disliked drinking. He says he despises the stuff we make that we call beer and wine and brandy. That is reasonable enough, because we make our beer from the niggardly sour grain of a weed that grows by the river, and we wrest our thin wine and our rough brandy from the bitter gray fruits of a different weed, and they are pitiful products indeed to anyone who remembers the foaming beers of the capital and the sweet vintages of our finest wine- producing districts. But we have long since exhausted the supplies of such things that we brought with us, and, of course, no replenishments from home ever come, and, since in this somber landscape there is comfort to be had from drinking, we drink what we can make. Not Seeker, no. Not until this week.

Now he drinks, though, showing no sign of pleasure, but often extending his glass for another round. And at last one night when he has come back with his glass more than once, he breaks his long silence.

“They are all gone,” he says, in a voice like the tolling of a cracked bell.

“Who are?” Provisioner asks. “The scorpions? I saw three scorpions only yesterday.” Provisioner is well along in his cups, as usual. His reddened, jowly face creases in a broad toothy smile, as if he has uttered the cleverest of witticisms.

“The enemy,” says Seeker. “The one we killed—he was the last one. There’s nobody left. Do you know how empty I feel, going up to the towers to listen, and hearing nothing? As if I’ve been hollowed out inside. Can you understand what sort of feeling that is? Can you? No, of course you can’t. What would any of you know?” He stares at us in agony. “The silence…the silence…”

Nobody seems to know how quite to respond to that, so we say nothing. And Seeker helps himself to yet another jigger of brandy, and full measure at that. This is alarming. The sight of Seeker drinking like this is as strange as the sight of a torrential downpour of rain would be.

Engineer, who is probably the calmest and most reasonable of us, says, “Ah, man, can you not be a bit patient? I know you want to do your task. But more of them will come. Sooner or later, there’ll be another, and another after that. Two weeks, three, six, who knows? But they’ll come. You’ve been through spells like this before.”

“No. This is different,” says Seeker sullenly. “But what would you know?”

“Easy,” Engineer says, laying his strong hand across the back of Seeker’s frail wrist. “Go easy, man. What do you mean, ‘this is different’?”

Carefully, making a visible effort at self-control, Seeker says, “All the other times when we’ve gone several weeks between incursions, I’ve always felt a low inner hum, a kind of subliminal static, a barely perceptible mental pressure, that tells me there are at least a few enemies out there somewhere, a hundred miles away, five hundred, a thousand. It’s just a kind of quiet buzz. It doesn’t give me any directionality. But it’s there, and sooner or later the signal becomes stronger, and then I know that a couple of them are getting close to us, and then I get directionality and I can lead us to them, and we go out and kill them. It’s been that way for years, ever since the real battles stopped. But now I don’t get anything. Not a thing. It’s absolutely silent in my head. Which means that either I’ve lost my power entirely, or else there aren’t any enemies left within a thousand miles or more.”

“And which is it that you think is so?”

Seeker scans us all with a haggard look. “That there are no enemies out there anymore. Which means that it is pointless to remain here. We should pack up, go home, make some sort of new lives for ourselves within the Empire itself. And yet we have to stay, in case they come. I must stay, because this is the only task that I know how to perform. What sort of new life could I make for myself back there? I never had a life. This is my life. So my choice is to stay here to no purpose, performing a task that does not need to be performed any longer, or to return home to no existence. Do you see my predicament?” He is shivering. He reaches for the brandy, pours yet another drink with a trembling hand, hastily downs it, coughs, shudders, lets his head drop to the tabletop. We can hear him sobbing.

* * *

That night marks the beginning of the debate among us. Seeker’s breakdown has brought into the open something that has been on my own mind for some weeks now, and which Armorer, Weaponsmaster, Quartermaster, and even dull-witted Sergeant have been pondering also, each in his own very different way.

