observed diffidently.

'Hardly!' Honor snorted. 'And if I should happen to see them turning up in as a response to a test problem, whoever used them will think Captain Henke was downright kind compared to the comments I'll make!'

A ripple of laughter ran around the room, but then Gillingham spoke up again, his voice thoughtful.

'So what you seem to be saying, Ma'am, is that at both Fourth Yeltsin and Cerberus, you felt you had no choice but to fight anyway, despite an unfavorable force balance. And because you did, you tried to generate any advantages you could. But while the fact that they worked fully was critical to what happened at Cerberus, the success of your plans didn't depend as heavily on them at Yeltsin because, in a sense, it didn't matter if they worked completely there or not. You still had to fight, but at Yeltsin the real problem was simply to get into range in the first place. The balance of firepower was a lot closer to equal once you did get there, and the fact that you were able to fool the Peeps and encourage them to weaken their forces by dividing them was simply gravy, in a way. Is that what you're saying, Ma'am?'

'Pretty much,' Honor agreed. She looked around at the other senior officers present and made her selection. 'Andrea? You and I discussed this the other day. Would you care to respond to Mr. Gillingham?'

'Of course, Ma'am.' It was Jaruwalski's turn to turn a thoughtful expression on Gillingham. 'Tactics are an art, Mr. Gillingham,' she told him, 'not a science. There's no way to absolutely quantify them, no way to define secret formulas for victory. There are rules a good tactician follows, but they aren't absolutely binding on her... and certainly not on her opponents! The `secret' to winning lies, in my opinion, not in trying to manipulate the enemy, but in creating general situations in which you know the available menu of maneuvers and the balance of firepower will favor your force. The concept is really that simple. It's in the execution that things get tricky, and the ability to execute effectively is what sets a good tactician apart. But successful execution often depends on knowing when to break the rules — to take, to use an overused phrase, a `calculated risk'—because you have no choice or because you `feel' an opportunity.' She paused. 'Was that about what you'd have said, Ma'am?' she asked Honor.

'In its essentials, certainly,' Honor agreed. 'But you should always bear in mind,' she went on, meeting Gillingham's eyes as she took the thread of the conversation back into her own hand, 'that that feel for when to break the rules is not something most of us are issued at birth. It's a talent and an ability we develop first by study, and then by doing, starting with lecture courses like Intro to Tactics, progressing to actual exercises in the simulators, and finally — if we're lucky enough to survive the event — to actual experience in combat. Your instructors at the Academy are here to teach you doctrine and the capabilities of your hardware. We also offer you a distillation of what we consider the best from past military thinkers, from Sun-Tzu to Gustav Anderman, as background, and we'll break down and analyze actual engagements, both from the current war and from wars past. We'll try our very best to teach you what not to do, based on the institutional wisdom of the Royal Manticoran Navy. We'll run you through sims in which you'll be everything from the junior officer of the watch on a destroyer in a single-ship duel to the one sitting in the admiral's chair on a superdreadnought flagship in a fleet action, and we'll critique your performance every step of the way.

'If you're wise, you'll listen to everything we tell you and learn from it. But you will also remember this, Ladies and Gentlemen. When it finally comes down to it, when you are the officer in the hot seat and the missiles and beams flying straight at you are real, nothing we can possibly teach you will truly matter. Hopefully it will all be there in the back of your mind, as the platform of knowledge you'll need, but what will matter will be the decisions you make based on your read of the situation you actually face.

'Some of you will not survive those situations.'

She let her eyes sweep her youthful audience, tasting their mingled soberness and youthful sense of immortality. That belief in their own invulnerability was inevitable in people so young, she knew. All she could do was try to prepare them for the hideous moment of shock when they felt their own ships' bucking and heaving to the enemy's fire and realized death could come for them as easily as for anyone else.

'Even if you do every single thing right, you may find yourself in a situation where all the tactical genius in the universe is insufficient to balance the odds against you,' she went on quietly. 'It happened to Edward Saganami and Ellen D'Orville, and if it could happen to them, it can certainly happen to any of us. Indeed, I suppose I'm living proof that it can, because that was exactly what happened to Prince Adrian in Adler.

'But whatever you face, you will have three things to support you. One is the tradition of the Royal Navy — and when you graduate from Saganami Island—' she let her eyes sweep all of the middies once more '—that tradition will be yours, whatever the uniform you wear. Listen to it. Strip it down to get rid of all the holodrama heroics and the hagiography and learn what it truly expects of you, and you will have a guide that never fails you. It may get you killed,' she smiled wryly, 'but it will never leave you trying to guess where your responsibilities lie.

'And the second support you will have will be your own confidence in yourself. In your training, in your hardware, and more importantly, in your people. But most importantly of all, in your own judgment. It won't always be perfect. Sometimes, despite all we can do here at Saganami and in ATC, it will be execrable. But you must have faith in yourself, Ladies and Gentlemen, because there will be no one else. You will be it. Your ship, your people, will live or die on the basis of your judgments and your decisions, and even if you get it all absolutely right, some of them will die anyway.'

Her smile had vanished, and her face was stern, almost cold.

'Accept that now, because it will happen. The enemy wants to live as badly as you do, and like you, the way for her to do that is to kill the ones trying to kill her. Which will be you, Ladies and Gentlemen. You and the people under your command. And I can assure you that there will be nights your dead will haunt you. When you ask yourselves if you could have saved a few more lives if you'd only been faster, or smarter, or more alert. Sometimes the answer will be yes, that you could have saved them. But you didn't. You did your best, and you did your job, and so did they, but they're still dead, and whatever the rest of the universe thinks, you will go to your own grave convinced you ought to have done better, should have found the way to keep them alive. Worse, you'll think back to what happened, replay it in your head over and over, with the invaluable benefits of hindsight and all the time in the world to think about the decisions you had only minutes to make at the time, and you'll see exactly where you screwed up and let your people die.'

She paused, and beside her, Kriangsak and Captain Garrison, the senior simulation programer for ATC, nodded, their faces as still as her own.

'Accept that now,' Honor repeated quietly after a moment. 'Accept it... or find another line of work. And I warn you all now, as Admiral Courvosier, my own Academy mentor, warned me, that even if you think you understand exactly what I'm telling you, you'll discover in the event you weren't really prepared for the guilt. You can't be, not until it's your turn to shoulder it. But that will be the third thing that supports you in battle, Ladies and Gentlemen: the knowledge that your people will die uselessly if you screw up. It's not your job to keep them alive at all costs. It's your job to be certain they don't die for nothing. You owe them that, and they expect it of you, and that need to keep the faith with your people is what will keep your brain working and the orders coming even while the enemy blows your ship apart around you. And if you don't believe it will, then the command chair on the bridge of a Queen's ship is not the proper place for you.'

There was complete and utter silence in the game room, and Honor let it hover there for several seconds. Then she leaned back in her chair with a small smile.

'On the other hand, your careers aren't going to consist solely of desperate battles to the death. I assure you that you'll find the odd moment of relaxation and even pleasure in the Queen's uniform — or that of your own worlds' navies,' she added, nodding at Hearns and Gillingham. 'Unfortunately,' she went on, her tone turning droll, 'tonight won't be among them.'

Another ripple of laughter answered her, and she nodded to Kriangsak.

'Admiral Kriangsak, with Captain Garrison's able assistance, has very kindly constructed a small tactical problem for you, Ladies and Gentlemen,' she informed them, and several apprehensive glances flickered towards

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