If only there was a way to get rid of the audience—the courtiers, the ladies, all of them. If only there was a way that she could just slip away from them all, long enough for the two of them to be alone for just a little.

And then, she had an idea. It was a terribly romantic idea. And it just might work.

I’ll have a masquerade, she thought with delight. I’ll have it when the year of mourning is officially over. Out in the gardens, spread out everywhere, with everyone in costume and masked. I’ll have the same costume made up for me and all of my ladies, except I’ll let him know by some little token which one is me. If he can’t manage to get me alone for a little, then he won’t be trying.

Yes, that would do it. That would do it indeed. She chuckled at her own cleverness.

And meanwhile, she had tomorrow to look forward to, a half a day and all evening with nothing before her but to relax and enjoy herself. And perhaps Karath would show something more of his intentions.

She went to her bed and fell asleep, still smiling.

***

There were three stands set up along the three sides of the triangular playing field; the best one, reserved for the Queen and her Court, was on the side between the Scarlet and Green goals with a good view of both. Out on the field, the two teams faced each other, Scarlet and Green goalkeepers standing warily alert on their respective goals, the two goalkeepers on the neutral, third goal, watching each other as much as the teams.

There was a tension-filled silence as one of the referees placed the ball on the ground between the two teams, then ran off, well out of the way of what was coming.

A trumpet blast—

A single shout swelled a thousand throats, and the game was on.

“Explain to me what I am seeing, please,” Karath asked, watching as the tide of riders collided, the ball somewhere under the churning hooves of the Companions. One half of the riders were wearing Bardic scarlet, the other, Healer Green—not because they actually were Bards and Healers, but because the two teams had been “sponsored” by the two other Collegia. It would; after all, have been impossible to tell which rider was on which team, otherwise.

“The players are all Heraldic Trainees, and they usually wear gray,” Selenay said, as there was a loud crack, and the ball suddenly seemed to fly out of the scrum on a pair of invisible wings. “This came out of a game the Trainees made up over the winter, called Hurlee—” She interrupted to cheer, as the Bardic goalkeeper made a last-minute save, her Companion rearing and pivoting on hind hooves, letting her catch the ball in her net. The goalkeepers had nets, rather than club-ended sticks.

“Anyway, we wouldn’t be able to tell the teams apart, so Bardic Collegium sponsored the team in red, and Healers the team in green.” She shouted again, as the Bardic goalkeeper threw the ball back into play, and one of her own people caught it while it was still in flight and sent it whizzing toward the Healer goal with a mighty blow of his stick. The whole field went charging after it.

“But how are the horses so well-trained?” Karath asked.

“They aren’t horses, they’re Companions,” she answered automatically. “Um—they’re—” she searched for a way to explain it to an outsider. “They have Mind-magic, and so do the Trainees, and it’s like having a partner. They can speak to one another.”

“Ah, magic,” Karath said wisely. “Of course. Like the Hawkbrother mages who control their birds in the strange places in the Pelagirs.”

Actually, it’s not like that at all, she thought, but that was probably as close as he was going to get until he’d been here a while, and saw for himself. Or until a Companion Chose him. “That’s close enough, I suppose,” she said instead, and turned her attention to the game.

It was absolutely vicious in its way; Alberich had insisted that the original version of Hurlee be played with no holds barred, and nothing short of murder against the rules, and this version was no different, with one single exception. No one was allowed to deliberately thrust a stick among the legs of the scrumming Companions. The idea of a Companion with a deliberately broken leg was just too horrifying. But the Companions were certainly allowed to ram each other, and shoulder each other out of the way; the riders could hit at each other with their sticks, and try to pull each other out of the saddle. Companions and riders alike wore hard helmets of leather over steel; the Companions wore neck guards, the riders wore padding and guards of their own.

It was war out there; Selenay, who had seen war first-hand, recognized it for what it was. Relatively bloodless, perhaps, but nonetheless, war. Which was why both Weaponsmaster Alberich and the new Equitation Instructor, Herald Keren, approved of it. You could study mounted combat all you liked; you could even practice as much as you dared, but you got no sense of what combat was really like—

Well, the fourth- and fifth-year Trainees certainly were now. By the time the first third was over, that was obvious. There was plenty of danger; one player was already out with a broken arm, and a second sidelined while the Healers made sure that the crack on the head hadn’t resulted in a concussion. A third was playing with a broken

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