Starborne
by Robert Silverberg
Sixteen light-years from Earth today, in the fifth month of the voyage, and the silken force of nospace acceleration continues to drive the starship’s velocity ever higher. Three games of
The best of the players is Roy, the mathematician, a large, heavy man with a soft, sleepy face. He sits with his eyes closed, awaiting in tranquillity his turn to play. “I am purging myself of the need to win,” he told the year- captain yesterday when asked what occupied his mind while he waited to put down his next piece. Purged or not, Roy continues to win more than half of his games, even though he gives most of his opponents a handicap of four or five stones.
He gives Sylvia a handicap of only two. She is a delicate woman, fine-boned and shy. Genetic surgery is her specialty. Sylvia plays the game well, although slowly. She makes her move. At the sound of it Roy opens his eyes. He studies the board the merest fraction of a second, points, and says, “
The year-captain would like to speak to Sylvia about the anaerobic gene-cluster experiment, but evidently the game is barely under way; he supposes that she and Roy will be occupied with it for another hour or more. His questions can wait. No one hurries aboard the
All is quiet for a time in the lounge. Then Heinz, at the far side of the room, loudly places a stone. Elliot acknowledges it with a little chuckle. Chang, at the board next to them, glances over to look; Sylvia and Roy pay no attention. The year-captain scans the board of Roy and Sylvia’s game, trying to anticipate Sylvia’s next move. His eyesight is sharp: even at this distance he can clearly make out the patterns on the board. Indeed, everything about the year-captain is sharp. He is a man of crisp boundaries, of taut edges carefully drawn together.
Soft footsteps sound behind him.
The year-captain turns. Noelle, the mission communicator, is approaching the lounge. She is a slim sightless woman with long gleaming blue-black hair and elegantly chiseled features. Her tapering face is a perfect counterpart of the year-captain’s own lean, austere one, though she is dusky, and he is fair-haired and so pale of skin that he seems to have been bleached. She customarily walks the corridors unaided. No sensors for Noelle, not even a cane. Occasionally she will stumble, but usually her balance is excellent and her sense of the location of obstacles is eerily accurate. It is a kind of arrogance for the blind to shun assistance, perhaps. But also it is a kind of desperate poetry.
He watches in silence as she comes up to him. “Good morning, year-captain,” she says.
Noelle is infallible in making such identifications. She claims to be able to distinguish each of the members of the expedition by the tiny characteristic sounds they make: their patterns of breathing, the timbre of their coughs, the rustling of their clothing. Among the others there is a certain skepticism about this. Many aboard the starship believe that Noelle is simply reading their minds. She does not deny that she possesses the power of telepathy; but she insists that the only mind to which she has direct access is that of her sister Yvonne, her identical twin, far away on Earth.
He turns to her. His eyes meet hers: an automatic act, a habit. Her eyes, dark and clear and almost always open, stare disconcertingly through his forehead. Plainly they are the eyes of a blind person but they seem weirdly penetrating all the same. The year-captain says, “I’ll have a report for you to transmit in about two hours.”
“I’m ready whenever you need me.” Noelle smiles faintly. She listens a moment, head turned slightly to the left, to the clacking of the
“Yes.”
What extraordinary hearing she must have, if she can perceive the sounds of stones being placed so acutely that she knows the number of game-boards that are in use.
“It seems strange that the game hasn’t begun to lose its hold on them by now?”
“
“It must. How good it is to be able to surrender yourself so completely to a game.”
“I wonder. Playing
“Time?” Noelle laughs. The silvery sound is like a cascade of little chimes. “What is there to do with time, except to consume it?” Then after a moment she says, “Is it a difficult game?”
“The rules are actually quite simple. The application of the rules is another matter entirely. It’s a deeper and more subtle game than chess, I think.”
Her glossy blank gaze wanders across his face and suddenly her eyes lock into his. How is she able to do that? “Do you think it would take very long for me to learn how to play?” she asks.
“You?”
“Why not? I also need amusement, year-captain.”
“The board is a grid with hundreds of intersections. Moves may be made at any of them. The patterns that are formed as the players place their stones are complex and constantly changing. Someone who — isn’t — able — to see—”
“My memory is excellent,” Noelle says. “I can visualize the board and make the necessary corrections as play proceeds. You would only have to tell me where you are putting down your stones. And guide my hand, I suppose, when I make my moves.”
“I doubt that it’ll work, Noelle.”