The light elves were dissatisfied with what they could achieve using shamanism and set about studying wizardry, basing their approach on the magic of men.

The dark elves, however, felt the light elves had betrayed the memory of their ancestors. They continued to make use of the primordial magic of their race, shamanism.

The names of all dark elfin women begin with M and the names of the men begin with E. If an elf is a member of the ruling family of the Dark House, then ssa is added to the name.

Empire - following the birth in the imperial family of twin boys, the Empire split into two states—the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers.

Eyes of Death - when dice are cast and they show two “ones.”

Field of Sorna - the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannons and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors.

Filand - a kingdom lying along the southern spurs of the Mountains of the Dwarves.

Forests of Zagraba - these evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads.

Garrak - a kingdom in the southern region of Siala’s Northern Lands, powerful and thoroughly militarized. The Garrak nobility are regarded as extremely quick-tempered, dangerous, and unpredictable.

Garrak’s “Dragon” - King Garrak’s guard.

garrinch (gnomish, lit. “guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.

giants - one of the races that live in the Desolate Lands.

gkhols - carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.

gnomes - like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.

After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.

The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an annual tribute and also supply it with steel. The gnomes invented the printing press, and then discovered how to make gunpowder (the dwarves claim that the gnomes stole the secret from a dwarf who was on his way home from a journey beyond the Crest of the World). The fierce battle that broke out between the estranged relatives on the Field of Sorna (1100 E.D.) was inconclusive. Both sides returned home having suffered immense losses.

The gnomes jealously guard the secret of gunpowder and sell cannons.

They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes’ books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they cannot reach because of their enmity with the dwarves.

goblins - small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells.

Gray Stones - the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape.

Green Leaf - one of the dark elves’ most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption.

Grok - 1) the legendary general of Valiostr who held back the army of the orcs at Avendoom until the dark elves arrived to help in the final year of the Quiet Times (640 E.D.). A statue in his honor was erected in one of the central squares of the city; 2) the younger twin brother of the general Grok, who bore the same name, i.e., the magician who was dubbed the Nameless One.

hand - an orcish military leader.

Heartless Chasseurs - units of the army of Valiostr. In times of peace they perform the functions of the police. They are employed in military actions, and also assist in suppressing revolts and conspiracies, and in capturing and exterminating dangerous gangs and individual criminals.

Hospital of the Ten Martyrs - the Avendoom municipal hospital, founded by order of Grok on the precise spot where a detachment of orcs that had broken through the defenses of the human army was halted by ten warriors from the Avendoom garrison (640 E.D.).

Hrad Spein (ogric), or Palaces of Bone - immense underground palaces and catacombs, where ogres, orcs, elves, and, later, men have all buried fallen warriors.

h’san’kor (orcish), or fearsome flute - a man-eating monster that lives in the Forests of Zagraba.

I’alyala Forests - these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses.

imperial dog - a type of guard dog bred in the Empire.

“Innocent as Djok the Winter-Bringer” – a common saying. Djok Imargo was the man accused of the murder of the prince of the House of the Black Rose. He was handed over to the elves, who executed him. After that, from 501 to 640 E.D., the dark elfin houses of Zagraba had no contacts with Valiostr. It subsequently emerged that Djok was innocent.

irilla (orcish), or mist spider - an emanation generated by the shamanism of the ogres. To this day no one knows for certain if it is an immaterial substance or a living creature.

Iselina (orcish), or Black River - this river starts in the Mountains of the Dwarves, runs through the eastern section of the Forests of Zagraba, crosses Valiostr, then forks into a left branch and a right branch, which both flow into the Eastern Ocean.

Isilia (orcish) - a kingdom bordering on Valiostr and Miranueh.

Isilian marble - is mined in the southern spurs of the Steel Mines. Walking across this stone generates a powerful echo. It is generally used for protection against thieves, or to prevent the approach of assassins, or even simply for its beauty, despite the unpleasant sounds that have to be tolerated.

Jolly Gallows-Birds - former convicts, criminals, and pirates who have been recruited to serve as soldiers. On joining the ranks of the army of Valiostr they are pardoned for all previous transgressions. They perform the military functions of marines.

k’lissang (orcish, lit. “ever faithful”) - an elf who has sworn an oath of fealty and engaged himself as a bodyguard to an elf of a more noble line for nine years. If the ever-faithful elf is killed during his period of service, his entire family is accepted into the clan of the elf whom the k’lissang was protecting.

Kronk-a-Mor - the shamanism of the ogres.

Labyrinth - an ancient structure erected by the orcs, located in the Forests of Zagraba. The orcs release prisoners into the Labyrinth and place bets on which of the unfortunates will survive longest.

languages of Siala - there are three main groups of languages in Siala. The first group is the orcish languages, spoken by orcs and elves. The second group is the gnomish languages, spoken by gnomes and

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