fifteen seconds from touchdown.

Detail of a landing wire and capstan on the USS George Washington (CVN-73). JOHN D. GRESHAM

As the aircraft finishes its break, the LSO orders the pilot over the radio to 'Call the ball!' This tells the pilot to let the LSO know that he has spotted the amber 'meatball' of the landing system. If the pilot does see it, he or she calls 'Roger ball!' back to the LSO to confirm that. At this point, the final ten-second dash to the deck is on. On the LSO platform, the LSO and an assistant are watching and judging the aircraft's attitude. Highly experienced pilots themselves, LSOs are expert judges of all this. In his or her hand, the LSO holds what is known as the 'pickle.' This controls a series of lights near the LSO platform, which are visible to aircraft approaching the stem. As long as the aircraft continues properly on course, the pilot gets a green 'OK' light. But the LSO can also activate 'more power' and 'wave off' lights with the 'pickle.' The LSO can also coach the pilot by radio, but this is not normally done. Since an enemy could intercept radio signals in wartime conditions, 'emissions control' procedures (called EMCOM Alpha in its most extreme form) dictate that combat landing operations be done only with lights. If the aircraft is set up properly, it should now be about thirty feet over the fantail, with airspeed of around 130 knots/240 kph, and a decided nose-up attitude. At this point, the pilot and LSO have done their part of the job, and it is the turn of machinery to finish it.

Handling this task is the ship's arresting gear system, located in the middle of the 14deg angle aft. Stretched across the deck are four braided steel cables (called 'wires' by the crew), numbered 1 through 4, from rear to front. The wires are spaced about fifty feet apart, and each is hooked to a pair of hydraulic cylinders located one deck below. If the pilot and LSO have set the landing up properly, the aircraft should hit the deck in the roughly two-hundred-foot/sixty-one-meter-by-fifty-foot/fifteen-meter rectangle formed by the wire system. If this happens, the tailhook hanging from the rear of the aircraft should snag one of the wires. If a successful 'trap' occurs, the aircraft and hook pull the wire out of its spools belowdecks, and the hydraulic cylinders slow the aircraft to a stop in about 300 feet/91.4 meters, in just two seconds. The crew is then thrown forward in their straps, and lots of negative (forward) 'Gs' nearly push their eyeballs out of their sockets.

Once the aircraft is safely aboard, a green-shirted deck crew member called a 'hook runner' clears the landing wire from the hook, while a 'blue shirt' plane handler starts directing the pilot to taxi forward out of the landing area. When the aircraft is clear of the angle, the arresting cable is retracted and made ready for the next landing. While all this is happening, the LSO is writing down a 'score' for each pilot's landing. They grade two factors. First, the general way the pilot actually flew the approach and landing. An 'OK' means that this was done safely and to accepted standards. Second, the wire the pilot 'snagged.' As we saw earlier in the first chapter, the favored target is wire number 3, which provides the safest landing conditions and the least strain on the aircraft. Landings on wires 2 and 4, while acceptable, merit a lower score; but hitting wire number 1 is considered dangerous and usually brings the pilot counseling from the LSO.

Each pilot's landing scores are posted on what is known as the 'greenie' board down in the squadron ready room for all to see. These scores are accumulated, and by the end of an entire cruise, a 'Top Hook' award is given to the pilot with the best landing record. The scores also frequently affect the ratings of the pilot's airmanship, which affects their future promotion hopes. Great 'Hooks' may go to test pilot school or become instructors, while those with lower scores may never fly off a ship again.

In the first chapter, I had occasion to mention one of the rules that every Naval aviator learns early: As soon as the aircraft hits the deck, push the throttles to full power. In this way, if the tailhook fails to snag a wire (called a 'bolter'), he has the necessary speed to fly off the end of the angle, and get back into the landing pattern for another try. Bolters happen fairly rarely these days, though every Naval aviator still experiences them now and again. Sometimes the tailhook skips off of the deck, or just fails to connect. Whatever the reason, the 14deg angled deck makes it possible for the pilot to go around again, and get aboard another time. Angled decks have saved more aircraft and aviators' lives than any invention since the development of tailhooks. The pilot just climbs out into the traffic pattern and sets up for another try. There also is an emergency net or 'barrier' that can be rigged to catch an aircraft that cannot be otherwise snagged by an arresting wire. This, however, is something that no Naval aviator cares to try out if it can be avoided.

