players as could be crowded onto the field, but now the official tally was twenty-four on the field, twelve to each side. Two of the twelve were goaltenders, two played close to the goals, and another two were “rovers” outside the scrum, on the alert for a miss-hit ball or a pass from one of their own side. Alberich was paring the teams down again to two goaltenders and four others; four roaming players, one on the home goal, one on the shared goal.
“A new rule,” he continued. “The Companion a fair target is.” He was counting on any ambushers being armed with swords rather than any other exotic weapons—it would be easy enough to incapacitate Companions by thrusting the shafts of spears among their legs in a melee—a broken leg would send a Companion down as easily as a horse. But it was still possible, more than possible, for a Companion to be killed by a sword thrust. He would have to teach them to avoid the possibility.
And as for the stroke that had killed the King and his Companion, and killed Rolan’s predecessor—well, that would be coming in later lessons.
“Yes,” he repeated, with a little more force. “The Companion a legal target is.”
Well, he was.
“And Companions—you are to target opposing riders,” he continued, and he thought he caught a wicked glint in one or two blue eyes. “Pull them down, out of the saddle; knock them over. Chase them to the boundaries.” The Companions would be quicker to adapt than their Chosen; at least at first. The Companions of this lot were all full adults, more experienced than their riders.
“So—” he held up his stick; the “traditional” beginning to a Hurlee game was for all players to raise their sticks and crack them together. Belatedly, the rest of them cracked theirs against his. “Harrow—throw in the ball and referee. Signal no fouls, only danger or hurt. We play.”
Harrow had a whistle, but under these rules, he wasn’t to blow it except to start game play unless someone was injured. These were real no-holds-barred conditions, with the Hurlee stick becoming a weapon—club, spear, staff, whatever suited. As the two teams lined up against each other, staring at each other, waiting, it occurred to him to be amused at himself. Who ever would have thought that his impulse to give a set of overexcited youngsters something to burn off some energy with would have turned into this?
Harrow’s whistle cut through the cold air, and the “game” began.
As he had expected, the Trainees promptly forgot the new rule about targeting Companions.
Alberich and Kantor galloped past and Kantor whirled with a hip-wrenching reversal of direction, charging for the opposing team’s goalminder. Meanwhile, thinking just a little faster on his feet than the rest, Alberich’s shared-goal minder followed the Weaponsmaster’s example and slapped his counterpart’s Companion over the rump with his stick. Trumpeting indignation, the offended Companion leaped out of the way, giving Alberich’s team a clear shot at the goal.
Which they took.
Harrow whistled to stop play, and ran in to fetch the ball.
The first play was over, and the only “casualty” was one rider unhorsed, one Companion slapped. And the second would likely not happen again. Alberich felt his heart swell with pride. They were good. They were more than good. They were brilliant: adaptable and clever.
And before time to change came up, they were all playing by the new rules without having to think about it too much.
Not that any of them had
When change-up came and Harrow signaled them, for the sake of making it a bit fairer as far as scoring was concerned, he switched sides; Harrow came in, and a player from the other team came out. And the game began again, except that this time, they all were playing like they meant it.