waters.
Torches? The thought hung heavily in his mind, for he had pretty much convinced himself that the drow were preparing a huge excursion to the surface. Why else would they be stinging their sensitive eyes so?
As the raft floated across the weedy bay of the Isle of Rothe, Drizzt noticed that no other craft were docked at the island. He gave it little thought as he climbed over the prow and sprang lightly to the mossy beach. The orcs had barely put up their oars when another drow whisked past Drizzt and sprang into the boat, ordering the slave crew to put back out for the mainland.
Ore rothe herders congregated by the shore, each squatting in the mossy muck, ragged cloaks pulled tight. This was not unusual, for there was really little for them to do. The isle was not large, barely a hundred yards long and less than mat in width, but it was incredibly thick with low vegetation, mainly mosses and fungi. The landscape was broken, filled with valleys and steep-sloping hillocks, and the biggest job facing the ores, aside from taking rothe from the isle to the mainland and chasing down strays, was simply to make sure that none of the herd fell into any ravines.
So the slaves sat down by the shore, silent and brooding. They seemed somewhat edgy to Drizzt, but, consumed by his fears over what was happening in the city, he again gave it little thought. He did glance about to the drow slaver posts, and took comfort in the fact that all the dark elves were apparently in place, standing quietly and calmly. The Isle of Rothe was not an eventful place.
Drizzt headed straight inland, away from the small bay and toward the highest point on the island. Here stood the isle's lone structure, a small, two-chambered house constructed of gigantic mushroom stalks. He considered his strategy as he moved, thought of how he might get the necessary information from Khareesa without open confrontation. Events seemed to be moving quickly about him, though, and he resolved that if he had to use his scimitars to «convince» her, he would.
Barely ten feet from the structure's door, Drizzt stopped and watched as the portal gently swung in. A drow soldier stepped to the threshold and casually tossed Khareesa's severed head at Drizzt's feet.
'There is no way off the island, Drizzt Do'Urden,' the drow remarked.
Drizzt didn't turn his head, but shifted his eyes, trying to get a clear measure of his surroundings. He inconspicuously worked one toe under the soft moss, burying his foot to the ankle.
'I'll accept your surrender,' the drow went on, 'You cannot—'
The drow stopped abruptly as a wad of moss flew at his face. He snapped out his sword and instinctively threw his hands up before him in defense.
Drizzt's charge followed the moss divot. The ranger sprang across the ten feet to his enemy, then dropped in a deceptive spin, pivoting on one planted knee. Using his momentum, Drizzt sent Twinkle in a wicked, low cut that caught the surprised drow on the side of the knee. The drow turned a complete somersault over that stinging hit, striking the soft ground with a thud and a cry of pain as he clutched at his ripped leg.
Drizzt sensed that other dark elves were in the house behind this one, so he was up and running quickly, around the structure and out of sight of the door, then down the hillock's steep back slope. He dove, skidded, and rolled to build momentum, his thoughts a jumble, his desperation mounting.
Several dozen rothe milled about the mossy bank, and they bleated and grunted as Drizzt scrambled among them. Drizzt heard several clicks behind him, heard a hand-crossbow quarrel slap into one rothe. The creature tumbled, asleep before it hit the ground.
Drizzt kept low, scrambling, trying to figure where he could run. He had been on the island only a short time, had never been here in his earlier years in the city, and wasn't familiar with its landscape. He knew that this hillock dropped into a steep ravine, though, and thought that was his best chance.
More shots came from behind; a javelin joined the quarrels. Muck and divots flew wildly as the rothe, frightened by the rushing dark elf and missiles, kicked about, threatening to stampede. They were not large creatures, only three feet high at the shoulder, but were solidly built. If caught on his hands and knees in the midst of a rothe stampede, Drizzt knew he would be crushed.
