other sacraments of the sea-king's rage. The Mouser drank curses on the sea-king, while Fafhrd crossed his fingers. They also had more or less courteously to fight off the attentions of numerous dancing girls, most of them fat and retired.
It was a poor drunk, on the whole. Ilthmar is a city in which even a minimally prudent man dare not sleep soused, while the endless repetitions of its rat-god, more powerful even than its shark-god, in sculptures, murals, and smaller decor (and in large live rats silent in the shadows or a-dance in the alleys) make for a certain nervousness in newcomers after a few hours.
Thereafter it was a dusty two-day trudge to the caverns of Ningauble, especially for men untrained to tramping by many months a-sea and with the land becoming sandy desert toward the end.
The coolth of the hidden-mouthed rocky tunnel leading to Ningauble's deep abode was most welcome to men weary, dry, and powdered with fine sand. Fafhrd, being the more knowledgeable of Ningauble and his mazy lair, led the way, hands groping above and before him for stabilities and sharp rock edges which might inflict grievous head-bashings and other wounds. Ningauble did not approve the use by others of torch or candle in his realm.
After avoiding numerous side-passages they came to a Y-shaped branching. Here the Mouser, pressing ahead, made out a pale glow far along the left-hand branch and insisted they explore that tunnel.
“After all,” he said, “if we find we've chosen wrong, we can always come back.'
“But the right-hand branch is the one leading to Ningauble's auditorium,” Fafhrd protested. “That is, I'm almost certain it is. That desert sun curdled my brain.'
“A plague on you for a pudding-head and a know-not know,” the Mouser snapped, himself irritable still from the heat and dryness of their tramping, and strode confidently a-crouch down the left-hand branch. After two heartbeats, Fafhrd shrugged and followed.
The light grew ever more coolly bright ahead. Each experienced a brief spell of dizziness and a momentary unsettling of the rock underfoot, as if there were a very slight earthquake.
“Let's go back,” Fafhrd said.
“Let's at least
A few steps more and they were looking down another slope of desert. Just outside the entrance arch there stood with preternatural calm a richly-caparisoned white horse, a smaller black one with silver harness buckles and rings and a sturdy mule laden with water-bags, pots, and parcels looking as though they contained provender for man and four-foot beast. By each of the saddles hung a bow and quiver of arrows, while to the white horse's saddle was affixed a most succinct note on a scrap of parchment:
There was something very strange about the writing, though neither could wholly define wherein the strangeness lay. Perhaps it was that Ningauble had written down the sea-king as Poseidon, but that seemed a most acceptable alternate. And yet…
“It is most peculiar of Ningauble,” Fafhrd said, his voice sounding subtly odd to the Mouser and to himself too, “—most peculiar to do favors without demanding much information and even service in return.'
“Let us not look gift-steeds in the mouth,” the Mouser advised. “Nor even a gift mule, for that matter.'
The wind had changed while they had been in the tunnels, so that it was not now blowing sultry from the east, but cool from the west. Both men felt greatly refreshed, and when they discovered that one of the mule's bags contained not branch water, but delicious strong water, their minds were made up. They mounted, Fafhrd the white, the Mouser the black, and single-footed confidently west, the mule tramping after.
A day told them that something unusual had happened, for they did not fetch Ilthmar or even the Inner Sea.
Also, they continued to be bothered by something strange about the words they were using, though each understood the other clearly enough.
In addition, both realized that something was happening to his memories and even common knowledge, though they did not at first reveal to each other this fear. Desert game was plentiful, and delicious when broiled, enough to quiet wonderings about an indefinable difference in the shape and coloration of the animals. And they found a rarely sweet desert spring.
It took a week, and also encounter with a peaceful caravan of silk-and-spice merchants, before they realized that they were speaking to each other not in Lankhmarese, pidgin Mingol, and Forest Tongue, but in Phoenician, Aramaic, and Greek; and that Fafhrd's childhood memories were not of the Cold Waste, but of lands around a sea called Baltic; the Mouser's not of Tovilyis, but Tyre; and that here the greatest city was not called Lankhmar, but Alexandria.
And even with those thoughts, the memory of Lankhmar and the whole world of Nehwon began to fade in their minds, become a remembered dream or series of dreams.
Only the memory of Ningauble and his caverns stayed sharp and clear. But the exact nature of the trick he had played on them became cloudy.
No matter, the air here was sharp and clean, the food good, the wine sweet and addling, the men built nicely enough to promise interesting women. What if the names and the new words seemed initially weird? Such feelings diminished even as one thought about them.
Here was a new world, promising unheard-of adventures. Though even as one thought “new,” it became a world more familiar.
They cantered down the white sandy track of their new, yet foreordained, destiny.
VI: Adept's Gambit
1: Tyre
It happened that while Fafhrd and the Gray Mouser were dallying in a wine shop near the Sidonian Harbor of Tyre, where all wine shops are of doubtful repute, a long-limbed yellow-haired Galatian girl lolling in Fafhrd's lap turned suddenly into a wallopingly large sow. It was a singular occurrence, even in Tyre. The Mouser's eyebrows arched as the Galatian's breasts, exposed by the Cretan dress that was the style revival of the hour, became the uppermost pair of slack white dugs, and he watched the whole proceeding with unfeigned interest.
The next day four camel traders, who drank only water disinfected with sour wine, and two purple-armed dyers, who were cousins of the host, swore that no transformation took place and that they saw nothing, or very little out of the ordinary. But three drunken soldiers of King Antiochus and four women with them, as well as a completely sober Armenian juggler, attested the event in all its details. An Egyptian mummy-smuggler won brief attention with the claim that the oddly garbed sow was only a semblance, or phantom, and made dark references to visions vouchsafed men by the animal gods of his native land, but since it was hardly a year since the Seleucids had beaten the Ptolemies out of Tyre, he was quickly shouted down. An impecunious traveling lecturer from Jerusalem took up an even more attenuated position, maintaining that the sow was not a sow, or even a semblance, but only the semblance of a semblance of a sow.
Fafhrd, however, had no time for such metaphysical niceties. When, with a roar of disgust not unmingled with terror, he had shoved the squealing monstrosity halfway across the room so that it fell with a great splash into the water tank, it turned back again into a long-limbed Galatian girl and a very angry one, for the stale water in which the sow had floundered drenched her garments and plastered down her yellow hair (the Mouser murmured, “Aphrodite!') and the sow's uncorsetable bulk had split the tight Cretan waist. The stars of midnight were peeping through the skylight above the tank, and the wine cups had been many times refilled, before her anger was dissipated. Then, just as Fafhrd was impressing a reintroductory kiss upon her melting lips, he felt them once again become slobbering and tusky. This time she picked herself up from between two wine casks and, ignoring the shrieks, excited comments, and befuddled stares as merely part of a rude mystification that had been carried much too far, she walked with Amazonian dignity from the room. She paused only once, on the dark and deep-worn