just as in a two-player game. See rule 310, “Combat Damage Step.”
603.1. The Emperor variant always uses the deploy creatures option, and it can be used in other variants that allow players to compete in teams. Multiplayer formats in which players compete as individuals usually don’t use this option.
603.2. Each creature has the ability “{T}: Target teammate gains control of this creature. Play this ability only any time you could play a sorcery.”
604.1. Some multiplayer games use the optional
604.1a If the attack left option is used, a player can attack only an opponent seated immediately to his or her left. If a player’s nearest opponent to the left is more than one seat away, the player can’t attack.
604.1b If the attack right option is used, a player can attack only an opponent seated immediately to his or her right. If a player’s nearest opponent to the right is more than one seat away, the player can’t attack.
605.1 In Free-for-All multiplayer games, a group of players compete as individuals against each other.
605.2. Any multiplayer options used are determined before play begins. The Free-for-All variant uses the following default options.
605.2a The limited range of influence option usually isn’t used in Free-for-All games. If it is, each player has the same range of influence, which is determined before play begins. See rule 601, “Limited Range of Influence Option.”
605.2b Exactly one of the attack left, attack right, and attack multiple players options must be used. See rule 604, “Attack Left and Attack Right Options,” and rule 602, “Attack Multiple Players Option.”
605.2c The deploy creatures option isn’t used in the Free-for-All variant.
605.3. The players are randomly seated around the table.
605.4. Free-for-All games use the normal rules for winning and losing the game. See rule 102, “Winning and Losing.”
606.1. Two-Headed Giant games are played with two teams of two players each.
606.2. No other multiplayer options are used in Two-Headed Giant games.
606.3. Each team sits together on one side of the table. Each team decides the order in which its players sit. The player seated on the right within each team is the primary player, and the player seated on the left is the secondary player.
606.4. The Two-Headed Giant variant has two unique features.
606.4a Each team has a shared life total, which starts at 40 life.
606.4b. Each team takes turns rather than each player.
606.5. With the exception of life total, a team’s resources (cards in hand, mana, and so on) are not shared in the Two-Headed Giant variant. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.
606.6. Timing of Team Turns
606.6a A player who is dissatisfied with his or her initial hand may mulligan. First, the starting team takes any mulligans. For a team to take a mulligan, each player on that team decides whether to shuffle his or her hand back into the deck and then draw a new hand of seven cards. All players on that team who chose to do so take their mulligans at the same time. After each player on that team who took a mulligan looks at his or her new hand, the team repeats the process, resulting in a hand of one fewer card each time, until the hand size reaches zero cards. Teammates may consult during this process, but a player can’t see the result of his or her teammate’s mulligan before deciding whether to take a mulligan at the same time. Once a player has decided to keep a hand, those cards become his or her opening hand. That player can’t take any more mulligans, but his or her teammate may. Once each player on the starting team decides to keep an opening hand, the other team may take mulligans.
606.6b. During the draw step of the starting team’s first turn, only the secondary player draws a card. The primary player does not (see rule 101.5).
606.6c Teams have priority, not individual players.
606.6d The Active Player, Nonactive Player order rule (see rule 103.4) is modified for Two-Headed Giant play. The team whose turn it is is the active team. The other team is the nonactive team. If both teams would make choices and/or take actions at the same time, first the active team makes any choices required, then the nonactive team makes any choices required. Then the actions happen simultaneously.
606.6e A player may play a spell or activated ability, or take a special action, only when his or her team has priority. If both players on a team want to take an action at the same time, the primary player decides who takes the action. Each player on a team draws a card during that team’s draw step. Each player on a team may play a land during each of that team’s turns.
606.6f If neither player on a team wishes to do anything, that team passes. If both teams pass in succession (that is, if both teams pass without any player taking any actions in between passing), the top object on the stack resolves, then the active team receives priority. If the stack is empty when both teams pass in succession, the phase or step ends and the next one begins.
606.6g If an effect gives a player an extra turn or adds a phase or step to that player’s turn, that player’s team takes the extra turn, phase, or step. If an effect causes a player to skip a step, phase, or turn, that player’s team does so. If an effect causes a player to control another player’s turn, the controller of that effect controls the