out for quests meant he now had a verifiable mountain of crafting materials in his room at the inn. His druid training was far behind. He’d largely neglected it and hadn’t trained a single skill past the Rank 2 Nature’s Fury. The problem required a planned approach.

The first thing that needed to be done was to take care of the crafting. As soon as he finished his skill training for his class, he’d be moving to the next city. The herbs were a simple solution. Those were sold off quickly. He’d already been selling the meat to the inn as he came in from questing. Briefly, he considered taking up Alchemy but then finally talked some sense into himself. He didn’t have the time to keep up with the skills he had now, much less invest in yet another. Maybe when I get closer to max level I can branch out some more?

From there he wanted to visit Master Grants, then Grannith’s place to work on his Woodworking, and he’d finish with Jewelcrafting. One last pit stop at the Weaponmaster would be his last step before his class trainer.

Loading his backpack and all of his pouches was a delicate process. He needed to fit everything he could without damaging the herbs. In the end, it took him three trips, but he found an alchemy shop nearby and sold all of his herbs, giving him 31 silver and 40 copper.

His bundle of hides wasn’t much better. It took two trips to lug all of them to the leatherworking shop, which left Master Grant nearly speechless. He explained he’d just saved all of his hide since he saw him last as he leveled and the leatherworker merely shook his head. A quick count told him he had 148 Raw Leather Hides. The process took a while, but he eventually ended up with a neat stack of Soft Hides for his effort.

You gained 5,180 total experience in Leatherworking.

Success! You’ve reached levels 15 and 16 in Leatherworking.

Before he began crafting, he checked with Master Grant and bought his new abilities from leveling. There were two of them.

You have learned the Leatherworking ability: Create Soft Leather Backpack.

You have learned the Leatherworking ability: Create Soft Leather Belt.

With his full complement of craftable leather armor now at the soft level, it was time for him to upgrade his remaining gear. A new coif, pair of pants, a belt, and the soft backpack all joined his ensemble. He sold the older pieces as he replaced them for 3 silver.

You gained 985 total experience in Leatherworking.

While selling off the old pieces, he confirmed Master Grant didn’t have any new patterns after level 15. That would have to wait for the next city. With 129 hides left, he went back to work. Instead of wasting a lot of time and trying to gauge what would be the best in terms of experience and money, he just said screw it and made twenty sets of soft boots and twelve backpacks. He knew the boots would sell well until they depreciated and backpacks always brought a decent price. It used all of his hides up with only some Soft Thread to spare.

You gained 7,700 total experience in Leatherworking.

Success! You’ve reached levels 17 and 18 in Leatherworking.

His idea proved even more fruitful when he sold the items. The price of the boots had risen to almost 22 silver. By the time he sold all twenty pairs, he averaged out to the original twenty silver each and made 4 gold. The backpacks averaged out at 15 silver and brought him another 1 gold and 80 silver.

Done with his leatherworking, he bid the master goodbye. Master Grant gave him a letter of introduction to his next trainer. From there he moved on to the Woodworking trainer and turned all of his Raw Wood Logs into Smooth Wood Logs. This gave him 54 to work with. Checking the trainer, he found three new abilities.

You have learned the Woodworking ability: Create Smooth Wood Necklace Charm.

You have learned the Woodworking ability: Create Smooth Shortbow Frame.

You have learned the Woodworking ability: Create Smooth Longbow Frame.

Since he made so many of the rings before, Atlas was certain the prices were still low. To his immense shame, he realized he’d neglected to keep any to equip on himself. He used one of the Smooth Wood Logs to make a single batch of twelve Smooth Wood Rings. The other 53, he turned into Smooth Wood Necklace Charms. That left him with 424 necklace charms and a load of experience.

You gained 10,070 total experience in Woodworking.

Success! You’ve reached levels 15, 16, and 17 in Woodworking.

There were two more abilities available at level 15 and he bought both.

You have learned the Woodworking ability: Create Smooth Axe Handle.

You have learned the Woodworking ability: Create Smooth Spear Handle.

Master Grannith also sent him on his way with an introduction letter. All the charms took multiple buckets to haul over to the Jewelcrafting shop. The original thought was to just craft them in the woodworking shop, but he didn’t have any Spool of Copper Wire.

His work was quick in the Jewelcrafting shop as he loaded up on Spool of Copper Wire. It cost him 42 silver and 40 copper to get the wire he needed. He turned 50 Wood Necklace Charms into Wire Wrapped Necklace Charm of Spirit. Same as before, he wanted a smaller amount of spirit charms since they probably wouldn’t be as useful. From there, he made 92 of the Agility, Intellect, and Strength necklaces while turning his last 92 charms into Constitution.

You gained 12,960 total experience in Jewelcrafting.

Success! You’ve reached levels 16, 17, and 18 in Jewelcrafting.

A glance at one showed him their stats. It was identical to the rings.

Item - Wire Wrapped Smooth Wood Necklace Charm of Intellect

Requirements: Level 10

Rarity: Common

Quality: Good

Defense: 1

Durability: 85/85

Weight: 0.6 lbs.

Slot: Crafting Item

Traits: Combine with necklace beads and string to create a Wire Wrapped Wooden Necklace of Intellect

Grants the wearer 1 Intellect.

This was when he realized

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