dilation effect; in other words, each sixty-year period of hibernation used up one century of voyage time by the standards of the remainder of the universe. Thus an entire one-century voyage could be made without a single 'active' period and would consume only 7.2 apparent months of the traveler's life span. Longer voyages would require periodic awakenings, but they could be staggered, permitting the currently roused crew to use only a fraction of the life support the entire crew would require. The result was to permit far larger numbers of colonists to travel on a given sized ship with a far lower subjective time passage.
A further boost to colonization came about in 725 pd with the advent of the first hyper drive. The casualty rates among early hyperships were so severe that it took a rather daredevil mentality to go aboard one, and colonists weren't normally noted for that sort of personality. To claim a new home world they would take risks, yes, but not risks they could avoid.
But what the hyperships provided was a survey vehicle which could travel more than sixty times as fast as a sublight ship, and the people who went in for discovering and exploring (as opposed to settling) new worlds had just the sorts of mentalities to risk hyper travel. A situation thus arose in which survey ships, generally operated by private corporations, undertook the high-risk job of locating potential colony sites which were then auctioned to prospective colony expeditions. Even with the hyper drive, this required that everyone involved take a very long view of things, but humanity adjusted to that just as it had once adjusted to the novelty of instant communication to any point on a single planet.
It is believed that the first Warshawski Sail colony ship was the
When the transition finally occurred, there were several very unfortunate instances in which unscrupulous operators used the new hyper sail technology to pass hibernation ships en route to their new homes. When the original colonists arrived, it was only to find well-established (and armed) claim-jumpers already squatting on their planned home worlds. If there was an already established colony in the vicinity, it might take a hand to assist the original colonists, even to the extent of lending military aid to eject the claim-jumpers, in order to discourage such unsavory elements from ruining the neighborhood. If there was no such well-inclined planet in the vicinity, the original colonists were out of luck, particularly since their technology might be several centuries less advanced than that of the thieves they confronted. In some cases, this created a domino effect. Expeditions which found themselves dispossessed of their colony sites often lacked the resources to return whence they had come (even if they had the inclination) and many opted to risk settling an unsurveyed world if there were stars with habitable planets (or which were likely to have such planets) in the vicinity. Many of them came to grief as the old generation ship colonies had in attempting to settle worlds other than the ones they had planned their original expedition's equipment list to meet, and those which did not often wound up displacing yet another group of legitimate colonists. Other such instances ended far more happily, with the second group of settlers discovering a world which was already partly settled and a group of 'squatters' who paid their own way with the improvements they had already made and were integrated peaceably into the ranks of the 'legitimate' colonists.
With the advent of
(4) The Star Kingdom of Manticore
The original colony expedition to Manticore departed Old Earth on October 24, 775 pd, aboard the sublight hibernation ship
Sixty percent of the colonists were Western Europeans, with most of the remainder drawn from the North American Federation, the Caribbean, and a very small minority of ethnic Ukrainians. The total expedition consisted of 38,000 adults and 13,000 minor children, and the 'rights' to the system had been purchased at auction from the survey firm of Franchot et Fils, Paris, France, Old Earth. 'FF' (as it was known) had a high reputation, and its survey ship
The MCT's purpose was to invest all capital remaining to the MC after mounting the expedition (something under one billion EuroDollars) and use the accrued interest to watch over the colonists' rights to their new home. It was a wise precaution, for when
It was as well that the colony had such unusual support and off-world financial strength, however, for after almost forty years in which things went perfectly, disaster struck Manticore in 1454.
The initial bid for Manticore had been so high for two reasons. One was that the G0/G2 binary was highly unusual—indeed, unique—in having no less than three planets suitable for human life. The second was that Manticore and Sphinx, the two Earth-like planets orbiting the G0 stellar component, were extremely Earth-like. Although each had its own unique biosphere, survey reports indicated that terrestrial life forms would find it unusually easy to adapt to all three, and so, indeed, it proved. Terran food crops did well, and while the local flora and fauna could not provide all essential dietary elements, much of it was digestible by the terrestrial visitors. Terraforming requirements thus were extraordinarily modest, consisting of little more than the need to seed food crops and selected terrestrial grasses to support imported herbivores. Unfortunately, that very ease of adaptation had a darker side, and Manticore proved one of the very few extra-terrestrial systems to possess microorganisms which could (and did) prey on humans.
The culprit was a virus—or, rather, a small family of viruses—which had been missed by the original survey team. Some virologists argue that it was not, in fact, missed but rather evolved in the six centuries between the initial survey and the arrival of the colonists. Still others suggest that it was actually the mutated descendant of a virus the colonists had brought with them from Old Earth. Whatever the truth of the matter, the virus was deadly,