was certain. And they had lost a big advantage by revealing both that the bracelet was what they wanted and that they could change shape.

Tasslehoff decided it was time to switch plans. He and Selana had failed to get the bracelet back, but Flint and Tanis were still prisoners somewhere in the castle. The captives had seen things under the castle—the zombie, for instance, which the wizard undoubtedly wanted to keep quiet from the knight, at least. That put the dwarf and the half-elf in considerable danger. Tas was certain he would never have a better opportunity to rescue them than while the potion was still effective, so he had better hurry.

He remembered that after the shadow monster had expired, he and Selana had seen the mage walking to the keep from the jail, so Flint and Tanis probably were being held captive there.

Tas finished his washing, stood, stretched, and padded to the door. He eyed the space under it, gauging its height. As a mouse he'd slipped under with no trouble, but why be a mouse again when there were so many other diverting forms he had yet to try.

In the blink of an eye he transformed into a two-foot-long, tan, brown, and gold fox snake. The stone floor felt nicely cool under his belly. Tas flicked his tongue experimentally a few times, then poked his head under the door and swung it slowly to look both ways. The hallway was clear.

His first effort to move forward was less than successful. His body twisted and jerked and rolled over, and he banged his head on the bottom of the door, but did not move forward. This is not as easy as snakes make it look, Tas concluded. After a few more abortive efforts to master a crawl, he managed to roll right side up again, but still was not in the hallway.

At last he realized that he was taking an altogether wrong approach. Crawling required arms and legs. Instead, he had to figure out how to slither. He thought about how a snake wiggles its way through a meadow. Without really understanding how he did it, he suddenly found himself making swift progress sideways and forward at the same time, until he was under the door and right out into the hallway.

Tas's curiosity about snakes was quickly settled— besides, people tended to startle and shiver and try to chop snakes in half whenever they ran across them—so he transformed himself again as soon as he was clear of the doorway. This time he settled upon an orange-and-ivory spaniel. He trotted down the corridor with his tail in the air, sniffed under doors, scampered down a winding staircase and through an open doorway into the main corridor. The way out was just down the hall to his right.

Tasslehoff ran to the exit and leaped up to plant both front paws on it. He pushed the latch up with his nose, and the door swung open. Once outside, Tas ran straight toward the jail. The front door stood open, so he trotted inside.

Two soldiers straddled a bench in the front room, rolling dice between them. Tas knew he'd come to the right place when he recognized Tanis's bow and Flint's axe on the floor behind them.

On the other side of the room, a door made of riveted iron bands led to the jail cells. The spaces between the bands were large enough for Tas to walk through, but the door would have to be unlocked to let Flint and Tanis out.

During his travels, Tasslehoff had encountered very few locks that he couldn't open with his picks. He had enough experience to know that the locks on most jail cells were not very good. But just in case, he looked around for a ring of keys. He spotted one hanging on a large hook on the wall, behind the two dice rollers.

Tas assumed that the older-looking of the pair was winning, because the pile of copper coins in front of him was quite a bit larger than the other soldier's. They seemed preoccupied with their game, so Tas trotted past them toward the iron door. At that moment the losing player must have made a particularly bad dice roll because he swore loudly and flung the dice across the room. Both guards looked directly at Tas.

"Whose dog is that?" asked the older guard. "I've never seen it before."

"I don't know," the second replied, "but it sure is a strange color. And look at that ridiculous shock of hair on its head. Hand me your knife, Duncan. I'm going to cut some of it off."

Duncan pulled a small knife from a scabbard tucked in his belt and extended it to his companion, but a threatening growl made them both pause. Duncan remarked, "I don't think he likes your idea, Jules."

"I'm sure he doesn't have the slightest idea what we're talking about." Jules took the knife.

"Rrrrr, rowff!" Tas bared his teeth.

Jules and Duncan regarded the dog with raised eyebrows. Both guards kept their sight locked on Tasslehoff while Jules handed the knife back to Duncan. Tas wagged his tail and smiled as best he could. Duncan handed the knife to Jules, and Tas growled.

Duncan flashed a hearty grin. "He's a smart one. If I didn't know better, I'd wager he understands every word we say."

Tas barked and trotted forward. Both men petted him warmly, and Jules even drew a scrap of dried meat from his pocket and offered it. Tasslehoff had not eaten for some time, and he gobbled it hungrily. He was surprised to realize that its flavor wasn't as strong on his long dog tongue as it would have been on his sensitive kender taste buds. After another round of petting, the guards retrieved their dice and resumed their game.

The kender-spaniel lay on the floor beneath the bench. Tas stayed there for a minute or two, until he was sure the guards were absorbed in their gambling again, then he stood and,

Вы читаете [Meetings 02] - Wanderlust
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