you could brazen it out.'

“But Master,” Fissif pleaded, “with my own eyes I saw the skeletal fingers leap to his throat. They were angry with him because he had pried forth some of the jewels that were their nails and—'

Another slap changed his statement to a whining grunt.

“A fool's story,” sneered a scrawny thief. “How could the bones hold together?'

“They were laced on brass wires,” returned Fissif in meek tones.

“Nah! And I suppose the hands, after strangling Krovas, picked up the skull and carried it away with them?” suggested another thief. Several sniggered. Slevyas silenced them with a look, then indicated Fissif with his thumb.

“Pinion him,” he ordered.

Two thieves sidled up to Fissif, who offered no resistance. They twisted his arms behind his back.

“We'll do this thing decently,” said Slevyas, seating himself on the table. “Thieves’ trial. Everything in order. Briefly this is a matter for the Thieves’ Jury to consider. Fissif, cutpurse of the first rank, was commissioned to loot the sacred grave at the temple of Votishal of one skull and one pair of hands. Because of certain unusual difficulties involved, Fissif was ordered to league himself with two outsiders of special talent, to wit, the northern barbarian Fafhrd and the notorious Gray Mouser.'

The Mouser made a courteous and formal bow behind the drapes, then glued his eye once more to the slit.

“The loot obtained, Fissif was to steal it from the two others — and at the earliest possible moment, to avoid their stealing it from him.'

The Mouser thought he heard Fafhrd smother a curse and grit his teeth.

“If possible, Fissif was to slay them,” concluded Slevyas. “In any case he was to bring the loot direct to Krovas. So much for Fissif's instructions, as detailed to me by Krovas. Now tell your story, Fissif, but — mind you — no old-wives’ tales.'

“Brother thieves,” began Fissif in a heavy mournful voice. This was greeted by several derisive cries. Slevyas rapped carelessly for order.

“I followed out those instructions just as they were given me,” continued Fissif. “I sought out Fafhrd and the Gray Mouser, and interested them in the plan. I agreed to share the loot equally with them, a third to each man.'

Fafhrd, squinting at Fissif through the drape, nodded his head solemnly. Fissif then made several uncomplimentary remarks about Fafhrd and the Mouser, evidently hoping thereby to convince his listeners that he had not plotted with them. The other thieves only smiled grimly.

“And when it came to the actual filching of the loot from the temple,” Fissif went on, gaining confidence from the sound of his own voice, “it turned out I had little need of their help.'

Again Fafhrd smothered a curse. He could hardly endure listening in silence to such outrageous lies. But the Mouser enjoyed it after a fashion.

“This is an unwise time to brag,” interjected Slevyas. “You know very well that the Mouser's cunning was needed in picking the great triple lock, and that the guardian beast could not easily have been slain but for the Northerner.'

Fafhrd was somewhat mollified by this. Fissif became humble again and bowed his head in assent. The thieves began gradually to close in on him.

“And so,” he finished in a kind of panic, “I took up the loot while they slept, and spurred on to Lankhmar. I dared not slay them, for fear the killing of one would awaken the other. I brought the loot direct to Krovas, who complimented me and began to pry out the gems. There lies the copper box which held the skull and hands.” He pointed at the table. “And as for what happened afterward—” He paused, wet his lips, looked around fearfully, then added in a small despairing voice, “It happened just as I told you before.'

The thieves, snarling disbelief, closed in, but Slevyas halted them with a peremptory rap. He seemed to be considering something.

Another thief darted into the room, saluted Slevyas. “Master,” he panted, “Moolsh, stationed on the roof opposite the alley door, has just reported that, though open all night, no one either entered or left. The two intruders may still be here!'

Slevyas’ start as he received the news was almost imperceptible. He stared at his informant. Then slowly and as if drawn by instinct, his impassive face turned until his pale, small eyes rested upon the heavy drapes curtaining the alcove. As he was about to give an order, the drapes bellied out as if with a great gust of wind. They swung forward and up until almost level with the ceiling, and he glimpsed two figures racing forward. The tall, copper- haired barbarian was aiming a blow at him.

