The essence of training is to allow error without consequence. Three-dimensional warfare would need to be practiced in an enclosed space, so mistakes wouldn't send trainees flying off to Jupiter. It would need to offer a way to practice shooting without risk of injury; and yet trainees who were 'hit' would need to be disabled, at least temporarily. The environment would need to be changeable, to simulate the different conditions of warfare—near a ship, in the midst of debris, near tiny asteroids. And it would need to have some of the confusion of real battle, so that the play-combat didn't evolve into something as rigid and formal as the meaningless marching and maneuvers that still waste an astonishing amount of a trainee's precious hours in basic training in our modem military.
The result of my speculations that morning was the Battle Room, exactly as you will see it (or have already seen it) in this book. It was a good idea, and something like it will certainly be used for training if ever there is a manned military in space. (Something very much like it has already been used in various amusement halls throughout America.)
But, having thought of the Battle Room, I hadn't the faintest idea of how to go about turning the idea into a story. It occurred to me then for the first time that the
Years passed. I graduated from high school as a junior (just in time—Brigham Young High School was discontinued with the class of 1968) and went on to Brigham Young University. I started there as an archaeology major, but quickly discovered that doing archaeology is unspeakably boring compared to reading die books by Thor Heyerdahl
By the time I realized that not even the semi-science of archaeology was for someone as impatient as me, I was already immersed in my real career. At the time, of course, I misunderstood myself: I thought I was in theatre because I loved performing. And I
And, above all,
Then I tried my hand at writing adaptations of novels for a reader's theatre class, and my fate was sealed. I was a playwright.
People came to my plays and clapped at the end. I learned—from actors and from audiences—how to shape a scene, how to build tension, and—above all—the necessity of being harsh with your own material, excising or rewriting anything that doesn't work. I learned to separate the
My love of theatre lasted through my mission for the LDS Church. Even while I was in Sao Paulo, Brazil, as a missionary, I wrote a play called
At the same time, though, that original impetus to write science fiction persisted.
I had taken fiction writing courses at college, for which I don't think I ever wrote science fiction. But on the side, I had started a series of stories about people with psionic powers (I had no idea this was a sci-fi cliche at the time) that eventually grew into
In all that time, the Battle Room remained an idea in the back of my mind. It wasn't until 1975, though, that I dusted it off and tried to write it. By then I had started a theatre company that managed to do reasonably well during the first summer and then collapsed under the weight of bad luck and bad management (myself) during the fall and Winter. I was deeply in debt on the pathetic salary of an editor at BYU Press. Writing was the only thing I knew how to do
I first rewrote and sent out 'Tinker,' the first Worthing story I wrote and the one that was still most effective. I got a rejection letter from Ben Bova at
What was left? The old Battle Room idea. It happened one spring day that a friend of mine, Tammy Mikkelson, was taking her boss's children to the circus in Salt Lake City; would I like to come along? I would. And since there was no ticket for me (and I've always detested the circus anyway—the clowns drive me up a wall), I spent the hours of the performance out on the lawn of the Salt Palace with a notebook on my lap, writing 'Ender's Game' as I had written all my plays, in longhand on narrow-ruled paper. 'Remember,' said Ender. 'The enemy's gate is
Maybe it was because of the children in the car on the way up that I decided that the trainees in the Battle Room were so young. Maybe it was because I, barely an adolescent myself, understood only childhood well enough to write about it. Or maybe it was because of something that impressed me in Catton's
'Ender's Game' was written and sold. I knew it was a strong story because
Ignored on the Nebula ballot. 'Ender's Game' got onto the Hugo ballot and came in second. More to the point, I, was awarded the John W. Campbell Award for best new writer. Without doubt, 'Ender's Game' wasn't just my first sale—it was the launching pad of my career.
The same story did it again in 1985, when I rewrote it at novel length—the book, now slightly revised, that you are holding in your hands. At that point I thought of
But it wasn't just a matter of having a quiet little cult novel that brought in a steady income. There was something more to the way that people responded to
For one thing, the people that hated it