Continuing the tour of the flight deck, you can see scattered around the perimeter of the deck many different fittings and nozzles. These provide everything from jet fuel to AFFF (Aqueous Film-Forming Foam). There is also a seawater deluge system, for nuclear/chemical washdowns and fighting really bad fires, as well as 'chutes' where deck personnel can drop ordinance in danger of 'cooking off,' should they get too hot from a deck fire. This is another of the many risks faced by flight deck personnel, though they would tell you that not doing the 'dangerous' things on 'the roof' is a good way to get everyone aboard killed. These are brave people, who do heroic things every time a flight evolution takes place. I defy any nation to effectively operate sea-based aircraft without such folks.

Moving on to the island, you open another hatch, head inside, and climb up six ladders to the 010 level and the Primary Flight Control, or 'Pri-Fly,' as it is called. Here, some six stories above the flight deck, is the control tower for the carrier, where all the operations of the flight deck and the local airspace are handled by the Air Boss and the 'Mini' Boss, his (or her) assistant. They are surrounded by computer displays showing everything they need to help them control the air action around the ship.

Climb down another ladder, and you arrive on the bridge, where the captain spends most of his time. On the port side is a comfortable elevated leather chair, which belongs to the commanding officer, and from which he normally cons the ship (flanked by computer screens). Over on the starboard side of the bridge are the actual conning stations, including the wheel, chart table, and positions for several lookouts. Even though the bridge is equipped with a GPS receiver, advanced radars, and all manner of electronic aids, human eyes and binoculars are still important to the safe conning of a carrier.

Just aft of Pri-Fly is arguably the most popular spot on board, 'Vultures Row'-an open-air balcony overlooking the flight deck (and a good place to take in some sun). There anyone can safely watch the comings and goings below (bring your camera and earplugs!). It also offers a wide view of the whole ship, especially the defensive and sensor system.

From there you can see the sponson mounts for the eight-round Mk. 29 Sea Sparrow SAM launchers. The Nimitz-class carriers each have three of these systems, one forward on the starboard side, with the other two aft (port and starboard). The RIM-7M Sea Sparrow is a short-range SAM, designed to support the Mk. 15 CIWS mounts in defending the ship against any 'leaker' aircraft or missile that makes it past the screen of Aegis missile cruisers and destroyers supporting the carrier group. Based upon the venerable AIM-7 Sparrow air-to-air missile (AAM), Sea Sparrow was originally developed to provide small ships like frigates and destroyers with a short-range point-defense SAM at a reasonable cost. NATO adopted the system as the standard short-range SAM system for small escorts. Like its AAM cousin, Sea Sparrow utilizes a guidance system known as 'semi-active' homing. This means that a Mk. 91 fire-control radar (each Nimitz-class carrier has three of these) 'illuminates' an incoming missile or aircraft, much as a flashlight is aimed at an object in a dark room. The seeker head of the missile 'sees' the targets reflected radar energy from the Mk. 91 radar. The guidance system of the missile then automatically provides it tracking to the target.[40]

An eight-round Mk. 29 RIM-7M Sea Sparrow launcher aboard the USS George Washington (CVN-73). JOHN D. GRASHAM

Sea Sparrow is an excellent point-defense system that gives the ship good protection out to a range of up to 10 nm/18.5 km. Back in the 1980's, it was enhanced through the addition of a Mk. 23 Target Acquisition System (TAS) radar. This fast-rotating system can detect low-flying and high-angle targets, and then pass them along automatically to the Sea Sparrow system for engagement. The system's only drawback is that once the eight ready rounds have been fired from the Mk. 29, the launcher must be manually reloaded. Sea Sparrow is being improved through the development of the Enhanced Sea Sparrow Missile (ESSM) System, which marries the basic seeker system with a new airframe. This will give ESSM more range and performance than RIM- 7M, as well as the ability to be fired from both Mk. 29's and the Mk. 41 vertical launch system (VLS) launchers found on newer warships.

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