'Do you know of such a cache between here and this pass you have mentioned?'

The bandit's worried look deepened. 'No.'

The overman made no further comment. In renewed silence the trio of man, beast, and overman continued into the gathering darkness.

They made camp late that night and arose early, getting underway once more while dawn was still a pale glimmer in the east. Elmil wondered as to the reason for this, but decided against asking. He had begun to realize that Garth was reluctant to speak with him, though he had no idea why this was the case. He put it down to his status as a captive.

Garth, meanwhile, was wondering whether it was really worth keeping this foul little thief around. He could make much better time without him; also, the human had a rather unpleasant odor, and his appearance was hardly endearing. The overman wondered what use a nose was, and how men saw through such pale little eyes. He had never had much contact with humans, and was not particularly enjoying it. His brief stay in Skelleth had given him a very low opinion of humanity, and this barbarian had done little to raise it. However, he had wounded the man and separated him from his people, which obligated him to look after his welfare, at least until the broken leg was healed; and the man could provide much useful information about the area, as well as being a possible hostage should his tribesmen attack again. This last item seemed important, since it, appeared that the bandits did indeed intend to ambush him, probably in the Annamar Pass. Why else would they take this road? He considered altering his route to avoid such a possible ambush, but decided against it; he had no desire to get himself lost in strange country, and doubted that Elmil would be much use as a guide once they were off the plain. Another possibility was to attempt to use the talisman he had taken from Khand's corpse, which Elmil called the Jewel of Blindness; but that held little appeal. Garth distrusted all magic, as he distrusted anything he didn't understand, and did not care to risk the possible consequences of misusing such a powerful charm without a much better reason than the possibility of an ambush by a small band of vengeance-bent bandits that he had already defeated once.

In the end, he decided simply to proceed as he had planned, keeping a wary eye out for any possible ambuscade or sharp-shooting archers. The latter seemed unlikely, as he had seen no bows nor other long-range weaponry in the bandits' possession, nor found so much as a simple sling on the corpses he had stripped; but it never hurt to consider all possibilities.

For example, it had not escaped him that the bandits might have gone seeking reinforcements, perhaps even the aid of this mysterious wizard, Shang. It seemed of rather low probability, given the abject fear of the magician displayed by Elmil, and even less likely that Shang would give aid if asked, but the eventuality should be considered. Thus, Garth considered it, and concluded that he was simply too ignorant of the ways of wizards to devise an appropriate course of action. There were no wizards among the overmen of Ordunin, nor had he met any human wizards, unless the Forgotten King was such. He had seen minor exhibitions of so-called magic which appeared to be little more than sleight-of-hand, but he could not totally discount all tales of sorcerous doings as such simple trickery. In fact, he had once seen a roaring thunderstorm appear from a clear sky, supposedly the work of three wizards working in concert, to aid a pirate raid on Ordunin. The raid had failed, and three of the five pirate vessels had been sunk; the storm had had no significant effect on the battle. It was also said that the breeding farms at Kirpa used magic to make possible hybrids that nature would not permit, such as his own warbeast. In fact, according to legend, the entire race of overmen was the result of a wizard's experiment some thousand years earlier. Garth was unsure how valid this latter rumor was.

In short, without a doubt his most direct contact with magic to date, and the most powerful magic he had ever received reliable word of, was the invisibility charm used by the bandits in their initial assault. That now lay safely in the pocket of his cloak. However, in all likelihood that was not Shang's most powerful device; if it were, he would hardly have entrusted it to a barbaric group of thieves.

Therefore, Garth concluded, he did not want to combat this enchanter. Truthfully, he did not even want to meet him, let alone risk antagonizing him; but it seemed inevitable that they would have some sort of contact.

The problem, therefore, was to keep all contact with Shang as amicable as possible. And that was not something that could be prepared in advance, but must be dealt with when the moment arrived. Thus he put aside consideration of the matter, consoling himself with a reminder that in all likelihood the bandits had no intention of seeking Shang's help after all.

So it was that Garth spent the remaining three days of the journey across the Plain of Derbarok alternately running through the same arguments mentally and relaxedly watching the rather drab scenery slowly inch by. The road became progressively muddier. Some stretches were so lost in the mire that Garth mounted the warbeast behind Elmil until they were past, rather than struggle through on foot with his boots filling with the knee-deep and still cold muck. The animal, which Elmil insisted on calling Koros at every opportunity, did not seem to object. Its own huge padded paws moved as smoothly and gracefully through these morasses as the oars of a well-run galley through the sea, and its pace remained constant regardless of load or terrain, save only when it slowed to accommodate Garth's less rapid pace. The overman began to appreciate how wise he had been to accept the creature in lieu of further tribute from the colony of overmen at Kirpa. It was clearly worth more than the token annual payment of grain it had replaced, even considering Ordunin's perpetual near-starvation. Prior to embarking on this quest Garth had rarely ridden it, since he had done little casual traveling and had fought no wars save by sea, against the depredations and occasional raids of the pirates of the Sea of Mori; he had had no opportunity to observe just how indomitable the beast was. There was, indeed, something more than mortal about its serene confidence in its own power, and he had to admit that naming it for a war-god seemed fitting.

When the overman sent the warbeast off to hunt its twice-weekly meal on the third night following the battle, it returned shortly after midnight, well fed, as it had not been in the forests west of Derbarok. Garth was pleased by this, as he was rather fond of the monster as well as impressed by it. Elmil, however, reacted with revulsion the following morning when he woke to find the only physical evidence of the hunt a pool of drying blood that had dripped from the animal's jaws during the night. Despite the bandit's admiration of Koros' power and grace, the beast both frightened and horrified him.

It was on the fourth day, shortly before sunset, with the eastern hills-which were actually good-sized mountains, in Garth's opinion-looming before them, and Garth riding and musing on his mount's virtues, that Elmil let out a sudden cry.

'Look! On the hilltop!'

Garth turned his gaze to follow the man's pointing finger, but saw nothing. He looked at him questioningly.

'I thought I saw a man.'

'Was he of your band?'

'I think he may have been. I'm not sure.'

With a wordless noise, Garth sat back in the saddle, scanning the horizon and ignoring Elmil's worried expression as the bandit twisted around to look at him. Seeing nothing, he glanced at the ground; seeing that they were past the pool of mud that had driven him to mount, he swung himself off Koros' back to resume his weary walking. Elmil continued to watch him worriedly for several minutes, but said nothing, and finally turned his attention back to the approaching mountains.

To Garth, the sighting plainly indicated that he was indeed walking into an ambush in the Annamar Pass; but, having already decided his course of action, he merely continued on as before. His only concession was to stand watch half that night while Elmil slept, then sleep whilst Elmil watched. Garth would have waited up much of the night in any case, as once again he let Koros hunt, rather than risk being unable to find game in the mountains. By referring to it as 'standing guard,' he allayed much of Elmil's growing uneasiness. He used Koros' return, shortly after midnight, as the signal to change the watch, and was mildly amused to see, as he dropped off to sleep, Elmil watching in horror as the warbeast licked blood from its curving front claws, claws that glittered red and bone- white in the moonlight.

It was still an hour before dawn when Garth awoke again, his light slumber broken by Elmil's first snore; despite his fears, the bandit had dozed off. No harm was done, though; rather, it merely meant the day would have an early start. After burying the ashes of their campfire and repacking their supplies, the overman woke his captive just long enough to get him perched firmly astride the warbeast, and set out toward the hills as the barbarian fell asleep again, bobbing gently in the saddle.

Вы читаете The Lure of the Basilisk
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