the host increases the percentage absorbed by 0.5% every twenty-four hours, for a total maximum of 99%.

One of the titles that I never used. The fights I’d been in so far were always quick, rapid affairs and in such environments, there was no time to slowly whittle down an enemy like this. Although, in a prolonged battle of attrition, this would be invaluable. Just as long as the enemy did not notice what I was doing, and smack me away like a mosquito.

Title: [David]

Details: An epic title. For every ten levels your opponent has greater than yours, you are granted +50% Damage Dealt, +25% Damage Reduction, and +20 Attack against your opponent. This effect is doubled for opponents more than twice your size. This effect stacks for multiple enemies. However, facing an enemy ten levels below you or more deducts –90% Experience Gain and –25% Damage Dealt.

The underdog title that helped me as a skink. I fondly remembered how fighting off the Silva Wolves that the Kadulja attacked me with was only made possible with this buffing my attacks to deliver more damage. The problem with this title was that the stronger I got, the more it would start to become a hindrance rather than a benefit. The biblical allegory would have been less impressive if David the shepherd boy towered over cities, and Goliath was his little brother “Shorty.”

Title: [Agkistrodon Slayer]

Details: A special title. You slayed Agkistrodon. Grants [Special Title] benefits.

The serpent that guarded the creek. Ilikbolg said it was an invincible foe. I defeated it from the inside and that simple feat made the goblin declare me some sort of prophesied champion. I could almost imagine my life progressing in that manner like a second-rate comedy of errors, with me constantly doing something normal and discovering the gravity of it afterward.

Title: [Genocidal]

Details: An epic title. Fighting against opponents of the same species of an enemy you have previously killed grants you +10% Attack, +10% Defense, +10% Damage Dealt and +10% Damage Reduction. For every opponent you slay that is of the same species of an enemy you have killed before, you gain a permanent +25 Points to allocate to either your HP, MP or Regen. Fighting and not killing an opponent of a species you have killed before deducts –50 HP Permanently. This effect stacks upon each consecutive kill for each species.

Species Kill Count: 

[Common Rabbit] x 20 = +200% Attack, +200% Defense, +200% Damage Dealt, +200% Damage Reduction against [Common Rabbits]. You Gain: 525 Points on Next Kill.

[Common Bat] x 5 = +50% Attack, +50% Defense, +50% Damage Dealt, +50% Damage Reduction against [Common Bats]. You Gain: 150 Points on Next Kill.

[Common Elk] x 12 = +120% Attack, +120% Defense, +120% Damage Dealt, +120% Damage Reduction against [Common Elk]. You Gain: 325 Points on Next Kill.

[Common Deer] x 5 = +50% Attack, +50% Defense, +50% Damage Dealt, +50% Damage Reduction against [Common Deer]. You Gain: 150 Points on Next Kill.

[Mountain Goat] x 4 = +40% Attack, +40% Defense, +40% Damage Dealt, +40% Damage Reduction against [Mountain Goats]. You Gain: 125 Points on Next Kill.

 [Silva Wolf] x 4 = +40% Attack, +40% Defense, +40% Damage Dealt, +40% Damage Reduction against [Silva Wolves]. You Gain: 125 Points on Next Kill.

[Chameleon Panther] x 2 = +20% Attack, +20% Defense, +20% Damage Dealt, +20% Damage Reduction against [Chameleon Panther]. 

You Gain: 75 Points on Next Kill.

[Yonder Bear] x 12 = +120% Attack, +120% Defense, +120% Damage Dealt, +120% Damage Reduction against [Yonder Bear]. You Gain: 325 Points on Next Kill.

[Armadillo Badger] x 2 = +20% Attack, +20% Defense, +20% Damage Dealt, +20% Damage Reduction against [Chameleon Panther]. 

You Gain: 75 Points on Next Kill.

[Druid] x 1 = +10% Attack, +10% Defense, +10% Damage Dealt, +10% Damage Reduction against [Druid]. You Gain: 50 Points on Next Kill.

This title was the complete record of how many living creatures had met their ends by my hands so far. As it stood, the list was filled up with animals rather than sapient, intelligent beings. I knew that it would not last long.

Title: [Retaliator]

Details: An uncommon title. Fighting against enemies that have wronged you grants +20% Damage Dealt and +20% Damage Reduction. +1% is added for every day that goes by without gaining retribution. There is no upper limit to the percentage possible.

The title brought me back to my memory of the Kadulja. The sage. The memory of killing her because she razed my domain to ashes and burnt me to nothingness. Looking back, that action was where it all began. I owed her for it. If she never killed me, I’d never have gotten this far. If I never died, I would probably still be some small forest creature, holding dominion over a creek and believing I’d accomplished something significant. Now, here I was – traveling the world, meeting people, and being killed by them. A far better fate.

Title: [Phoenix]

Details: A mythical title. Grants a 0.9% chance to revive from death with complete immunity to what killed you. Every brush with death you survive or near-death experience you have adds an additional +3% odds to the chance. The odds are reset upon each successful resurrection.

Current Chance of Resurrection: {15.9%]

Immunities: [Acid Immunity] [Fire Immunity] [Disintegration Immunity]

With each near-death experience the numbers went up by three. Considering it was at fifteen percent it meant I had survived five near-death encounters since I last encountered Apophis. That was not comforting.

Title: [Merciless]

Details: An uncommon title. All Damage dealt to opponents suffering from a negative status effect, trapped, prone, or wounded is doubled. Increases your odds of inflicting negative statuses and grants immunity to enemy Appeal Skills.

I remembered how effective this was against Kadulja. Doubling the damage to a wounded enemy was a valid tactic. Although I still disagreed with the reason I’d attained this title. Killing the wounded Yonder Bear

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