Drizzt, as he continued his slide, could not extend his arm enough to complete the move, the drow fell back against the stalagmite, out of the fight.
An ally was right behind him, though, and this soldier fell upon the kneeling Drizzt with abandon, swords hacking fiercely.
Pure instinct kept the darting blades from Drizzt as the ranger worked his scimitars over his head, feeling more than seeing his opponent's moves. Understanding his sudden disadvantage, Drizzt called upon his innate magic and summoned a globe of darkness over himself and his enemy.
Ringing steel continued to sound, weapons meeting and sliding, with both combatants taking nicks. Drizzt growled and increased his intensity, parrying and countering, still slashing up over his head. Gradually, the skilled ranger shifted his weight to get one foot under him.
The enemy drow came with a sudden and fierce double chop—and nearly fell over when his blades caught nothing but air. He spun immediately, whipping his swords across— and nearly lost both blades as they slammed the side of the stony stalagmite mound.
In the heat of battle, he had forgotten the layout of the immediate area, forgotten the mound not so far away. The drow had heard the reputation of Drizzt Do'Urden and suddenly understood the magnitude of his mistake.
Drizzt, perched high on a rounded shoulder of the mound, winced as he heard the swords connect with stone below him, taking little satisfaction in this action. He couldn't see Twinkle's flaring blue light as the scimitar descended through the darkness globe.
He ran free a moment later, his ankle still sore but supporting him. He came out the back side of the ravine and moved up on the ledge opposite the high hillock. The ledge ran toward the more remote eastern end of the isle. There lay a lagoon, Drizzt believed, not so far away, and if he could reach it he intended to dive right in. Damn the legends of monsters in the water; the enemies about him were all too real!
Catti-brie heard the continuing scuffles from the isle. The sounds drifted clearly across the still, dark waters of Donigarten. From behind the stalk of one mushroom, she called up Guenhwyvar and ran off as the mist took its solid form.
By the lake, the young woman, still not confident of her drow disguise, avoided the few dark elves that were about and motioned to a nearby orc instead. Then she motioned to a boat, trying to indicate that the creature should take her out to the isle. The orc seemed nervous, or at least confused. It turned away and started to walk off.
Catti-brie punched it in the back of the head.
Cowering, obviously terrified, it turned about to face her. Catti-brie shoved it toward the small boat, and this time the creature got in and took up a paddle.
Before she could join the orc, Catti-brie was intercepted by a male drow, his strong hand closing tightly over her elbow.
She eyed him dangerously and growled, trying to bluff once again, but this determined dark elf was not taking the bait. In his free hand he held a dagger, poised below Catti-brie's elbow, just inches from her ribs.
'Be gone!' he said. 'Bregan D'aerthe tells you to be gone!'
Catti-brie didn't understand a word of it, but her enemy's confusion was at least equal to hers as six hundred pounds of black fur flew past, taking the surprised male on a splashing ride many feet from the boat.
Catti-brie turned fiercely on the orc, who pretended not to see a thing and began paddling frantically. The young woman looked back to the shore a moment later, fearful that Guenhwyvar would be left behind and would have to swim the entire distance.
A huge splash beside the boat (nearly overturning it) told her differently, and the panther was now the one leading.
It was simply too much for the terrified orc to take. The pitiful creature shrieked and leaped for the water, swimming desperately for the shore. Catti-brie took up the paddle and never looked back.
The ledge was open to both sides at first, and Drizzt heard the hiss of crossbow quarrels cutting the air over his head and just behind him. Fortunately for Drizzt, the firing drow were back across the ravine, at the base of the tall hillock, and hand-crossbows were not very accurate at long range.
Drizzt wasn't surprised when his running form began to glow in purplish hues, tiny faerie fires igniting along his arms and legs, not burning, but marking him clearly to his enemies.
He felt a sting in his left shoulder and quickly reached over and popped out the small quarrel. The wound was only superficial, the dart's momentum mostly stalled by the dwarf-crafted mithril chain mail that Drizzt wore. He ran on, and could only hope that not enough poison had entered his blood to tire him.
The ledge veered to the right, putting Drizzt's back to his enemies. He felt even more vulnerable then, for just a moment, but soon realized that the turn might be a good thing, putting more distance between him and the stinging crossbows. Soon after, as the quarrels bounced harmlessly behind him, the ledge veered again, back to the left, going around the base of another hillock.
This put the lapping waters of Donigarten at Drizzt's right, a dozen feet below him. He thought of sheathing his blades and jumping in right there, but too many jagged mounds protruded from the water for him to chance it.
The ledge remained mostly open on his right as he sped along, the drop sporadically blocked by only a few anchoring stalagmites. The hillock loomed on Drizzt's left, fully protecting him from the distant archers. . but not from nearer enemies, he realized. As he came around a slight bend, he discovered at the last instant that beyond the bend lay a hollow, and in the hollow waited an enemy.
The soldier leaped out into Drizzt's path, sword and dirk waving.
A scimitar turned the sword aside, and Drizzt thrust straight ahead, knowing his second weapon would be intercepted by the dirk. When the weapons predictably locked, Drizzt used his momentum to push the dirk out wide and lifted one knee to collide heavily with the draw's belly.
Drizzt clapped his wide-spread hands together, simultaneously snapping his scimitar hilts against his enemy's face. He snapped his weapons back out immediately, fearing that either the sword or dagger would dive at him, but his opponent was past retaliation. The evil drow fell straight to the ground, unconscious, and Drizzt plowed over him and kept on going.
The ranger had hit his stride, literally. Savage instincts churned within Drizzt, and he believed that no single drow could stand against him. He was fast reverting to the hunter again, the embodiment of primal, passionate rage.
A dark elf leaped out from behind the next stalagmite; Drizzt skidded down to one knee and spun, a similar maneuver to the one he had used against the drow at the mushroom house's door.
This time, though, his enemy had more time to react, Had his sword down to the stone to block.
The hunter knew that he would.
Drizzt's lead foot caught hold, and he spun up from his slide, his trailing foot flying wide in a circle kick that caught surprised drow under the chin and dropped him over the side of the ledge. He caught a handhold just a few feet down, groggy from the blow and thinking that this purple-eyed fiend would surely kill him.
The hunter was already gone, though, running on, running for freedom.
Drizzt saw another drow on the path in front of him, this one's arm held up before him, probably aiming a hand-crossbow.
The hunter was quicker than the quarrel. His instincts told him that, repeatedly, and they were proven correct when a flashing scimitar intercepted the dart.
Then Drizzt was upon the drow, and the draw's ally, who came out from behind the nearest mound. The two enemies worked furiously with their weapons, thinking their numerical advantage more than sufficient.
Part 4 IN THE WEB
One of the sects of Faerun names the sins of humanity as seven, and foremost among them is pride. My