The fact is unanswerable that the frequency of enemy incursions has lessened greatly in the past two years, and when they do come, every five or six or ten weeks apart, they no longer come in bands of a dozen or so, but in twos or threes. This last man whom Sergeant slew by the three little hills had come alone. Armorer has voiced quite openly his notion that just as our own numbers have dwindled to next to nothing over the years, the enemy confronting us in this desert must have suffered great attrition, too, and like us, has had no reinforcement from the home country, so that only a handful of our foes remain—or, perhaps, as Seeker now believes, none at all. If that is true, says Armorer, who is a wry and practical man, why do we not close up shop and seek some new occupation for ourselves in some happier region of the Empire?

Sergeant, who loves the excitement of warfare, for whom combat is not an ugly necessity but an act of passionate devotion, shares Armorer’s view that we ought to move along. It is not so much that inactivity makes him restless—restlessness is not a word that really applies to a wooden block of a man like Sergeant—but that, like Seeker, he lives only to perform his military function. Seeker’s function is to seek and Sergeant’s function is to kill, and Seeker now feels that he will seek forever here and nevermore find, and Sergeant, in his dim way, believes that for him to stay here any longer would be a waste of his capability. He, too, wants to leave.

As does Weaponsmaster, who has had no weapons other than knives and spears to care for since our ammunition ran out and thus passes his days in a stupefying round of makework, and Quartermaster, who once presided over the material needs of ten thousand men and now, in his grizzled old age, lives the daily mockery of looking after the needs of just eleven. Thus we have four men—Armorer, Sergeant, Weaponsmaster, Quartermaster—fairly well committed to bringing the life of this outpost to an end, and one more, Seeker, who wants both to go and to stay. I am more or less of Seeker’s persuasion here myself, aware that we are living idle and futile lives at the fort but burdened at the same time with a sense of obligation to my profession that leads me to regard an abandonment of the fort as a shameful act. So I sway back and forth. When Armorer speaks, I am inclined to join his faction. But when one of the others advocates remaining here, I drift back in that direction.

Gradually it emerges in our circular nightly discussion that the other four of us are strongly committed to staying. Engineer enjoys his life here: there are always technical challenges for him, a new canal to design, a parapet in need of repair, a harness to mend. He also is driven by a strong sense of duty and believes it is necessary to the welfare of the Empire that we remain here. Stablemaster, less concerned about duty, is fond of his beasts and similarly has no wish to leave. Provisioner, who is rarely given to doubts of any sort, would be content to remain so long as our supply of food and drink remains ample, and that appears to be the case. And Signalman still believes, Seeker’s anguish to the contrary, that the desert beyond the wall is full of patient foes who will swarm through the gap and march against the capital like ravening beasts the moment we relinquish the fort.

Engineer, who is surely the most rational of us, has raised another strong point in favor of staying. We have scarcely any idea of how to get home. Twenty years ago we were brought here in a great convoy, and who among us bothered to take note of the route we traversed? Even those who might have paid attention to it then have forgotten almost every detail of the journey. But we do have a vague general idea of the challenge that confronts us. Between us and the capital lies, first of all, a great span of trackless dry wasteland and then forested districts occupied by autonomous savage tribes. Uncharted and, probably, well-nigh impenetrable tropical jungles are beyond those, and no doubt we would encounter a myriad other hazards. We have no maps of the route. We have no working communications devices. “If we leave here, we might spend the rest of our lives wandering around hopelessly lost in the wilderness,” Engineer says. “At least here we have a home, women, something to eat, and a place to sleep.”

I raise another objection. “You all speak as though this is something we could just put to a vote. ‘Raise hands, all in favor of abandoning the fort.’ ”

“If we did take a vote,” Armorer says, “We’d have a majority in favor of getting out of here. You, me, Sergeant, Quartermaster, Weaponsmaster, Seeker—that’s six out of eleven, even if Captain votes the other way.”

“No. I’m not so sure I’m with you. I don’t think Seeker is, either. Neither of us has really made up his mind.” We all looked toward Seeker, but Seeker was asleep at the table, lost in winy stupor. “So at best we’re equally

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