players as could be crowded onto the field, but now the official tally was twenty-four on the field, twelve to each side. Two of the twelve were goaltenders, two played close to the goals, and another two were “rovers” outside the scrum, on the alert for a miss-hit ball or a pass from one of their own side. Alberich was paring the teams down again to two goaltenders and four others; four roaming players, one on the home goal, one on the shared goal.

“A new rule,” he continued. “The Companion a fair target is.” He was counting on any ambushers being armed with swords rather than any other exotic weapons—it would be easy enough to incapacitate Companions by thrusting the shafts of spears among their legs in a melee—a broken leg would send a Companion down as easily as a horse. But it was still possible, more than possible, for a Companion to be killed by a sword thrust. He would have to teach them to avoid the possibility.

And as for the stroke that had killed the King and his Companion, and killed Rolan’s predecessor—well, that would be coming in later lessons.

“Yes,” he repeated, with a little more force. “The Companion a legal target is.” That startled them, though the Companions all nodded or snorted and pawed the ground to indicate willingness. Well, they knew, and knew why; this only surprised their Chosen. Startled, and shocked them, as if he had suggested that they should practice assassination techniques on infants. Still, they were all intelligent, and in a moment, they nodded too. And this probably confirmed their suspicions; that he was fitting them for dangerous missions, missions in which their Companions would most definitely be targets, the targets of people who were out to kill them, not incapacitate them.

Well, he was. If he needed them, it would be facing people who would probably strike at their Companions first. The Prince might be willfully ignorant when it came to the Companions, but his comrades weren’t. And they would know what the Tedrels had known; kill the Companion, and the Herald is lost as well.

“And Companions—you are to target opposing riders,” he continued, and he thought he caught a wicked glint in one or two blue eyes. “Pull them down, out of the saddle; knock them over. Chase them to the boundaries.” The Companions would be quicker to adapt than their Chosen; at least at first. The Companions of this lot were all full adults, more experienced than their riders.

“So—” he held up his stick; the “traditional” beginning to a Hurlee game was for all players to raise their sticks and crack them together. Belatedly, the rest of them cracked theirs against his. “Harrow—throw in the ball and referee. Signal no fouls, only danger or hurt. We play.”

Harrow had a whistle, but under these rules, he wasn’t to blow it except to start game play unless someone was injured. These were real no-holds-barred conditions, with the Hurlee stick becoming a weapon—club, spear, staff, whatever suited. As the two teams lined up against each other, staring at each other, waiting, it occurred to him to be amused at himself. Who ever would have thought that his impulse to give a set of overexcited youngsters something to burn off some energy with would have turned into this?

Harrow’s whistle cut through the cold air, and the “game” began.

As he had expected, the Trainees promptly forgot the new rule about targeting Companions. He hadn’t, though, and Kantor charged straight into the Companion of the opposing team’s captain, using his greater bulk and muscle to literally knock the other off his feet. The others scattered before that charge; Kantor in a full charge was a terrifying sight. Kantor angled sideways at the last moment, ramming the other with his chest, as Alberich thrashed at the rider with his stick, and missed, the rider ducking under the blow. The shock of the meeting jolted through him. The Companion went over, knocked right off-balance, his rider remembering his equitation classes and jumping free at the last minute, and as Alberich charged down on him, he brought up his stick defensively in time to deflect the blow Alberich was aiming at his head.

Alberich and Kantor galloped past and Kantor whirled with a hip-wrenching reversal of direction, charging for the opposing team’s goalminder. Meanwhile, thinking just a little faster on his feet than the rest, Alberich’s shared-goal minder followed the Weaponsmaster’s example and slapped his counterpart’s Companion over the rump with his stick. Trumpeting indignation, the offended Companion leaped out of the way, giving Alberich’s team a clear shot at the goal.

Which they took.

Harrow whistled to stop play, and ran in to fetch the ball.

The first play was over, and the only “casualty” was one rider unhorsed, one Companion slapped. And the second would likely not happen again. Alberich felt his heart swell with pride. They were good. They were more than good. They were brilliant: adaptable and clever.

And before time to change came up, they were all playing by the new rules without having to think about it too much.

Not that any of them had much of a chance against Alberich, because he was not holding back for their benefit. He wanted them to feel what it was really like, fighting against an adult, and an experienced and cunning one as well. He had tested the Prince’s skills himself, and he was not going to assume that the Prince’s chosen accomplices, should he try this thing, were going to be any less skilled. But unless the Prince somehow recruited people from the Tedrel Wars, none of them would have had anything like real combat experience, nor anything like what he and these Trainees were practicing.

When change-up came and Harrow signaled them, for the sake of making it a bit fairer as far as scoring was concerned, he switched sides; Harrow came in, and a player from the other team came out. And the game began again, except that this time, they all were playing like they meant it.

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