brilliance and variety of color from the bands, portholes, feelers and eye-rings of many a dying fish and crawler.

The Mouser realized they must be passing far under the curtain-wall he and Fafhrd had climbed yesterday and that the tunnel ahead must be leading under the Outer Sea they had seen tossing with billows. There was no longer that immediate oppressive sense of a crushing weight of ocean overhead or of brushing elbows with magic. Yet the thought that if the tube, tent and tunnel behind them should collapse, then a great gush of solid water would rush into the rock tunnel and engulf them, was in some ways even worse. Back under the water roof he'd had the feeling that even if it should collapse he might reach the surface alive by bold swimming and conceivably drag the cumbered Fafhrd up with him. But here they'd be hopelessly trapped.

True, the tunnel seemed to be ascending, but not enough or swiftly enough to please the Mouser. Moreover, if it did finally emerge, it would be to that shattering welter of foam they'd peered down at yesterday. Truly, the Mouser found it hard to pick between his druthers, or even to have any druthers at all. His feelings of depression and doom gradually sank to a new and perhaps ultimate nadir, and in a desperate effort to wrench them up he deliberately imagined to himself the zestiest tavern he knew in Lankhmar — a great gray cellar all a-flare with torches, wine streaming and spilling, tankards and coins a-clink, voices braying and roaring, poppy fumes a-twirl, naked girls writhing in lascivious dances….

Oh, Mouser…!'

Fafhrd's deep and feelingful whisper and the Northerner's large hand against his chest halted the Mouser's plodding, but whether it fetched his spirit back below the Outer Sea or simply produced a fantastic alteration in its escapist imagining, the Gray One could not at once be sure.

They were standing in the entrance to a vast submarine grotto that rose in multiple steps and terraces toward an indefinite ceiling from which cascaded down like silver mist aglow about thrice the strength of moonlight. The grotto reeked of the sea like the tunnel behind them; it was likewise scattered with expiring fish and eels and small octopuses; mollusks tiny and huge clustered on its walls and corners between weedy draperies and silver- green veils; while its various niches and dark circular doorways and even the stepped and terraced floor seemed shaped in part at least by the action of rushing waters and grinding sand.

The silver mist did not fall evenly but concentrated itself in swirls and waves of light on three terraces. The first of these was placed centrally and only a level stretch separated it from the tunnel's mouth. Upon this terrace was set a great stone table with weed-fringed sides and mollusk-crusted legs. A great golden basin stood on one end of this table and two golden goblets beside the basin.

Beyond the first terrace rose a second uneven flight of steps with areas of menacing shadow pressing upon it from either side. Behind the areas of darkness were a second and third terrace that the silvery light favored. The one on the right — Fafhrd's side, to call it that, for he stood to the right in the tunnel mouth — was walled and arched with mother-of-pearl, almost as if it were one gigantic shell, and pearly swells rose from its floor like heaped satin pillows. The one on the Mouser's side, slightly below, was backed by an arras of maroon seaweed that fell in wide scalloped strands and billowed on the floor. From between these twin terraces the flight of irregular steps or ledges continued upward into a third area of darkness.

Shifting shadows and dark wavings and odd gleamings hinted that the three areas of darkness might be occupied; there was no doubt that the three bright terraces were. On the upper terrace on Fafhrd's side stood a tall and opulently beautiful woman whose golden hair rose in spiral masses like a shell and whose dress of golden fishnet clung to her pale greenish flesh. Her fingers showed greenish webs between them, and on the side of her neck as she turned were faint scorings like a fish's gills.

On the Mouser's side was a slimmer yet exquisitely feminine creature whose silver flesh seemed to merge into silver scales on shoulders, back and flanks under her robe of filmy violet and whose short dark hair was split back from her low forehead's center by a scalloped silver crest a hand's breadth high. She too showed the faint neck-scorings and finger-webs.

The third figure, standing a-crouch behind the table, was sexlessly scrawny, with an effect of wiry old age, and either gowned or clad closely in jet black. A shock of rope-thick hairs dark red as iron rust covered her head while her gills and finger-webs were starkly apparent.

