Take pride in that. Don't pass too close to the sooty remains of the school bus, because you might remember how you stood downwind of their funeral pyre, letting it bathe your skin and fill your lungs with the ashes of their empty defiance. You might remember the cooked-meat, burnt rubber stench . . . the way the clouds billowed over you, and through you, as if you were far more insubstantial than they.

Don't let that happen. You'll attract Dead from blocks away. Force it back. Expunge it. Pretend it's not there. Turn your mind blank, your heart empty, and your soul, for lack of a better word, Dead.

There. That's better.

Still later that afternoon, while rummaging through the wreckage of a clothing store for something that will keep you warm during the rapidly approaching winter, you find yourself cornered and brutally beaten by the Living.

This is nothing to concern yourself with.

It's just the price you have to pay, for living in safety the way you do. They're just half-mad from spending their lives fleeing one feeding frenzy or another, and they have to let off some steam. It's not like they'll actually kill you, or hurt you so bad you'll sicken and die. At least not deliberately. They may go too far and kill you accidentally, but they won't kill you deliberately. There are already more than enough Dead people running around, giving them trouble. But they hate you. They consider people like you and Suzie traitors. And they wouldn't be able to respect themselves if they didn't let you know it.

There are four of them, this time: all pale, all in their late teens, all wearing the snottily evil grins of bullies whose chosen victim has detected their approach too late. The closest one is letting out slack from a coil of chain at his side. The chain ends in a padlock about the size of a fist. And though you try to summon your long-forgotten powers of speech, as their blows rain against your ribs, it really doesn't matter. They already know what you would say.

Don't beg.

Don't fight back.

Don't see yourself through their eyes.

Just remember: the Living might be dangerous, but the Dead are the real bastards.

It's later. You're in too much pain to move. That's all right. It'll go away, eventually. One way or the other. Alive or dead, you'll be up on your feet in no time.

Meanwhile, just lie there, in your own stink, in the wreckage of what used to be a clothing store, and for Christ's sake be quiet. Because only the Living scream.

Remember that time, not long after the Dead rose, when there were always screams? No matter how far you ran, how high you climbed or how deep you dug, there were always the screams, somewhere nearby, reminding you that though you might have temporarily found a safe haven for the night, there were always others who had found their backs against brick walls. Remember how you grew inured to those screams, after a while, and even found yourself able to sleep through them. And as the weeks turned to months, you found your tolerance rewarded— because the closer the number of survivors approached zero, the more that constant backdrop of screaming faded away to a long oppressive silence broken only by the low moans and random shuffling noises of the Dead.

It's a quiet world, now. And if you're to remain part of it, you're going to have to be quiet too. Even if your throat catches fire and your breath turns as ragged as sandpaper and your sweat pools in a puddle beneath you and your ribs scrape together every time you draw a breath and the naked mannequins sharing this refuge with you take on the look of Nina and Mark and Kathy and Ben and everybody else who ever mattered to you and the look on their faces becomes one of utter disgust and you start to hear their voices saying that you're nothing and that you were always nothing but that they'd never known you were as much as a nothing as you've turned out to be. Shut up. Even if you want to tell them, these people who once meant everything to you, that you held on as long as any normal man could be expected to hold on, but there are limits, and you exceeded those limits, you really did, but there was just another set of limits beyond them, and another beyond those, and the new world kept making all these impossible demands on you and there were only so many impossible things you could bear. Be silent. Even if you hear Nina shrieking your name and Mark telling you he's afraid and Kathy screaming for you to save her. Even if you hear Ben demanding that you stand up like a man, for once.

Endure the pain. Ignore the fever. Don't listen to what your family is trying to tell you.

Why should you listen to their advice? It didn't help them.

No, this is what you should keep in mind, while you're waiting to see if you'll live or die:

On the off-chance you are still alive when you stumble to your feet tomorrow, don't look at the fitting mirror on the wall behind you. It's the first intact mirror you've encountered in months. Nothing unusual about that, of course: there just isn't much unshattered glass left in the world these days. But the looters and the rioters and the armies and the Living Dead have left this particular mirror untouched, and though it's horrendously discolored by dust, it still works well enough to destroy you.

If you don't look at it you'll be okay.

If you do look at it you'll see the matted blood in your tangled shoulder-length hair and the flies crawling in your long scraggly beard and the prominent ribs and the clothes so worn they exist only as strips of rags and the dirt and the sores and the broken nose and the swollen mouth and the closed slit that was until recently your left eye and you'll realize that this is as close to being Dead as you can get without actually being there, and that it sucks, and you'll be just in the right frame of mind, after your long night of delirium, to want to do something about it.

And you'll stagger out into the street, where the Dead will be milling about doing nothing the way they always do and you'll be in the center of them and you'll be overcome with a sudden uncontrollable anger and you'll open your mouth as wide as you can and you'll scream: 'Hey!'

And the Dead will freeze in something very much resembling a double-take and slowly swivel in your direction and if you really wanted to you could bury everything burning you up inside down where it was only a minute ago and you won't want to and you'll scream 'Hey!' again, in a voice that carries surprisingly far for something that hasn't been used in so long, and the Dead will start coming for you, and you won't care because you'll be screaming 'You hear me, you stinking bastards? I'm alive! I think and I feel and I care and I'm better than you because you'll never have that again!'

And you'll die in agony screaming the names of everybody you used to love.

This may be what you want.

And granted, you will go out convinced you've just won a moral victory.

But remember, only the Living bother with such things; the Dead won't even be impressed. They'll just be hungry.

And if you let yourself die, then within minutes what's left of you will wake up hungry too, with only one fact still burning in its poor rotting skull: that Suzie's faking.

Zora And The Zombie

by Andy Duncan

Andy Duncan's fiction has appeared in magazines such as Asimov's Science Fiction, Realms of Fantasy, Conjunctions, Weird Tales, and SCI FICTION, and in anthologies such as Starlight 1, Eclipse One, Mojo: Conjure Stories, and Wizards. Much of his short fiction has been collected in Beluthahatchie and Other Stories, which won the World Fantasy Award. Duncan won the World Fantasy Award, again, for his story 'The Pottawatomie Giant' and won the Theodore Sturgeon Memorial Award for 'The Chief Designer.' He also co-edited (with F. Brett Cox) the anthology Crossroads: Tales of the Southern Literary Fantastic. When not writing, Duncan teaches in the Honors College of the University of Alabama and works as a senior editor at a business-to-business magazine.

Вы читаете The Living Dead
Добавить отзыв
ВСЕ ОТЗЫВЫ О КНИГЕ В ОБРАНЕ

0

Вы можете отметить интересные вам фрагменты текста, которые будут доступны по уникальной ссылке в адресной строке браузера.

Отметить Добавить цитату