favor he invariably found disturbing.
As the sloop drew near, they dove together into the sea, reached it with a few brisk strokes, scrambled aboard, steered it past the rock, and then lost no time in toweling and dressing their nakedness and preparing hot drink. Soon they were looking at each other over steaming mugs of grog. The brandy keg had been broached at last.
“Now that we've changed oceans,” Fafhrd said, “we'll raise No-Ombrulsk in a day with this west wind.'
The Mouser nodded and then smiled steadily at his comrade for a space. Finally he said, “Well, old friend, are you sure that is all you have to say?'
Fafhrd frowned. “Well, there's one thing,” he replied somewhat uncomfortably after a bit. “Tell me, Mouser, did your girl ever take off her mask?'
“Did yours?” the Mouser asked back, eyeing him quizzically.
Fafhrd frowned “Well, more to the point,” he said gruffly, “did any of it really happen? We lost our swords and duds but we have nothing to show for it.'
The Mouser grinned and took the black cigar from the corner of his mouth and handed it to Fafhrd.
“This is what I went back for,” he said, sipping his grog. “I thought we needed it to get our ship back, and perhaps we did.'
It was a tiny replica, carved in jet with the Mouser's teeth marks deeply indenting it near the stern, of the
V: The Wrong Branch
It is rumored by the wise-brained rats which burrow the citied earth and by the knowledgeable cats that stalk its shadows and by the sagacious bats that wing its night and by the sapient zats which soar through airless space, slanting their metal wings to winds of light, that those two swordsmen and blood-brothers, Fafhrd and the Gray Mouser, have adventured not only in the World of Nehwon with its great empire of Lankhmar, but also in many other worlds and times and dimensions, arriving at these through certain secret doors far inside the mazy caverns of Ningauble of the Seven Eyes — whose great cave, in this sense, exists simultaneously in many worlds and times. It is a Door, while Ningauble glibly speaks the languages of many worlds and universes, loving the gossip of all times and places.
In each new world, the rumor goes, the Mouser and Fafhrd awaken with knowledge and speaking skills and personal memories suitable to it, and Nehwon then seems to them only a dream and they know not its languages, though it is ever their primal homeland.
It is even whispered that on one occasion they lived a life in that strangest of worlds variously called Gaia, Midgard, Terra, and Earth, swashbuckling there along the eastern shore of an inner sea in kingdoms that were great fragments of a vasty empire carved out a century before by one called Alexander the Great.
So much Srith of the Scrolls has to tell us. What we know from informants closer to the source is as follows:
After Fafhrd and the Gray Mouser escaped from the sea-king's wrath, they set a course for chilly No- Ombrulsk, but by midnight the favoring west wind had shifted around into a blustering northeaster. It was Fafhrd's judgment, at which the Mouser sneered, that this thwarting was the beginning of the sea-king's revenge on them. They perforce turned tail (or stern, as finicky sailormen would have us say) and ran south under jib alone, always keeping the grim mountainous coast in view to larboard, so they would not be driven into the trackless Outer Sea, which they had crossed only once in their lives before, and then in dire circumstance, much farther south.
Next day they reentered the Inner Sea by way of the new strait that had been created by the fall of the curtain rocks. That they were able to make this perilous and uncharted passage without holing the
Their adventurings in the Inner Sea, which they knew almost as well as a queen of the east her turquoise and golden bathing pool, tended more and more to substantiate Fafhrd's pessimistic hypothesis. They were becalmed a score of times and hit by three-score sudden squalls. They had thrice to outsail pirates and once best them in bloody hand-to-hand encounter. Seeking to reprovision in Ool Hrusp, they were themselves accused of piracy by the Mad Duke's harbor patrol, and only the moonless night and some very clever tacking — and a generous measure of luck — allowed the
Near Kvarch Nar they did manage to reprovision, though only with coarse food and muddy river water. Shortly thereafter the seams of the
A-sail once more, the Mouser at long last agreed with Fafhrd that they truly had the sea-king's curse on them and must seek sorcerous aid in getting it removed — because if they merely forsook sea for land, the sea-king might well pursue them through his allies the Rivers and the Rainstorms, and they would still be under the full curse whenever they again took to ocean.
It was a close question as to whether they should consult Sheelba of the Eyeless Face, or Ningauble of the Seven Eyes. But since Sheelba laired in the Salt Marsh next to the city of Lankhmar, where their recent close connection with Pulg and Issekianity might get them into more trouble, they decided to consult Ningauble in his caverns in the low mountains behind Ilthmar.
Even the sail to Ilthmar was not without dangers. They were attacked by giant squids and by flying fish of the poison-spined variety. They also had to use all their sailor skill and expend all the arrows which the Ool Hruspians had given them, in order to stand off yet one more pirate attack. The brandy was all drunk.
As they were anchoring in Ilthmar harbor, the
Fafhrd and Mouser saved only the clothes they were in, their swords, dirk, and ax. And it was well they hung onto the latter, for while swimming ashore they were attacked by a school of sharks, and each man had to defend self and comrade while swimming encumbered. Ilthmarts lining the quays and moles cheered the heroes and the sharks impartially, or rather as to how they had laid their money, the odds being mostly three-to-one against both heroes surviving, with various shorter odds on the big man, the little man, or one or the other turning the trick.
Ilthmarts are a somewhat heartless people and much given to gambling. Besides, they welcome sharks into their harbor, since it makes for an easy way of disposing of common criminals, robbed and drunken strangers, slaves grown senile or otherwise useless, and also assures that the shark-god's chosen victims will always be spectacularly received.
When Fafhrd and the Mouser finally staggered ashore panting, they were cheered by such Ilthmarts as had won money on them. A larger number were busy booing the sharks.
The cash they got by selling the wreckage of
During the drunk they more than once toasted the