displays for all of the ship's sensors, as well as information acquired from data links and national sources (the DoD term for reconnaissance satellites, aircraft, and other systems). The CIC is specifically designed to present all the available data on the combat situation to the officers making the decisions about how to 'fight' the ship. Filled with consoles, terminals, and big-screen displays, this space has separate zones for antisub, antiair, and antisurface warfare, communications, damage control, and other functions. Back in World War II a captain normally fought his ship from the bridge, but today's Arleigh Burke or Phillip Vian will normally be found at a glowing console within a dimly lit CIC. Aircraft carriers' CICs are somewhat different from those of other ships. On a carrier, not all of the terminals and personnel are in a single room, as they are on an Aegis cruiser or destroyer. This better hardens the ship against attack, and avoids a huge and overmanned space, which could be destroyed by a single hit. Thus, the various warfare specialties-antiair (AAW), antisubmarine (ASW), antisurface (ASUW), etc.-have their own small control centers, which forward their data into the main CIC.

• Carrier Air Traffic Control Center (CATCC)-The CATCC is a control center for handling airspace and traffic control around the battle group. This one is different from a local FAA control center, in that it moves with the ship and has the ability to data-link information from offboard sensor systems like Aegis ships and AEW aircraft (E-2Cs, E-3's, etc.).

• Tactical Flag Command Center-The TFCC is essentially a duplicate in miniature of the CIC. The difference is that the TFCC is specially configured to maximize access to data that flag officers (i.e., admirals/ battle group commanders) need. To support this requirement, the TFCC was developed with the same kinds of large-screen displays and workstations that you would find aboard the Aegis ships that screen the carrier. (The TFCC used to be called 'Flag Plot,' but that space now resides up on the island.)

• Joint Intelligence Center (JIC)-The Joint Intelligence Center is a clearinghouse for information required by the ship, the battle group, and embarked air units. Analysts in the JIC can draw from vast databases of National Imagery and Mapping Agency (NIMA) maps, satellite photography, and anything else the intelligence community provides. The JIC staff is a 'rainbow' organization from every unit in the battle group, as well as from other services and intelligence organizations. Even better, they can probably tell you what it all means.

• Ships Signals Exploitation Space (SSES)-This small sealed space is for the really secret stuff: 'exploitation' of enemy radio signals and electronic emissions. Equipped with data links to national and theater-level intelligence systems, the SSES can provide battle group leaders with up-to-date information on enemy intentions and activities. Only specially cleared intelligence and communications technicians are allowed inside.

Normally, these are all quiet places manned by a small staff working in shifts. But when an operation or exercise is under way, they resemble a darkened beehive without the buzz, everyone working around the clock until the exercise is finished. By the way, it's really cold there, due to the vast amounts of air- conditioning and chill water needed to keep all the electronics and computers from literally melting down. Even in the dog days of August, you often find console operators and other watch-standers wearing wind-breakers and pullover sweaters to keep the chill out of their bones.

A two-person officer stateroom aboard a Nimitz-class (CVN-68) carrier. JOHN D. GRESHAM

Forward of the command spaces are the flag quarters, where the battle group commander and his staff live. If any place on a carrier can be called luxurious, this is it. There is fine furniture and wood paneling, a large mess and briefing area, a private galley, and the admiral's stateroom, office, and head. Comfortable and functional, all of these spaces are within a few seconds walk of the TFCC. Its comfort notwithstanding, nobody I know likes working in the flag quarters. That is because the flag spaces are directly under the launch shuttle and JBD for Catapult Number 1. The noise during deck operations is deafening, and living and working here during round-the-clock flight operations is downright unpleasant. Such things in fact rarely bother the admiral and staff personnel, however, since they don't get that much sleep anyway. The demands of running a battle group mean that if they are getting more than six hours of sleep every day, they are probably not working hard enough! By a strange irony, the nicer the quarters, the less time an occupant gets to spend in them. While rank and responsibility bring physical rewards, most senior officers rarely have the free time while aboard to enjoy them.