With a suppleness which belied his large frame, Slevyas half-ducked, half-dropped, and the great longsword bit deep into the table against which he had been resting. From the floor he saw his underlings springing back in confusion, one staggered by a blow. Fissif, quicker-nerved than the rest because he knew his life was at stake in more ways than one, snatched and hurled a dagger. It was an imperfect throw, traveling pommel-forward. But it was accurate. Slevyas saw it take the tall barbarian on the side of the head as he rushed through the doorway, seeming to stagger him. Then Slevyas was on his feet, sword drawn and organizing pursuit. In a few moments the room was empty, save for dead Krovas staring at an empty copper box in a cruel mockery of astonishment.

The Gray Mouser knew the layout of Thieves’ House — not as well as the palm of his hand, but well enough — and he led Fafhrd along a bewildering route. They careened around stony angles, sprang up and down small sets of steps, two or three each, which made it difficult to determine which level they were on. The Mouser had drawn his slim sword Scalpel for the first time and used it to knock over the candles they passed, and to make swipes at the wall torches, hoping thereby to confuse the pursuit, whose whistles sounded sharply from behind them. Twice Fafhrd stumbled and recovered himself.

Two half-dressed apprentice thieves stuck their heads out of a door. The Mouser slammed it in their inquiring excited faces, then sprang down a curving stairway. He was heading for a third exit he surmised would be poorly guarded.

“If we are separated, let our rendezvous be the Silver Eel,” he said in a quick aside to Fafhrd, mentioning a tavern they frequented.

The Northerner nodded. His head was beginning to feel less dizzy now, though it still pained him considerably. He did not, however, gauge accurately the height of the low arch under which the Mouser sped after descending the equivalent of two levels, and it gave his head as hard a clip as had the dagger. Everything went dark and whirling before his eyes. He heard the Mouser saying, “This way now! We follow the left-hand wall,” and trying to keep a tight hold on his consciousness, he plunged into the narrow corridor down which the Mouser was pointing. He thought the Mouser was following him.

But the Mouser had waited a moment too long. True, the main pursuit was still out of sight, but a watchman whose duty it was to patrol this passage, hearing the whistles, had returned hurriedly from a friendly game of dice. The Mouser ducked as the artfully-cast noose settled around his neck, but not quite soon enough. It tightened cruelly against ear, cheek, and jawbone, and brought him down. In the next instant Scalpel severed the cord, but that gave the watchman time to get out his sword. For a few perilous moments the Mouser fought him from the floor, warding off a flashing point that came close enough to his nose to make him cross-eyed. Watching his chance, he scrambled to his feet, rushed his man back a dozen paces with a whirlwind attack in which Scalpel seemed to become three or four swords, and ended the man's cries for help with a slicing thrust through the neck.

The delay was sufficient. As the Mouser wrenched away the noose from his cheek and mouth, where it had gagged him during the fight, he saw the first of Slevyas’ crowd dart out under the archway. Abruptly the Mouser made off down the main corridor, away from the path of escape Fafhrd had taken. A half dozen plans flashed through his mind. There came a triumphant outcry as Slevyas’ crowd sighted him, then a number of whistles from ahead. He decided his best chance was to make for the roof, and whirled into a cross corridor. He was hopeful that Fafhrd had escaped, though the Northerner's behavior bothered him. He was supremely confident that he, the Gray Mouser, could elude ten times as many thieves as now careened and skidded through the mazy corridors of Thieves’ House. He lengthened his skipping stride, and his soft-shod feet fairly flew over the well-worn stone.

Fafhrd, lost in pitch darkness for he didn't know how long, steadied himself against what felt like a table and tried to remember how he had gotten so grievously far astray. But his skull throbbed and kept tightening with pain, and the incidents he recalled were jumbled up, with gaps in between. There was a matter of sprawling down a stair

Вы читаете Swords Against Death
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