gone home exhausted and collapsed into bed too weary to even be annoyed with his mother, who had been waiting up for him. He had taken care of his homework before he'd left, so he wasn't sure why she was waiting, and she gave him an odd look as he passed through the front room on his way to bed.

'Honey,' she said, in an unusually neutral tone of voice for her, 'your friend Charlie called earlier.'

'Yeah?'

'He was asking about something called a 'walk-through.' Would you know what he wanted?'

'Huh? Oh, yeah, I'll take care of it tomorrow.' That caught Nick a little by surprise. Charlie wasn't much of a gamer, preferring to do 'solid construction' sims, the more concrete kind of virtual experience. All the same, if he's getting interested…

Nick looked for Charlie the next day at school, but didn't see him. Either he'd had to swap his lunch periods to take care of some study commitment, or something else had happened to throw their schedules out of synch. Nick went through the day more or less on automatic, as he had done for the last couple of days, since things started to get really interesting back in Deathworld. That afternoon he headed back into the WorldBooths public Net-access center down at the Square in an unusually good mood, despite the fact that his money was getting so short. At the end of the week he would have some more allowance coming, and be able to really get back into the swing of Deathworld over the weekend. Nick had spent the day getting ahead of schedule on his homework, which his folks had been checking with unusual care. They'd have no excuse to bother him for two whole days.

And after that, when the money does run out… For two full days of gameplay would exhaust what he had.

Nick sighed, paid at the cashier's booth in front, took his recharged cash card, and headed back to his usual booth right at the rear, locking himself in and settling into the implant chair and slapping the card into it. Have to deal with that when it happens, Nick thought, and blinked his workspace into being around him.

It was still bare. He hadn't felt like spending the time to get his redecorating done. But off to one side, standing there, was a simulacrum of Charlie, in end-of-the-day shinesweats, arms folded, smiling that wry smile he wore sometimes, an expression that suggested he was feeling foolish about something.

'Go,' Nick said to the simulacrum.

'Sorry I missed you,' it said immediately, in Charlie's voice. 'I was up late last night doing some research.- Look, all work and no play, you know the drill… I was wondering if you had any walk-throughs of Deathworld. I wanted to have a look through, but I don't want to spend six weeks dragging around in the upper levels. You have something that can get me about halfway down? Give me a yell, or leave me a message.'

The image froze again. Nick was caught between two impulses-to catch Charlie 'live' right now, if possible, and take him down into Deathworld himself, or to leave him a message. The second impulse won.

'System,' Nick said, 'record reply…'

'Ready,' the system said in its plain-vanilla voice. Nick raised his eyebrows. He really should get some Bane audio in here, if nothing else.

'Charlie. sorry I missed you, too,' he said, getting up out of the 'chair' on the virtual side and going over to the doorway where his files were stored at the moment. He opened it and looked in. 'File access. Deathworld,' he said, 'press material, walk-through… Yeah, that one. Transfer to Charlie Davis's machine.'

He turned back to the simulacrum of Charlie. 'Here,' he said. 'This one came out of the 'Last Train Out' review environment about a month and a half ago… the data for the first three levels is still good, as far as I know. The company's been swapping in new material from about Four down, to defeat the older walk-throughs there out there, but this should still be a help. Let me know if you have any problems. I'll talk to you later… '

The simulacrum, having been answered, vanished. Nick breathed out, then closed the door and opened the second one, his automated login gateway to Deathworld.

He had implemented a 'shortcut' entry that let him in to pick up where he had left off. The Deathworld system still showed him the copyright statement burning crimson in the air for a few seconds-there was no getting away from that, no matter how many times a day you might come in here and then Nick walked through into the darkness awaiting him on the other side.

Falling ash, the volcano in the distance… Nick reached up into the air and re-created the 'asbestos' golf umbrella he normally carried, and then started making his way toward the keep, to see who he might meet along the way. As he looked around, he was a little surprised by how few players seemed to be around. This was an unusually quiet period for this time of day. Normally Death-world started to get noticeably busier around the time that high school and college classes let out in North America, though obviously there would have been plenty of Europeans and Asians in over the earlier part of the day.

Nick shrugged and made his way along through the black ash 'snow,' keeping an eye open for crevasses. For the moment they seemed to be avoiding him, though he saw what looked like a huge one opening away across the plain, and faintly he thought he heard some yells of surprise from that direction. It was a little too far for him to do any good. By the time he got there, everybody involved would either have saved themselves and each other, or fallen in.

He kept going, making for the Keep of the Dark Artificer. Shade's warning about the size of the place had been a useful one. Its interior was, Nick thought, probably bigger than the whole gigantic plain that surrounded it. This posed problems of topology that he didn't bother his head about, for the attraction of the Keep lay in the music that was in there, and also in the exploration of the countless dark rooms, deep caverns, and hidden towers associated with it, and (most important, Nick thought) the solution of the great Maze at the Keep's heart. He couldn't get rid of the feeling that the access to the fabled Ninth Circle had to do with that maze. Probably nothing so simple as just getting to the middle of it. Nick was sure you needed to do more than that, or have some specific piece of information once you arrived.

Nick skirted around the lake and headed for the doors of the Keep. The demons on guard there-little blackleather-skinned, batwinged guys about five feet tall, wearing ornate doormen's costumes and affable gargoyle faces-saw him coming and started pulling on the giant braided bronze ropes that opened the doors. He waved at them, in what was beginning to be a ritual. 'Hey, there, boys,' Nick said to the two nearest demons, 'how're things going?'

'They stink,' said the demons nearest the doors, in the ritual answer. One of them, pausing from the work, wiped his forehead with a big smudgy hankie and added, 'And the boss turned down the union's request for the pay raise.'

Nick made tsk, tsk noises as he passed them by, walking in over the shiny dark pavement, which some beneficent agency kept clear of the ash that was always falling outside. 'Keep working on it, fellas… ' he said.

The doors closed behind him, and Nick paused there in the huge 'front hall,' looking around to see who else might be there. The Keep's vast entryway, lit by a huge crystal and onyx chandelier shaped like one more stalactite hanging from the great dome of the ceiling, routinely held a surprise or two. You might hear a snatch of music here that you hadn't caught elsewhere, or meet someone who would do your quest some good. At the moment, though, it was nearly as quiet inside as it had been outside. The place was practically empty. A slack period, Nick thought. Coincidence.

He walked on in, looking around at the bizarre portraiture that hung on the walls of the entryway. They were supposed to be images of gameplayers who had passed on successfully to Nine, Nick knew, normal people living in his own time. But the portraits made them all look like crazed royalty of two or three centuries back, in rococo

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