It is thus possible to transport even such bulk items as raw ore or food stuffs profitably over interstellar distances.
By the same token, this mass-carrying capability means interstellar military operations, including planetary invasions and occupations, are entirely practical. A starship represents a prodigious initial investment (more because of its size than any other factor), but it will last almost forever, its operational costs are low, and a ship which can be configured to carry livestock and farm equipment can also be configured to carry assault troops and armored vehicles.
Hyperships come in three basic categories: the low-speed bulk carrier; the high-speed personnel carrier; and warships.
The maximum acceleration and responsiveness of a Warshawski Sail starship is dependent upon the power or 'grab value' of its sails and the efficiency of its inertial compensator. The more powerful (and massive) the sail generator, the greater the efficiency with which it can utilize the power of the grav wave; the more efficient the compensator, the higher the acceleration its crew can endure. Moreover, it requires an extraordinarily powerful sail, relative to the mass of the mounting ship, to endure the violent conditions of the upper hyper bands. This means that larger ships, with the hull volume to devote to really powerful sails, have greater inherent power and maximum theoretical average velocities (transit times) because they ought to be able to pull more acceleration from a given grav wave (thus reaching their optimum velocity of .6
There are, however, offsetting factors. The more powerful a Warshawski Sail, the slower its response time in realigning to a shift in the grav wave. This is potentially disastrous, but is, once more, offset to some extent by the ability of the more powerful sail to withstand greater stress. That is, it isn't as necessary to the starship's survival that it be able to reset or trim a sail to survive fluctuations in the grav wave about it. Put another way, a bigger ship with more powerful generators can 'carry more sail' under given grav wave conditions than a smaller vessel and, all other things being equal, run the smaller vessel down.
But, of course, things aren't quite that simple. For starters, a smaller, less massive vessel gains more drive from the same sail strength. Because it is less massive, it accelerates more quickly for the same power. And the inertial compensator, marvelous as it may be, becomes more effective as its field area grows smaller and the mounting vessel's mass decreases, which means that a smaller ship can take advantage of its acceleration advantage over a larger vessel riding the same grav wave (and hence having access to the same 'inertia sump') without killing its crew. If the smaller vessel can accelerate to .6
In addition, smaller ships with less powerful sails can trim them much more rapidly and with greater precision. In wet-navy terms, smaller ships tend to be 'quicker in the stays,' able to adjust course with much greater rapidity and to take the maximum advantage of the power available to them from a given sail force. This means that a smaller ship with an aggressive sail handler for a captain can actually turn in a faster passage time over
In
The tuning or trimming components of a Warshawski Sail generator are its most expensive and quickest wearing parts, and they wear out much more rapidly on more powerful generators with their higher designed power loads. Because of this, bulk carriers tend to use relatively low-powered sails and the lower hyper bands, which limits their practical speeds to perhaps 1,000-1,500
(3) The Mechanics of the Diaspora
It was discovered early in the Diaspora that the maximum practical safe speed for a sublight ship was approximately .8
The generation ships were built as complete, life-sustaining habitats oriented around the smallest practical self-sustaining population and designed to boost to that velocity at one gravity. In the long term, onboard gravity was provided through centrifugal force. In addition to their human passengers, the generation ships also had to provide for all terrestrial livestock and plants which would be required to terraform the colonists' new home for their survival. Even aboard these huge ships, space was severely limited, and many early colonial expeditions reached their destinations only to come to grief through the lack of some essential commodity the settlers had not known to bring along. This sort of disaster became less common after about 800 pd, when the original, crude hyperships made it possible to conduct extensive surveys of potential colony sites before the slower colony ships departed, but by that time the generation ships were a thing of the past, anyway.
In 305 pd, cryogenic hibernation finally became practical. It had long been possible to cryogenically preserve limbs and organs, though even the best anti-crystallization procedures then available were unable to prevent some damage to the preserved tissues. But where minor damage to an arm or a liver was acceptable, damage to a brain was not, and the early cryogenic pioneers' enthusiastic predictions about indefinite suspension of the life processes had proven chimerical.
It was Doctor Cadwaller Pineau of Tulane University who, in 305, finally cut the Gordian knot of cryogenic hibernation by going around the crystallization problem. He found that by lowering the hibernator's temperature to just barely above the freezing point he could maintain the physiological processes indefinitely at about a 1:100 time ratio. In other words, a hibernating human would age approximately one year for every century of hibernation, and his nutritional and oxygen requirements were reduced proportionately. Over the next several decades, Pineau and his associates further refined his process, working to overcome the problem of muscular atrophy and other physiological difficulties associated with long comatose periods, and eventually determined that optimum results required a hibernating individual to rouse and exercise for approximately one month in every sixty years (ie., after six physiological months), which remained a fixed requirement throughout the cryogenic colonization era.
What this meant was that the life support capabilities of a cryo ship could be vastly reduced in comparison to those of a generation ship. Moving at .8