His problems compounded as he neared the back of the rothe herd, for between the legs of one creature he spotted boots. Hardly thinking, Drizzt lifted his shoulder and barreled sidelong into the rothe, pushing it down the slope, into his enemy. One scimitar went up high and sang as it struck a descending sword; another scimitar jabbed low, under the rothe's belly, but the enemy draw hopped back, out of range.
Drizzt coiled his legs under him and heaved with all his strength, using the ground's fairly steep angle to his advantage. The rothe lifted off the ground and skipped sidelong, slamming the drow. He was agile enough to lift a leg over the creature's low back and come cleanly over it, spinning about in an attempt to face Drizzt squarely. But Drizzt was nowhere to be seen.
A bleat to the side was the only warning the drow got as the fierce ranger rushed in, scimitars flashing. The surprised drow threw both his swords out in front as he spun about, barely deflecting the scimitar cuts. One foot skidded out from under him, but he came back up quickly, fire in his eyes and his swords thrusting wildly, holding Drizzt at bay.
Drizzt moved quickly to the right, gained the higher ground again, though he knew that that move would put his back to the archers at the top of the hillock. He kept his scimitars moving, his eyes focused ahead, but listened to sounds from the back.
A sword darted in low, was caught by Twinkle and held down. A second thrust came in parallel to the first but a bit higher, and Drizzt's second scimitar responded, coming unexpectedly straight across, angling the draw's sword right for Drizzt's low arm.
Drizzt heard a slight whistle behind him.
The enemy drow flashed a wicked grin, thinking he was about to score a hit as the blades flashed across, but Drizzt sent Twinkle in motion as well, equally fast, taking the draw's sword arm with him in the wide-flying move. Drizzt swept the scimitars under and up, using their curving blades to keep the swords moving in line. He turned a complete circuit, moving the blades high above his head and moving himself one step to the side of the enemy drow.
His trust in the unseen archer's skill was not misplaced, and his melee opponent jerked his hips to the side in a frantic effort to dodge the javelin. He took a stinging hit and grimaced in pain.
Drizzt heaved him away, sent him skidding down the slope. The drow caught his balance as the ranger descended over him in a wild rush.
Scimitar batted sword again and again and again. Drizzt's second scimitar worked a more direct and devious pattern, thrusting and angling for the draw's belly.
The wounded draw's parries were impressive against the onslaught, but with one leg numb from pain, he was backing up and inevitably building momentum. He managed to glance back and noticed one spur of stone rising above the ledge of the twenty-foot sheer drop. He thought to make for that spur and put his back against it for support. His allies were rushing down the slope; they would be beside him in a matter of seconds.
Seconds he didn't have.
Both scimitars came in rapid succession, beating against the steel of the drow's swords, forcing him down the hill. Near the drop, Drizzt launched his weapons simultaneously, side-by-side, in crossing cuts, turning the tips of his enemy's swords. Then Drizzt launched himself, slamming against the drow's chest, knocking him off balance to crash against the rocky spur. Explosions went off in the dazed drow's head. He slumped to the moss, knowing that this renegade, Drizzt Do'Urden, and his wicked scimitars would be right behind.
Drizzt hadn't the time or the desire to complete the kill. Before the drow finished collapsing, Drizzt had leaped over the ledge, hoping to find moss and not sharp rocks, below.
What he found was mud, and he hit with a splash, turning an ankle, then turning a somersault. He finally hauled himself out and ran off as fast as he could, zigzagging around stalagmite pillars, keeping low to the cover of the mounds, for he expected that the archers would soon be at the ledge.
Enemies were all about him, and very close, he realized, seeing a form paralleling him along a stalagmite row to his right. Drizzt went behind one mound and, instead of coming out the other side, veered to meet his enemy head-on. He dropped to his knees as he came behind the second mound, slashing across low in the expectation that his enemy would be back there.
Twinkle hit a low-riding sword this time. Drizzt had not gained surprise, not with his maneuver, at least, but the drow was certainly off guard, his second sword high for a strike, when Drizzt snapped his second scimitar straight up, quicker than his enemy could anticipate. The pointed tip punctured the draw's diaphragm, and though