What about a soccer ball zipping down a long, narrow roadside gutter having a U-shaped cross-section — is it seeking any goal? Such a ball, as it speeds along, will first roll up one side of the gutter and then fall back to the center, cross it and then roll up the other side, then again back down, and so forth, gradually converging from a sinusoidal pathway wavering about the gutter’s central groove to a straight pathway at the bottom of the gutter. Is there “feedback” here or not? Is this soccer ball “seeking” the gutter’s mid-line? Does it “want” to be rolling along the gutter’s valley? Well, as this example and the previous one of the ball rolling down a hill show, the presence or absence of feedback, goals, or desires is not a black-and-white matter; such things are judgment calls.
The Slippery Slope of Teleology
As we move to systems where the feedback is more sophisticated and its mechanisms are more hidden, our tendency to shift to teleological terms — first the language of goals and then the language of “wishing”, “desiring”, “trying” — becomes ever more seductive, ever harder to resist. The feedback doesn’t even need to be very sophisticated, as long as it is hidden.
In San Francisco’s Exploratorium museum, there is an enclosure where people can stand and watch a spot of red light dancing about on the walls and floor. If anyone tries to touch the little spot, it darts away at the last moment. In fact, it dances about in a way that seems to be teasing the people chasing it — sometimes stopping completely, taunting them, daring them to approach, and then flitting away just barely in time. However, despite appearances, there is no hidden person guiding it — just some simple feedback mechanisms in some circuitry monitoring the objects in the enclosure and controlling the light beam. But the red spot
In the video called “Virtual Creatures” by Karl Sims, there are virtual objects made out of a few (virtual) tubes hinged together, and these objects can “flap” their limbs and thus locomote across a (virtual) flat plane. When they are given a rudimentary sort of perception and a simple feedback loop is set up that causes them to pursue certain kinds of resources, then the driven manner in which they pursue what looks like food and frantically struggle with “rivals” to reach this resource gives viewers an eerie sensation of witnessing primitive living creatures engaged in life-and-death battles.
On a more familiar level, there are plants — consider a sunflower or a growing vine — which, when observed at normal speed, seem as immobile as rocks and thus patently devoid of goals, but when observed in time-lapse photography, seem all of a sudden to be highly aware of their surroundings and to possess clear goals as well as strategies to reach them. The question is whether such systems, despite their lack of brains, are nonetheless imbued with goals and desires. Do they have hopes and aspirations? Do they have dreads and dreams? Beliefs and griefs?
The presence of a feedback loop, even a rather simple one, constitutes for us humans a strong pressure to shift levels of description from the goalless level of mechanics (in which
Feedback Loops and Exponential Growth
The type of feedback with which we are all most familiar, and probably the case that gave it its name, is audio feedback, which typically takes place in an auditorium when a microphone gets too close to a loudspeaker that is emitting, with amplification, the sounds picked up by the microphone. In goes some sound (any sound — it makes no difference), out it comes louder, then
This phenomenon is so familiar that it seems to need no comment, but in fact there are a couple of things worth pointing out. One is that each cycling-around of any input sound would theoretically amplify its volume by a fixed factor, say
Fallacy the First
The primary fallacy in this scenario is that we have not taken into account the actual device carrying out the exponential process — the sound system itself, and in particular the amplifier. To make my point in the most blatant manner, I need merely remind you that the moment the auditorium’s roof collapsed, it would land on the amplifier and smash it to bits, thus bringing the out-of-control feedback loop to a swift halt. The little system contains the seeds of its own destruction!
But there is something specious about this scenario, too, because as we all know, things never get that far. The auditorium never collapses, nor are the audience members deafened by the din. Something slows down the runaway process far earlier. What is that thing?
Fallacy the Second
The other fallacy in our reasoning also involves a type of self-destruction of the sound system, but it is subtler than being smashed to smithereens. It is that as the sound gets louder and louder, the amplifier stops amplifying with that constant factor of
And why does it always give off that same high-pitched screeching sound? Why not a low roar? Why not the sound of a waterfall or a jet engine or long low thunder? This has to do with the natural resonance frequency of the system — an acoustic analogue of the natural oscillation frequency of a playground swing, roughly once every couple of seconds. An amplifier’s feedback loop has a natural oscillation frequency, too, and for reasons that need not concern us, it usually has a pitch close to that of a high-frequency scream. However, the system does not instantly settle down precisely on its final pitch. If you could drastically slow down the process, you would hear it homing in on that squealing pitch much as the rolling soccer ball seeks the bottom of the gutter — namely, by means of a very rapid series of back-and-forth swings in frequency, almost as if it “wanted” to reach that natural spot in the sonic spectrum.
What we have seen here is that even the simplest imaginable feedback loop has levels of subtlety and