“Oh, he’s the man in charge of the Arena,” the man explained. “Among other things. His name is Lord Varrin.”
“Do you know him?” Sirinita looked up hopefully.
“Well, yes,” the young man admitted.
“Could you introduce me?”
The young man hesitated, sighed, then said, “Oh, all right. Come on, then.”
Sirinita pushed Tharn’s head off her lap and jumped up eagerly.
Lord Varrin, it developed, lived just three blocks away, in a mansion at the corner of Wargate High Street and, of course, Games Street. A servant answered the door and bowed at the sight of the young man in velvet, then ushered man, girl, and dragon into the parlor.
A moment later Lord Varrin, a large, handsome man of middle years wearing black silk and leather, emerged and bowed.
“Lord Doran,” he said. “What brings you here?”
Sirinita’s head whirled about to look at the man in velvet. “Lord Doran?” she asked.
He nodded.
“The overlord’s brother?”
“I’m afraid so.”
“But I... um...”
“Never mind that,” Doran said gently. “Tell Lord Varrin why we’re here.”
“Oh.” Sirinita turned back to the Lord of the Games, grabbed Tharn by his head-crest to keep him from eating anything he shouldn’t, and explained.
When she had finished, Lords Varrin and Doran looked at one another.
“I’m afraid,” Lord Varrin said gently, “that your father is right; we don’t ever keep dragons inside the city walls. It simply isn’t safe. Even the most well-intentioned dragon can’t be trusted not to do some serious damage — quite by accident, usually. A full-grown dragon is
Sirinita looked at Lord Doran for confirmation.
“There’s nothing
“Not even for the Arena?” Sirinita asked.
Lord Varrin shook his head. “If we ever really needed a dragon,” he said, “we could have one sent in from somewhere, just for the show. We wouldn’t keep one here. And we’d have a dozen magicians standing guard every second, just in case.”
“So Tharn has to die?”
Varrin and Doran looked at one another.
“Well,” Doran said, “that’s up to you and your father. We just know he can’t stay inside the city walls once he’s bigger than a grown man. That’s the law.”
“It’s a
“I’m afraid so.”
“Oh.” She looked down at her feet, dejected, then remembered her manners. “Thank you anyway,” she said.
“You’re welcome. I’m sorry we can’t do more.”
The servant escorted Sirinita and Tharn back out onto Wargate High Street, where she looked down at Tharn in despair and asked, “
He snorted playfully, and the hot, fetid fumes made Sirinita cough. She also thought she might have seen an actual spark this time.
Ordinarily, when confronted with an insoluble problem, she might have thought about consulting a wizard herself. She couldn’t afford their fees, but sometimes, if they weren’t busy, they would talk to her anyway, and offer advice. She had never needed any actual magic, so she didn’t know if they would have worked their wizardry for her.
This time, though, wizards were out of the question. They were the ones who wanted Tharn’s blood for their spells. Lord Varrin had said that magicians could control dragons in the Arena, but if they could control them well enough to keep them in the city, wouldn’t they have already done so?
Besides, there was that law — no grown dragons inside the city walls.
Well, then, Sirinita told herself, she would just have to get Tharn outside those walls!
She looked around.
Games Street led northeastward — didn’t it go right to Eastgate? And of course, Wargate High Street went to Wargate, but Wargate was down in the guard camp with the soldiers; Sirinita didn’t like to go there. She didn’t mind the city guards most of the time, but when there were that many all in one place they made her nervous.
Eastgate should be all right, though. She had never been there, let alone out of the city, but it should be all right.
Grandgate or Newgate might be closer than Eastgate, but she didn’t know the streets to find them. Eastgate was easy.
“Come on, Tharn,” she said, and together they set out along Games Street.
It took the better part of an hour to reach Eastgate Plaza. Sirinita didn’t think the distance was even a whole mile, but there were so many distractions!
Games Street, after all, was lined with gaming houses. There were cardrooms and dice halls and archery ranges and wrestling rings and any number of other entertainments, and there were people drifting in and out of them. One man who smelled of
At last, however, she reached Eastgate Plaza, where a few farmers and tradesmen were peddling their wares in a dusty square beside the twin towers of Eastgate. It wasn’t terribly busy; Sirinita supposed most of the business went on at the other squares and markets, such as Eastgate Circle, four blocks to the west, or Farmgate, or Market.
The gate towers were big forbidding structures of dark gray stone, either one of them several times the size of Sirinita’s house, which wasn’t small. The gates between them were bigger than any doors Sirinita had ever seen — and they were all standing open.
All she had to do was take Tharn out there, outside the walls, and he wouldn’t have to be killed.
She marched forward resolutely, Tharn trotting at her heel.
Of course, it meant she would have to turn Tharn loose, and never see him again —
But at least he’d still be alive.
That was what she was thinking when she walked into the spear-shaft.
She blinked, startled, then started to duck under it, assuming that it was in her way by accident.
“Ho, there!” the guard who held the spear called, and he bent down and grabbed her arm with his other hand. “What’s your hurry?”
“I need to get my dragon out of the city,” Sirinita explained.
The guard looked at Tharn, then back at Sirinita. “Your dragon?”
“Yes. His name’s Tharn. Let go of my arm.” She tugged, but the guard’s fingers didn’t budge.
“Can’t do that,” he said. “Not yet, anyway. Part of my job is to keep track of any kids who enter or leave the city without their parents along. If, for example, you were to be running away from home, and your folks wanted