Each of these women wore a metal mask resembling in form and expression the eaten-away one Fafhrd had found in the muck. That of the first figure was gold; of the second, silver; of the third, green-splotched sea- darkened bronze.

The first two women were still, not as if they were part of a show but as though they were observing one. The scrawny black sea-witch was vibrantly active, although she hardly moved on her black-webbed toes except to shift position abruptly and ever so slightly now and then. She held a short whip in either hand, the webs folded outside her bent knuckles, and with these whips she maintained and directed the swift spinning of a half dozen objects on the polished tabletop. What these objects were it was impossible to say, except that they were roughly oval. Some by their semitransparency as they spun might have been large rings or saucers, others actual tops by their opacity. They gleamed silver and green and golden, and they spun so swiftly and moved in such swift intersecting orbits as they spun that they seemed to leave gleaming wakes of spin in the misty air behind them. Whenever one would flag in its spinning and its true form begin to blink into visibility, she'd bring it back up to speed again with two or three rapid whip slashes; or should one veer too close to the table's edge or the golden basin, or threaten to collide with another, she'd redirect its orbit with deft lashings; now and again, with incredible skill, she'd flick one so that it jumped high in the air and then flick it again at landing so that it went on spinning without a break, leaving above it an evanescent loop of silvery air-spin.

These whirring objects made the pulsing moans and whistles the Mouser had heard along the tunnel.

As he watched them now and listened to them, the Gray One became convinced — partly because the silvery curving tubes of spin made him think of the air shaft he'd rope-climbed and the air-tunnel he'd plodded — that these spinning things were a crucial part of the magic that had created and held open the path through the Inner Sea behind them, and that once they should cease whirring then the shaft and tent and tunnel would collapse and the waters of the Inner Sea speed through the rock-tunnel into this grotto.

And indeed the scrawny black sea-witch looked to the Mouser as though she'd been whipping her tops for hours and — more to the point — would be able to keep on whipping them for hours more. She showed no signs of her exertion save the rhythmic rise and fall of her breastless chest and the extra whistle of breath through the mouth-slit of her mask and the gape and close of her gills.

Now she seemed for the first time to see him and Fafhrd, for without leaving off her whipping she thrust her bronze mask toward them, red ropes a-spill across its green-blotched forehead, and glared at them — hungrily, it seemed. Yet she made them no other menace, but after a searching scrutiny jerked back her head twice, to left and to right, as if for a sign that they should go past her. At the same time the green and silver queens beckoned to them languorously.

This woke the Mouser and Fafhrd from their dazed watching, and they complied eagerly enough, though in passing the table the Mouser sniffed wine and paused to take up the two golden goblets, handing one to his comrade. They drained them despite the green hue of the drink, for the stuff smelled right and was fiery sweet yet tart. The black witch took no note of them, but went on whipping her gleaming, mist-waked tops.

As he drank, the Mouser noted that the tabletop was of purple-splotched, creamy marble polished to an exquisite smoothness. He also saw into the golden bowl. It held no store of green wine, but was filled almost to the brim with a crystal fluid that might or might not have been water. On the fluid floated a model, hardly a finger long, of the hull of a black boat. A tiny tube of air seemed to go down from its prow.

But there was no time for closer looking, for Fafhrd was moving on. The Mouser stepped up into his area of shadow to the left as Fafhrd had done to the right… and as he so stepped, there sidled from the shadows before him two bluely pallid men armed each with a pair of wave-edged knives. They were sailors, he judged from their pigtails and shuffling gait, although they were both naked, and they were indisputably dead — by token of their unhealthy color, their carelessness of the thick slime streaking them, the way their bulging eyes showed only whites and the bottom crescent of the irises, and the fact that their hair, ears, and other portions of their anatomies looked somewhat fish-chewed. Behind them waddled a scimitar-wielding dwarf with short spindle legs and monstrous head and gills — a veritable walking embryo. His great saucer eyes too were the upturned ones of a dead thing, which did not make the Mouser feel any easier as he whisked Scalpel and Cat's Claw out of their sealskin case, for the three converged on him confidently where he stood and rapidly shifted to block his way as he sought to circle behind them.

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