Few miners ever reached their golden years. The tunnels claimed many, burying bodies in cave-ins or incinerating them when somebody tapped into a pocket of explosive gases trapped in the rock. Even those who made it out of the mines tended not to survive long into their retirement. The mines took their toll. Sixty-year-old men were left with bodies that looked and felt like they were ninety, broken shells worn down by decades of hard physical labor and exposure to airborne contaminants that slipped through the substandard ORO filters.

When Des's father died, with no insurance, of course, all Des got out of it was the privilege of taking on his father's accumulated debt. Hurst had spent more time drinking and gambling than mining. To pay for his monthly room and board he'd often had to borrow credits from ORO at an interest rate that would be criminal anywhere but in the Outer Rim. The debt kept piling up, month to month and year to year, but Hurst didn't seem to care. He was a single parent with a son he resented, trapped in a brutal job he despised; he had given up any hope of escaping Apatros long before the heart attack claimed him.

The Hutt spawn probably would have been glad to know his son had gotten stuck with his bill.

The transport sped above the barren rocks of the small planet's flatlands with no sound but the endless drone of the engines. The featureless wastes flew by in a blur, until the view out the window was nothing but a curtain of shapeless gray. The effect was hypnotic: Des could feel his tired mind and body eager to drift into deep and dreamless sleep.

This was how they got you. Work you to exhaustion, dull your senses, numb your will into submission. until you accepted your lot and wasted your entire life in the grit and grime of the cortosis mines. All in the relentless service of the Outer Rim Oreworks Company. It was a surprisingly effective trap; it worked on men like Gerd and Hurst. But it wasn't going to work on Des.

Even with his father's crushing debt, Des knew he'd pay ORO off someday and leave this life behind. He was destined for something greater than this small, insignificant existence. He knew this with absolute certainty, and it was this knowledge that gave him the strength to carry on in the face of the relentless, sometimes hopeless grind. It gave him the strength to fight, even when part of him felt like giving up.

He was suspended, unable to work the mines, but there were other ways to earn credits. With a great effort he forced himself to stand up. The floor swayed under his feet as the speeder made constant adjustments to maintain its programmed cruising altitude of half a meter above ground level. He took a second to get used to the rolling rhythm of the transport, then half walked, half staggered up the aisle between the seats to the pilot at the front. He didn't recognize the man, but they all tended to look the same anyway: grim, unsmiling features, dull eyes, and always wearing an expression as if they were on the verge of a blinding headache.

'Hey' Des said, trying to sound nonchalant, 'any ships come in to the spaceport today?'

There was no reason for the pilot to keep his attention fixed on the path ahead. The forty-minute trip between the mines and the colony was a straight line across an empty plain; some of the pilots even stole naps along the route. Yet this one refused to turn and look at Des as he answered.

'Cargo ship touched down a few hours ago,' he said in a bored voice. 'Military. Republic cargo ship.'

Des smiled. 'They staying for a while?'

The pilot didn't answer; he only snorted and shook his head at the stupidity of the question. Des nodded and stumbled back toward his seat at the rear of the transport. He knew the answer, too.

Cortosis was used in the hulls of everything from fighters to capital ships, as well as being woven into the body armor of the troops. And as the war against the Sith dragged on, the Republic's need for cortosis kept increasing. Every few weeks a Republic freighter would touch down on Apatros. The next day it would leave again, its cargo bays filled with the valuable mineral. Until then the crew, officers and enlisted soldiers alike, would have nothing to do but wait. From past experience, Des knew that whenever Republic soldiers had a few hours to kill they liked to play cards. And wherever people played cards, there was money to be made.

Lowering himself back onto his seat at the rear of the speeder, Des decided that maybe he wasn't quite ready to hit his bunk after all.

By the time the transport stopped on the edges of the colony, Des's body was tingling with anticipation. He hopped out and sauntered toward his barracks at a leisurely pace, fighting his own eagerness and the urge to run. Even now, he imagined, the Republic soldiers and their credits would be sitting at the gaming tables in the colony's only cantina.

Still, there was no point in rushing over there. It was late afternoon, the sun just beginning its descent beyond the horizon to the north. By now most of the miners from the night shift would be awake. Many of them would already be at the cantina, whiling away the time until they had to make the journey out to the mines to start their shift. For the next two hours Des knew he'd be lucky to find a place to sit down in the cantina, never mind finding an empty seat at a pazaak or sabacc table. Meanwhile, it would be another few hours before the men working the day shift climbed onto the waiting transports to head back to their homes; he'd get to the cantina long before any of them.

Back at his barracks, he stripped off his grime-stained coveralls and climbed into the deserted communal showers, scouring the sweat and fine rock dust from his body. Then he changed into some clean clothes and sauntered out into the street, making his way slowly toward the cantina on the far side of town.

The cantina didn't have a name; it didn't need one. Nobody ever had any trouble finding it. Apatros was a small world, barely more than a moon with an atmosphere and some indigenous plant life. There were precious few places to go: the mines, the colony, or the barren wastes in between. The mines were a massive complex encompassing the caves and tunnels dug by ORO, as well as the refining and processing branches of ORO's operations.

The spaceports were located there, too. Freighters left daily with shipments of cortosis bound for some wealthier world closer to Coruscant and the Galactic Core, and incoming vessels bringing equipment and supplies to keep the mines running arrived every other day. Employees who weren't strong enough to mine cortosis worked in the refining plants or the spaceport. The pay wasn't as good, but they tended to live longer.

But no matter where people worked, they all came home to the same place at the end of their shifts. The colony was nothing more than a ramshackle town of temporary barracks thrown together by ORO to house the few hundred workers expected to keep the mines running. Like the world itself, the colony was officially known as Apatros. To those who lived there, it was more commonly referred to as 'the muck-huts.' Every building was the same shade of dingy gray durasteel, the exterior weathered and worn. The insides of the buildings were virtually identical, temporary workers' barracks that had become all too permanent. Each structure housed four small private rooms meant for two people, but often holding three or more. Sometimes entire families shared one of those rooms, unless they could find the credits for the outrageous rents ORO charged for more space. Each room had bunks built into the walls and a single door that opened onto a narrow hall; a communal bathroom and shower were located at the end. The doors tended to squeak on ill-fitting hinges that were never tended to; the roofs were a patchwork of quick fixes to seal up the leaks that inevitably sprang whenever it rained. Broken

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