however, a wave of surprise runs through the men of Niksar’s command: for some of the townsmen — those who appear the most afflicted by whatever illness has taken hold of their community — simply keep coming at the soldiers, even after sustaining wounds that would make seasoned warriors flee outright. A few of them seem to notice these wounds so little that Sentek Arnem’s order against inflicting grievous injury must be violated in several cases, so that the maddened townsmen can at least be disarmed — and such disarming, it becomes clear in these several cases, means the taking off of a hand or a limb. Yet even these terrible injuries cause little or no discouragement.
From the baggage train, where he enjoys the youthful protection of the
Within a few moments, the dark-haired marauder youth is rushed before Visimar, who seizes the lad’s shoulders, as if to shake urgency into him.
“Find your mount, son,” the old man says. “Get to your master, and tell him this: the disease has progressed too far, and many are insensible to pain. As soon as there is a separation between the townspeople and his men, he must retreat with haste!”
“Do as I say!” Visimar commands, keeping his attention fixed on Ernakh, and rightly sensing that the youth enjoys a more serious nature than his fellows. “Your master will thank you when all has finally become clear.” As the boy leaps atop a nearby horse, Visimar turns to the other young men. “And the rest of you — begin moving the equipment of the
Visimar keeps his still-keen eyes fixed on the white and grey forms of Niksar’s and Arnem’s mounts on the distant field, and the speeding Ernakh riding fearlessly into the violence — and how expertly, the old man thinks, how naturally and with what seriousness does the marauder boy move atop a horse and among men engaged in a fight that is becoming increasingly deadly! The cripple sees Ernakh reach Sixt Arnem’s grey, deliver his message, and receive acknowledgment from the sentek. Almost immediately, the wagons and pack animals of the baggage train begin to move quickly eastward along the darkness of the Daurawah Road, while Visimar remains behind, quietly but desperately urging speed upon Arnem and his men.
It is, in the end, an unnecessary entreaty; for, just as effectively as they have thrashed and herded the townsmen back toward Esleben, the Talons are able to break the
“Well, cripple, Kafra knows how you could tell as much, but they were beginning to seem beyond — or better say
“I would be surprised if your golden god has any sense of why all this is so, Sentek. It will be my unhappy duty to explain it to you — but let us get your men well away from the evil of Esleben …”
Arnem will not take to the Daurawah Road until the very last of his wounded — all, thankfully, sound enough to ride and march — depart; and Visimar, for his own reasons, will not start without the commander. The appearance of the eagle owl he called Nerthus has proved beyond doubt to the acolyte that the pestilences at work in Broken have spread throughout (although each in different parts of) the western kingdom, likely for the same reasons that caused their appearance further east, in and about Daurawah; and he must make the sentek see that
{vii:}
Despite the Talons’ dispatch of the threat at Esleben, questions about the future of the campaign upon which the legion had embarked became more nagging as the force marched east to Daurawah. The enemy had been sickened townsmen, after all, Broken’s own farmers, millers, and traders, many of them women, fighting at the behest of some madness or even of Death himself, who had forced them to dance his deadly round.† Whatever the case, the work there had not been truly fit for such peerless troops as the Talons, and each of them has come to this realization by the time Akillus and his scouting parties report that Daurawah is close; and the mood among the men has grown somber at best. Is this because, after several days of unusually warm, bright weather, the third morning of the soldiers’ march looks, to judge by the dim light and a damp chill in the mist, to be strangely muted? Perhaps; but muted, too, are the sounds of Nature’s world, and they only lessen as the column nears the Meloderna River, an Unnatural, unharmonious development that even Visimar cannot (or will not) explain.
And as the grey light slowly increases and the walls of Daurawah grow closer, it indeed becomes apparent that even the relief and comfort that it was once hoped the port would offer will be denied to Arnem’s men: for the western gates of the place, which no man can ever remember seeing closed, are not only shut, but barred from within and sealed from without. The lack of activity before the northern and southern gates, meanwhile, which front the sharp bend in the Meloderna created by the Cat’s Paw’s emptying into that larger, calmer river, suggests that those portals are similarly sealed — and soon, sounds begin to emerge from within the port’s walls that explain why:
They are the sounds of human beings whose bodies may still walk this Earth, but whose minds are already crossing the Great River, or have completed that journey and arrived in
It is not, therefore, any fear that the men of Broken’s Ninth
He has brought his mare beside Arnem’s mount, and on the sentek’s opposite flank, as always, is Niksar. “What can we do, Sentek?” the linnet asks. “Daurawah’s gates are nearly immune to violation — and the men of the Ninth are unlikely to let us get close enough to try.”
“Nor would such an attempt bear any fruit, in all likelihood, Reyne,” Arnem replies. “For, as you say, they