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‹‹7›› Lien B. Pham and Shelley E. Taylor, From Thought to Action: Effects of Process-Versus Outcome-Based Mental Simulations on Performance, Personality and Social Psychology Bulletin 25, no. 2 (1999): 250–260.

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‹‹10›› Philippe N. Tobler, Christopher D. Fiorillo, and Wolfram Schultz, Adaptive Coding of Reward Value by Dopamine Neurons. Science (New York, NY.) 307, no. 5715 (2005): 1642–1645, doi:10.1126/science.1105370.

‹‹11›› Tabla, http://en.wikipedia.org/wiki/Tabla.

‹‹12›› Lisa S. Blackwell, Kali H. Trzesniewski, and Carol Sorich Dweck, «Implicit Theories of Intelligence Predict Achievement Across an Adolescent Transition: A Longitudinal Study and an Intervention» Child Development 78, no. 1 (2007): 246–263, doi:10.1111/j.1467–8624.2007.00995.x.

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‹‹14›› Second Life, http://en.wikipedia.org/wiki/Second_Life.

‹‹15›› Gustavo Saposnik, Mindy Levin, and for the Stroke Outcome Research Canada (SORCan) Working Group, Virtual Reality in Stroke Rehabilitation. Stroke 42, no. 5 (2011): 1380–1386, doi:10.1161/STROKEAHA.110.605451.

‹‹16›› Page L. Anderson, Matthew Price, Shannan M. Edwards, Mayowa A. Obasaju, Stefan K. Schmertz, Elana Zimand, and Martha R. Calamaras, Virtual Reality Exposure Therapy for Social Anxiety Disorder: A Randomized Controlled Trial, Journal of Consulting and Clinical Psychology 81, no. 5 (2013): 751–760, doi:10.1037/a0033559.

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‹‹18›› Sexy Nude Beach, Second Life, http://maps.secondlife.com/secondlife/Sexy%20Nude%20Beach/220/150/23.

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‹‹20›› Albert Bandura, Social Foundations of Thought and Action: A Social Cognitive Theory (Englewood Cliffs, NJ: Prentice Hall 1986).

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