Moving forward again, we find more ready rooms, as well as dozens of staterooms for the air wing personnel and ship's officers. Most of these are two-man units, and are actually quite pleasant to live in (as I did for several days). The racks are doubled-decked, and somewhat larger than those of the enlisted personnel. There is a fair amount of personal stowage space, as well as a small fold-down desk. Each officer has a safe for classified materials and personal items, as well as a small sink and mirror. Though a few staterooms have shared heads and shower facilities, most officers use one of the many community head/shower spaces around the ship. Roommates also usually go in together on electronic items like a 'boom box' stereo, television, and VCR; and there is a box for plugging these into the ship's cable television and radio network, as well as the commercial feeds from the Challenge Athena system.

Forward of the living spaces, there is a truly wonderful place, called the 'Dirty Shirt' galley and wardroom area. This is the only officers' wardroom aboard where wearing flight suits and flight deck work gear is 'acceptable.' While the other wardrooms belong to the ship, the 'Dirty Shirt' wardroom 'belongs' to the air wing, which means that aviator traditions apply here. 'Dirty Shirt' menus tend to be more informal, and talking 'shop' is allowable. Each squadron has its own table, and etiquette dictates that you ask permission to join anyone who is already there. Still, more often than not, you will find a warm smile and an invitation to join the conversation. In the 'Dirty Shirt' mess there is also is a neat, little-known secret: the 'dog' machine-the nickname for the soft-serve ice cream dispenser, which is kept going around the clock.[41] It is a wonderful diversion from the sometimes-spartan life aboard ship; and the 'Dirty Shirt's' dog machine is usually the best on the ship.

Heading aft, about two-thirds of the way back, we come to a cross-corridor intersection with what looks like a small store on each corner. These are the various squadron 'shops' for the flying units of the air wing, with one such space for every squadron in the air wing. Here all the data on the readiness, flying and maintenance status, and ordinance/stores loadouts of every squadron's aircraft is managed. Here also is where the Command Master Chief (CMC) for each squadron works. The CMC is the senior enlisted sailor in each squadron, and functions as the shop foreman who keeps the aircraft ready to fly and fight. The CMC also functions as an advisor and advocate for the enlisted personnel of the squadron to the unit's officers. Along with the entire corps of petty officers, the CMCs are the institutional 'glue' of the Navy, and a good officer rapidly learns this fact. Finally, they are the keepers of the 'Squadron Store.' This sells coffee mugs, T-shirts, patches, and stickers of the squadron logo (called 'zaps'). If you get aboard a carrier, be sure to pick up a few of these, since the money always goes into the squadron relief fund. I always do.

Returning aft to the island ladder well, we head down four more levels to the Second Deck (deck levels above the hangar or main deck have numbers-01, 02, etc.-while decks below are spelled out). Here most of the crew (officers and enlisted personnel) take their meals. Both have galley and eating facilities here, and something like fifteen thousand meals a day are served on this deck alone. The enlisted personnel eat cafeteria-style in three large spaces amidships that can hold about five hundred personnel at a time. The officers' wardroom (called 'Number Three') is farther aft, and is essentially a sit-down-style restaurant, though there's a buffet line if you desire. Always open, Wardroom Three is the social center of the ship. Here the officers can come together for a few minutes and share news of the day with their shipmates. Coffee, 'bug juice' (the Navy version of 'Kool Aid'), and nacho machines are always powered up, and you can usually beg a meal from the mess stewards if you look as though you've worked hard enough. There even is what is jokingly known as the 'nuclear-powered cappuccino machine,' which dispenses a passable cup of that delicious brew.

Surrounding the officers' wardroom on the Second Deck are the state-rooms for most of the ship's senior officers and department heads. Like the flag quarters on the 02 level, these are very pleasant, with private offices and head/shower facilities. Also like flag quarters, they are used very little since there is very little time for sleep and relaxation while aboard a nuclear supercarrier. Aft of the wardroom are more enlisted quarters. These are much like the ones we've already visited, except that flight deck sounds are muffled by the mass of the ship; and

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