For Freddie, my godson. Here’s to all the adventures we’ll go on together up north.

When you become a grown-up, several rather troubling things happen at once: your knees stop working as well as they used to; you spend large chunks of the day banging on about homework, vegetables and bedtimes; and you fall asleep the moment you sit down in a comfortable armchair. But with all the dodgy knees, nagging and nodding off comes wisdom. Or does it? Because, if grown-ups were truly wise, then they would know about the Unmapped Kingdoms. But they do not. They are far too busy to believe in magic. And yet, if they did, they would realise that the world is very much not as they know it…

You see, at the beginning there were no big bangs or black holes. There was just an egg. A rather large one. And out of this egg a phoenix was born. It wept seven tears when it found itself alone and, as these tears fell, they became our continents and formed the earth as you and I know it, although to the phoenix all this was simply known as the Faraway. But these lands were dark and empty, so, many years later, the phoenix scattered four of its golden feathers, and out of these grew secret – unmapped – kingdoms, invisible to the people who would go on to live in the Faraway, but holding the magic needed to conjure sunlight, rain and snow, and every untold wonder behind the weather, from the music of a sunrise to the stories of a snowstorm.

Now, had a hippogriff or a unicorn been in charge, things might have got out of hand (for though these beasts like to boss others around they are rarely on time for anything and are far too vain to govern fairly). But a phoenix is the wisest of all magical creatures and the very first phoenix knew that magic grows strange and dark if used selfishly but, if it is used for the greater good, it can nourish an entire world and keep it turning. So the phoenix decreed that those who lived in the Unmapped Kingdoms could enjoy all the wonders that its magic brought, but only if they, in turn, worked to send some of this magic out into the Faraway so that the continents there might be filled with light and life. If the Unmappers ever stopped sharing their magic, the phoenix warned, both the Faraway and the Unmapped Kingdoms would crumble to nothing.

The phoenix thought long and hard about which magical creatures to appoint as rulers of each Unmapped Kingdom. The cloud giants were tall and strong, but they tended to fall asleep when anything important needed to be done. The snow trolls were kind and clever, but rather too keen on firing crossbows. And so the phoenix settled on the Lofty Husks – wizards born under the same eclipse and marked out from the other Unmappers on account of their wisdom, unusually long life expectancy and terrible jokes. And, although the Lofty Husks in each kingdom took a different form, they ruled fairly, ensuring that every day the magic of the phoenix was passed on to the Faraway.

The four kingdoms all played different roles. Unmappers in Rumblestar collected marvels – droplets of sunlight, rain and snow in their purest form – which dragons transported to the other kingdoms so the inhabitants there could mix them with magical ink to create weather scrolls for the Faraway: sun symphonies in Crackledawn, rain paintings in Jungledrop and snow stories in Silvercrag. Little by little, the Faraway lands came alive: plants, flowers and trees sprang up, and so strong was the magic that eventually animals appeared and, finally, people.

Years passed and the phoenix looked on from Everdark, a place so far away and out of reach that not even the Unmappers knew where it lay. But, while a phoenix may be wise, it cannot live for ever. And so, after five hundred years, the first phoenix died and, as is the way with such birds, a new phoenix rose from its ashes to renew the magic in the Unmapped Kingdoms and ensure it was shared with those in the Faraway.

A period of peace and prosperity followed and every five hundred years the Unmappers learnt to watch for a new phoenix rising up into the sky to restore the Unmapped magic and herald the arrival of another era. Everyone believed things would continue this way for ever…

When you’re dealing with magic, though, for ever is rarely straightforward. There is always someone, somewhere, who becomes greedy. And, when a heart is set on stealing magic for personal gain, suddenly ancient decrees and warnings slip quite out of mind. Such was the case with a harpy called Morg who grew jealous of the phoenix and its power.

Four thousand years ago, Morg breathed a curse over the nest of the last phoenix on the very night of the renewal of magic. The old phoenix burst into flames, like the rest of its kind had done before it, but this time the flames burned black and no new phoenix appeared from the ashes. And so Morg seized the nest as her own and set about seeking to claim all the magic of the Unmapped Kingdoms for herself.

But, when things go wrong and magic goes awry, it makes room for stories with unexpected heroes and unlikely heroines. I could tell you about a girl from Crackledawn who stole Morg’s wings, the very things that held the harpy’s power, or about a boy named Casper from the Faraway, who once journeyed to Rumblestar to destroy those same wings so that the Unmapped Kingdoms and the Faraway might be saved from ruin. I could also tell you about the dragons that roam the kingdoms now and scatter moondust from their wings to keep

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