601.12. The “legend rule” (see rule 420.5e) applies to a permanent only if other legendary permanents with the same name are within its controller’s range of influence.
601.13. The “world rule” (see rule 420.5i) applies to a permanent only if other world permanents are within its controller’s range of influence.
601.14. Replacement and prevention effects watch for a particular event to happen and then completely or partially replace that event. The limited range of influence option can cause the modified event to contain instructions that can’t be carried out, in which case the player simply ignores the impossible instructions. See rule 419, “Replacement and Prevention Effects.”
601.14a If a replacement effect tries to cause a spell or ability to affect an object or player outside its controller’s range of influence, that portion of the event does nothing.
601.14b If a spell or ability creates an effect that prevents damage that would be dealt by a source, it can affect only sources within the spell or ability’s controller’s range of influence. If a spell or ability creates an effect that prevents damage that would be dealt to a creature or player, it can affect only creatures and players within the spell or ability’s controller’s range of influence. If a spell or ability creates an effect that prevents damage, but neither the source nor the would-be recipient of the damage is specified, it prevents damage only if both the source and recipient of that damage are within the spell or ability’s controller’s range of influence.
602.1. Some multiplayer games allow the active player to attack multiple other players. If this option is used, a player can also choose to attack only one player during a particular combat.
602.2. As the combat phase starts, the attacking player doesn’t choose an opponent to become the defending player. Instead, all the attacking player’s opponents are defending players during the combat phase.
602.2a Any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. This will usually be the defending player that the creature with the ability is attacking; if there are multiple defending players that could be chosen, the controller of the ability chooses one.
602.3. As the attacking player declares each attacking creature, he or she chooses a defending player for it to attack. See rule 308, “Declare Attackers Step.”
602.3a Restrictions and requirements that don’t apply to attacking a specific player are evaluated based on the entire group of attacking creatures. Restrictions and requirements that apply to attacking a specific player apply only to creatures attacking that player. The entire group of attacking creatures must still be legal. See rule 500, “Legal Attacks and Blocks.”
602.3b Creatures in a band can’t attack different players. See rule 502.10, “Banding.”
602.4. If creatures are attacking more than one player, each defending player declares blockers in APNAP order as the declare blockers step begins. (See rule 103.4 and rule 309, “Declare Blockers Step.”) The first defending player declares all his or her blocks, then the second defending player, and so on.
602.4a A defending player can block only with creatures he or she controls. Those creatures can block only creatures attacking that player; they can’t block creatures attacking other players.
602.4b When determining whether a defending player’s blocks are legal, ignore any creatures attacking other players and any blocking creatures controlled by other players.
602.5. Combat damage is assigned in APNAP order. Other than that, the combat damage step proceeds