soldiering involves much thinking and intense problem solving, but it is also an intensely passionate profession, because in command, in order to do your duty, you put in harm's way that which you have come to love so much — your soldiers (as Michael Shaara said so well in his Civil War novel,
Fred Franks knew what made units great in peacetime training. He was now to see what made a unit great in combat. And he was to learn that they were the same.
THE MIND OF A COMMANDER[4]
Many parts make up a commander — many attitudes, skills, experiences, and convictions. Some of these are fundamental and eternal — duty, honor, country, courage, integrity, loyalty, patriotism. Others are more particular and personal; they grow and develop over time. The particular constellation of attitudes, skills, experiences, and convictions that Fred Franks brought to 2nd Squadron, and which grew and developed during his months in Vietnam, later characterized his performance as a commander, up to and including his command of VII Corps in Desert Storm. You don't understand Fred Franks unless you understand these.
Let's start with the blindingly obvious. When you fight in combat, you don't fight halfway. Fighting is for keeps. When you play ball, you walk away from the game. You lose today, you play again tomorrow. But in combat the stakes are final. It can bring about the deaths of people you've worked with, are responsible for, and care about, or your own death. You don't get second chances. This means, as I've already indicated Fred Franks is fond of saying, when you win, you don't want to win close. You don't want drama. You want to win 100-0, not 24–23. In other words, there's no room for sloppiness. And there's no room for lapses in alertness. It means that when you're a soldier, you want not just a small edge over your enemy, but as large an edge as you can get. Thus, where you can, you want to work your units into situations where the difference between winning and losing, or between life and death, does not hang on acts of extreme courage — or on Medal of Honor-winning bravery. It may come to that and the mission might demand it, but you try to work it so those actions add to the edge. For a soldier, ordinary courage should be more than enough (and ordinary courage is not at all
What gives them the edge they need? Here are the ways, as Franks came to know them:
Franks was to confirm what he already knew: It all starts with the soldiers themselves. It is their training and courage, and the quality of their noncommissioned officer and officer small-unit leadership, that win.
In those early days of combat, Franks quickly saw that the real heroes of Vietnam were the soldiers who by and large had been drafted and who had come to Vietnam to do what our country had asked them to do. In the 2nd Squadron Franks found a tight-knit team who were fiercely proud of the unit and who looked out for one another. They lived out of their vehicles for months on end, fighting from them, living in them. Day after day they would go on their missions, looking for the enemy and on most days finding him. By late August 1969, they had been at it constantly for almost six months. Franks wanted to be part of that team.
He also began to see something else.
By this time, Vietnam had gotten personal for most in the ranks as well as for the thousands of next of kin of those killed in action, wounded, missing in action, or POWs. Many had already served there, some more than once. Some of Franks's West Point class of 1959 had been killed in action, one from his cadet company. In the spring of 1969, two friends of Franks were killed in action a week apart. (One of his pilots in the 2nd Squadron, it turned out, had been flying the helicopter the day one of those friends had been killed; he and Franks would talk about it.) And so when Franks went to Vietnam in the summer of 1969, he did so as a professional, but the war quickly became part of his soul.
There are four main ingredients of combat power:
• FIREPOWER: Using everything available to you at the right place and time.
• PROTECTION:
• COMMAND AND LEADERSHIP: The battlefield is a chaotic place. If your side is less mired in chaos than your enemy's, if your force is more agile and can respond more quickly to changing events, you have a big edge. You do that through vision and sensing. If you can see your own units and the enemy better than your enemy can see you, then he is, relatively speaking, more entangled in confusion and chaos. You also have to see in your mind's eye what you cannot see physically. You have to know where and how to get the right information to form that vision.
• MANEUVER: If you can move around the battlefield faster than your enemy in the right combination of units, you effectively increase your own numbers and increase the number of directions from which you can hit the enemy. This is how you gain and maintain the initiative and win.
Combat discipline is not the same as parade-ground discipline. The latter has its uses — though these don't figure high in the greater scheme of things. On the other hand, without combat discipline, you lose. Combat discipline means maintaining weapons and maintaining vehicles. It means doing what is right even when no one is watching. It means following orders. It means staying put and fighting if that is the mission, even though the odds may not look good. It means applying lots of violence with focused firepower on the enemy, but when the engagement is over, being able to shut it off. And it means staying alert and on edge, and looking out for one another.
Noncommissioned officers and leaders and commanders need to know how to keep the edge that comes from combat discipline, especially during lulls between combat actions. If units don't engage in a combat action at least once every three or four days, their effectiveness falls off very rapidly. Units and leaders cannot get complacent. Complacency is a fatal disease. With that in mind, Brookshire and Franks would spend much of their time going out and around, visiting units, listening to the troops, talking to the troop commanders (and the troop commanders and noncommissioned officers would, of course, be doing the same thing), making sure the troops were using battle lulls to clean their weapons, keep their ammo clean, maintain their vehicles, and attend to some personal hygiene (not easy, living out of a combat vehicle).
Focus is equal parts concentration and awareness. Ground combat is relentless, both physically and mentally. You live and fight from your vehicles, no letup, no rear areas, nothing but day after day of looking for the enemy. If you give in to exhaustion, you grow careless or overconfident, and then you become a hazard not only to yourself but, if you are a leader, even more so to your soldiers.
Before a planned battle, you get focused, no matter how tired you are. It requires every ounce of energy you can generate but you have no choice, and you must stay that way the entire action. In combat, time passes differently. Sometimes it seems like slow motion — actual combat time always seems longer than it really is — but you can't let up, ever.
When that planned battle begins, however, you sense the newness of it all, because each battle is different, and that is a help. It adds to the normal alertness, no matter how tired you are. During the battle, your senses come alive. They are supercharged. You see more, hear more, sense more. You fight to keep them under control. Your intuition lights up. Combat veterans call it a 'sixth sense.' Once, after midnight in War Zone C, the squadron firebase came under intense rocket and direct fire attack. Franks was asleep on a cot when it started. Rather than stand up, he rolled off his cot and crawled out. When he looked the next day at the sides of the shelter, they were riddled with shrapnel and bullet holes. Standing up would have been sure death. He could not explain why he had not stood up.
In battle, thought processes that might usually take longer take place in your head in nanoseconds. Your senses and brain are working overtime, stimulated by the action and your own sense of responsibility to the mission and your troops. But if you are tired going in, once that battle stimulus is removed, leaders and units crash. Breaking the momentum of an attack and then starting tired units back again is almost impossible.