the orders, handed down by Vice Marshal Anko, were imprecise and the reinforcement elements became throttled in queues on the arterial routes. Grizmund, frustrated and unable to get clear direction from House Command, moved his armour column off the highway and tried to approach Veyveyr via stock yards behind the manufactories. Proper authorisation for this was impossible as the vox-links were jammed with chatter from the chaos at the railhead. Grizmund had gone about two kilometres, forcing his tanks through chainlink fences and razorwire barricades, when VPHC units bellowing curses and orders through loudhailers headed them off and demanded they return to the highway.
The confrontation grew ugly. Grizmund himself descended from his tank and approached the VPHC troops directly, arguing that his unorthodox route was necessary. Tempers flew and when one of the VPHC commissars drew a pistol, Grizmund knocked him down. There was a brief brawl and the astonished Grizmund found himself and four of his senior commanders arrested at gunpoint. The VPHC dragged them off to House Command, leaving the Narmenian tank force leaderless and stymied, under the close watch of a growing force of VPHC.
The lack of concerted direction from House Command caused other disasters that made a bad day worse. The Vervun Primary and Volpone reinforcements were stalled all along the southern access. One group of Vervun motor-troops riding half-tracks with Hydra batteries mounted on the flatbeds were trapped in a side transit rout. In their agitation, they mistook a unit of Volpone Chimeras advancing behind them for an enemy force. By that stage, with nothing coming over the vox-links but undisciplined terror and panic from Veyveyr Gate, there was a general impression that the Zoicans had forced entry into the Hive and were sacking the southern quarters. The Hydra batteries opened fire, briefly, until the mistake was discovered. By then, thirteen Volpone troops were dead.
The Second Storm was showing up a great weakness in the Vervunhive command structure. Vervun Primary, House Command and the VHPC had communication protocols and designated channels which worked efficiently during peace time or practice drills, but which were incapable of handling the sudden spikes in vox-traffic that accompanied heavy fighting. Worse still, the House Command vox- system, modelled on Imperial standard, used the same channel bands as the Imperial Guard and the NorthCol. Within an hour of the assault starting, it was virtually impossible for any unit commander to talk long range to his troops or for any order signals from House Command to reach the ground. It was even impossible to vox House Command for clarification. Only short-range vox-links between troops and officers in the field ground were still functioning. Some commanders tried to switch channels, hoping their men would have the same idea, but there was little chance of officers and men guessing the same new channel simultaneously.
At Croe Gate, General Nash had a measure of success. He switched to a wideband his Roane Deepers had famously been forced to use once on Kroxis and his vox-staffers on the ground had the same idea. For most of the day, Nash was the only senior commander in the field to have a direct open link to his forces.
A Volpone force under Corday also managed to resume contact with its distant elements. Corday adroitly used his short-range micro-beads to relay the new channel setting from man to man through the field. Unfortunately, he had chosen a channel that was crippled by interference from the Shield harmonics.
At Veyveyr, matters were made worse by the fact that Modile had shut down the main channel to cut off the demands of his officers—men like the late Racine—who were now questioning Modile’s orders. Corbec received Bulwar’s “Anvil” code over the short-range and was able to coordinate his resistance with the NorthCol commander, but they found their forces conflicting with Vervun Primary troops following Modile’s increasingly knee-jerk commands.
Gaunt, who had been at Hass West when the storm began, immediately headed for Veyveyr with Daur and a platoon of Tanith. Their troop-truck convoy found the back end of the reinforcement columns jammed fast and they struggled to find a way around or through. Gaunt tried Raglon’s vox-set frantically to get House Command to rectify the growing logistical disaster, but he found the lines as jammed as the other commanders had before him.
He handed the speaker horn back to Raglon and looked down at the pale-faced Daur. The rumble and roar of the nightmarish Veyveyr battle backlit the buildings and habs ahead of them.
“How far to Veyveyr from here?” Gaunt snapped.
“Four, maybe five kilometres,” replied the Vervun Primary liaison.
Gaunt eyed the solid wall of troops and troop carriers choking the highway ahead and cursed quietly. Establishing proper and workable vox-protocols would be his priority once this day was done. The Vervun Primary were brave men and the noble houses were honourable institutions, but in war they were rank amateurs.
“Dismount!” Gaunt yelled back down his force and leaped out of the lead truck. Daur joined him, prepping the lasrifle he had drawn from stores after the First Storm. His arm still hurt and wasn’t mended, but it worked well enough for him to carry a weapon and he’d be damned if he was going to follow the commissar into action again and have to ask to borrow a gun. He gulped down a couple of painkiller tablets to soothe the ache.
The fifty Tanith Ghosts had assembled on the road beside the trucks.
Gaunt walked down the rank, speaking directly and briefly. “We’re advancing on foot. It’s five or so kilometres and we need to move fast, so ditch any extra weight—just carry weapons and ammunition, bayonets. Get rid of anything that’ll slow you down or wear you out by the time we get there. Daur will lead.”
He looked round at Daur. “Captain? Find a way.”
Daur nodded, confidently. Though a hiver born and bred, he knew the vast complexities of the southern manufactory district no better than the off-worlders. He pulled a chart-plate out of a thigh-pouch and deftly cycled through the map-patterns until he found the area they were in.
With a stylus, he worked out a possible route. He was determined not to fail the Ghosts—and, more particularly, Gaunt.
“Follow me,” he said and headed off the road at a trot, pushing through a flak-board fence and into the service yard of a machinesmithy.
Gaunt and the Ghosts hurried after him.
At Croe Gate, the Zoican push was hitting the adamantine gates so hard and so frequently that they were denting and starting to glow with heat. Nash brought what mechanised forces he had into place inside the gates, in case they fell.
Outside, a line of enemy tanks and armoured fighting vehicles perhaps five hundred strong, stretched out down the cuttings of the rail tracks and the rockcrete supports of the elevated express line. Some Zoican infantry strengths were visible too, but so far it was entirely a war of cannon, rocket, mortar and wall-gun against tank and artillery. If the Vervunhive forces could only keep them out and keep the mighty gates sealed tight, the battle might never descend to the level of infantry mayhem that was occurring at Veyveyr.
If two such infantry fronts opened—if Croe Gate broke—Nash knew it could signal the start of an inexorable defeat for Vervunhive. He prayed to the holy Emperor of Terra that the Zoicans had no more death machines left to unleash.
Veyveyr was truly a nightmare. The air across the vast yard was thick with las-fire and tracers, gouts from flamers, whooping rockets and dense palls of smoke. Despite the volatile highlights of his combat career, Corbec had seldom seen anything so fierce or intense. Ducking into cover and trying to clear a feed-jam in the autocannon with Genx crouched next to him, Corbec wondered if it was because the fight was so enclosed: the Curtain Wall on one side, the manufactories around, the Shield above. It